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initial gui for remote players lobby
[carveJwlIkooP6JGAAIwe30JlM.git]
/
player_walk.h
diff --git
a/player_walk.h
b/player_walk.h
index 14acb703c74d0d4685f64ae00c636cca146cea9e..a8dd9facd0dc526d2fecf94e1adac836fe37de11 100644
(file)
--- a/
player_walk.h
+++ b/
player_walk.h
@@
-24,7
+24,9
@@
struct player_walk{
k_walk_activity_air,
k_walk_activity_ground,
k_walk_activity_sleep,
k_walk_activity_air,
k_walk_activity_ground,
k_walk_activity_sleep,
- k_walk_activity_lockedmove
+ k_walk_activity_lockedmove,
+ k_walk_activity_sit,
+ k_walk_activity_sit_up
}
activity;
}
activity;
@@
-32,7
+34,8
@@
struct player_walk{
k_walk_outro_none,
k_walk_outro_jump_to_air,
k_walk_outro_drop_in,
k_walk_outro_none,
k_walk_outro_jump_to_air,
k_walk_outro_drop_in,
- k_walk_outro_regular
+ k_walk_outro_regular,
+ k_walk_outro_max
}
outro_type;
double outro_start_time;
}
outro_type;
double outro_start_time;
@@
-41,6
+44,7
@@
struct player_walk{
f64 jump_input_time;
f32 walk_timer;
f64 jump_input_time;
f32 walk_timer;
+ f32 sit_t;
int step_phase;
}
state;
int step_phase;
}
state;
@@
-49,7
+53,8
@@
struct player_walk{
enum mdl_surface_prop surface;
struct skeleton_anim *anim_walk, *anim_run, *anim_idle, *anim_jump,
enum mdl_surface_prop surface;
struct skeleton_anim *anim_walk, *anim_run, *anim_idle, *anim_jump,
- *anim_jump_to_air, *anim_drop_in, *anim_intro;
+ *anim_jump_to_air, *anim_drop_in, *anim_intro,
+ *anim_sit;
struct player_walk_animator {
v3f root_co;
struct player_walk_animator {
v3f root_co;
@@
-58,12
+63,13
@@
struct player_walk{
run,
walk;
run,
walk;
- f32 walk_timer;
+ f32 walk_timer
, yaw, pitch
;
v3f foot_anchor;
enum walk_outro outro_type;
f32 outro_t,
v3f foot_anchor;
enum walk_outro outro_type;
f32 outro_t,
- commit_t;
+ commit_t,
+ sit_t;
}
animator;
}
}
animator;
}
@@
-76,7
+82,10
@@
static f32
k_walk_accel = 10.0f,
k_walk_air_accel = 7.0f,
k_walk_friction = 10.0f,
k_walk_accel = 10.0f,
k_walk_air_accel = 7.0f,
k_walk_friction = 10.0f,
- k_walk_step_height = 0.2f;
+ k_walk_step_height = 0.2f,
+
+ k_sit_yaw_limit = VG_PIf/1.7f,
+ k_sit_pitch_limit = VG_PIf/4.0f;
static void player__walk_register(void){
VG_VAR_F32( k_walkspeed, flags=VG_VAR_CHEAT );
static void player__walk_register(void){
VG_VAR_F32( k_walkspeed, flags=VG_VAR_CHEAT );
@@
-98,6
+107,7
@@
static void player__walk_bind (void);
static void player__walk_transition (void);
static void player__walk_reset (ent_spawn *rp );
static void player__walk_restore (void);
static void player__walk_transition (void);
static void player__walk_reset (ent_spawn *rp );
static void player__walk_restore (void);
+static void player__walk_animator_exchange( bitpack_ctx *ctx, void *data );
struct player_subsystem_interface static player_subsystem_walk = {
.system_register = player__walk_register,
struct player_subsystem_interface static player_subsystem_walk = {
.system_register = player__walk_register,
@@
-110,6
+120,7
@@
struct player_subsystem_interface static player_subsystem_walk = {
.animate = player__walk_animate,
.post_animate = player__walk_post_animate,
.pose = player__walk_pose,
.animate = player__walk_animate,
.post_animate = player__walk_post_animate,
.pose = player__walk_pose,
+ .network_animator_exchange = player__walk_animator_exchange,
.animator_data = &player_walk.animator,
.animator_size = sizeof(player_walk.animator),
.animator_data = &player_walk.animator,
.animator_size = sizeof(player_walk.animator),