struct network_player *player = &netplayers.list[i];
if( !player->active || player->isblocked ) continue;
if( player->active_world != world ) continue;
struct network_player *player = &netplayers.list[i];
if( !player->active || player->isblocked ) continue;
if( player->active_world != world ) continue;
- player->active = (vg_randu32() & 0x1)? 2: 0;
- player->isfriend = vg_randu32() & vg_randu32() & 0x1;
- player->isblocked = vg_randu32() & vg_randu32() & vg_randu32() & 0x1;
- player->world_match[ 0 ] = vg_randu32() & 0x1;
+ player->active = (vg_randu32(&vg.rand) & 0x1)? 2: 0;
+ player->isfriend = vg_randu32(&vg.rand) & vg_randu32(&vg.rand) & 0x1;
+ player->isblocked = vg_randu32(&vg.rand) &
+ vg_randu32(&vg.rand) &
+ vg_randu32(&vg.rand) & 0x1;
+ player->world_match[ 0 ] = vg_randu32(&vg.rand) & 0x1;
v3_muladds( localplayer.rb.co, pos, 100.0f,
netplayers.final_mtx[ i*localplayer.skeleton.bone_count][3] );
}
v3_muladds( localplayer.rb.co, pos, 100.0f,
netplayers.final_mtx[ i*localplayer.skeleton.bone_count][3] );
}
ui_px y = 50, width = 200, height = 42, gap = 2,
x = vg.window_x - width;
vg_ui.font = &vg_ui_font_big;
ui_text( (ui_rect){ x, 0, width, height },
ui_px y = 50, width = 200, height = 42, gap = 2,
x = vg.window_x - width;
vg_ui.font = &vg_ui_font_big;
ui_text( (ui_rect){ x, 0, width, height },
- "Online Players", 1, k_ui_align_middle_center, 0 );
+ "In World", 1, k_ui_align_middle_center, 0 );
struct network_player *player = &netplayers.list[i];
if( !player->active || player->isblocked ) continue;
struct network_player *player = &netplayers.list[i];
if( !player->active || player->isblocked ) continue;