-
-struct shader_props_standard
-{
- u32 tex_diffuse;
-};
-
-struct shader_props_terrain
-{
- u32 tex_diffuse;
- v2f blend_offset;
- v4f sand_colour;
-};
-
-struct shader_props_vertex_blend
-{
- u32 tex_diffuse;
- v2f blend_offset;
-};
-
-struct shader_props_water
-{
- v4f shore_colour;
- v4f deep_colour;
- f32 fog_scale;
- f32 fresnel;
- f32 water_sale;
- v4f wave_speed;
-};
-
-struct shader_props_cubemapped
-{
- u32 tex_diffuse;
- u32 cubemap_entity;
- v4f tint;
-};
-