+
+/*
+ * Update full final_mtx for all remote players
+ */
+static void animate_remote_players(void){
+ for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
+ struct network_player *player = &netplayers.list[i];
+ if( !player->active ) continue;
+
+ animate_remote_player( i );
+ }
+}
+
+/*
+ * Draw remote players
+ */
+static void render_remote_players( world_instance *world, camera *cam ){
+ SDL_AtomicLock( &addon_system.sl_cache_using_resources );
+
+ for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
+ struct network_player *player = &netplayers.list[i];
+ if( !player->active || player->isblocked ) continue;
+ if( player->active_world != world ) continue;
+
+ struct player_avatar *av = localplayer.playeravatar;
+ m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*i ];
+
+ struct player_model *model =
+ addon_cache_item_if_loaded( k_addon_type_player,
+ player->playermodel_view_slot );
+
+ if( !model ) model = &localplayer.fallback_model;
+ render_playermodel( cam, world, 0, model, &av->sk, final_mtx );
+
+ struct player_board *board =
+ addon_cache_item_if_loaded( k_addon_type_board,
+ player->board_view_slot );
+ render_board( cam, world, board,
+ final_mtx[localplayer.playeravatar->id_board],
+ &netplayers.board_poses[ i ],
+ k_board_shader_player );
+ }
+
+ SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
+}
+
+static void render_remote_player_nametag( v3f co, const char *name ){
+ m4x3f mlocal;
+ m4x3_identity( mlocal );
+ mlocal[3][0] -= font3d_string_width( 2, name ) * 0.5f;
+
+ m4x3f mmdl;
+ m3x3_identity( mmdl );
+ for( int i=0; i<3; i++ )
+ v3_muls( skaterift.cam.mtx.v[i], 0.2f, mmdl[i] );
+ m3x3_transpose( mmdl, mmdl );
+ v3_add( co, (v3f){0.0f,2.0f,0.0f}, mmdl[3] );
+
+ m4x3_mul( mmdl, mlocal, mmdl );
+ font3d_simple_draw( 2, name, &skaterift.cam, mmdl );
+}
+
+static void render_remote_players_tags( world_instance *world, camera *cam ){
+ glEnable(GL_BLEND);
+ glEnable(GL_DEPTH_TEST);
+ glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
+ glBlendEquation(GL_FUNC_ADD);
+
+ font3d_bind( &gui.font, k_font_shader_default, 1, NULL, &skaterift.cam );
+ font3d_setcolour( (v4f){1.0f,1.0f,1.0f,1.0f} );
+
+ if( k_show_own_name ){
+ render_remote_player_nametag(
+ localplayer.final_mtx[0][3],
+ steam_username_at_startup );
+ }
+
+ for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
+ struct network_player *player = &netplayers.list[i];
+ if( !player->active || player->isblocked ) continue;
+ if( player->active_world != world ) continue;
+
+ struct player_avatar *av = localplayer.playeravatar;
+ render_remote_player_nametag(
+ netplayers.final_mtx[av->sk.bone_count*i][3],
+ player->username );
+ }
+
+ glDisable(GL_BLEND);
+}
+
+static void remote_players_init(void){
+ vg_console_reg_var( "k_show_own_name", &k_show_own_name,
+ k_var_dtype_i32, 0 );
+ for( u32 i=0; i<NETWORK_SFX_QUEUE_LENGTH; i ++ ){
+ netplayers.sfx_queue[i].system = k_player_subsystem_invalid;
+ }
+}
+
+static void remote_sfx_pre_update(void){
+ for( u32 i=0; i<NETWORK_SFX_QUEUE_LENGTH; i ++ ){
+ struct net_sfx *si = &netplayers.sfx_queue[i];
+
+ if( si->system != k_player_subsystem_invalid ){
+ si->subframe -= vg.time_frame_delta;
+ if( si->subframe <= 0.0f ){
+ net_sfx_play( si );
+ si->system = k_player_subsystem_invalid;
+ }
+ }
+ }
+}
+
+enum remote_player_gui_type {
+ k_remote_player_gui_type_stranger,
+ k_remote_player_gui_type_you,
+ k_remote_player_gui_type_friend
+};
+
+static void remote_player_gui_info( ui_rect box,
+ const char *username,
+ const char *activity,
+ enum remote_player_gui_type type,
+ int in_world ){
+
+ f32 opacity = in_world? 0.6f: 0.3f;
+
+ if( type == k_remote_player_gui_type_you )
+ ui_fill( box, ui_opacity( 0xff555555, opacity ) );
+ else
+ ui_fill( box, ui_opacity( 0xff000000, opacity ) );
+
+ if( type == k_remote_player_gui_type_friend )
+ ui_outline( box, -1, ui_opacity( 0xff00c4f0, opacity ), 0 );
+
+ ui_rect top, bottom;
+ ui_split_ratio( box, k_ui_axis_h, 0.6666f, 1, top, bottom );
+
+ u32 fg = ui_colour( in_world? k_ui_fg: k_ui_fg+4 );
+
+ vg_ui.font = &vg_ui_font_big;
+ ui_text( top, username, 1, k_ui_align_middle_center, fg );
+ vg_ui.font = &vg_ui_font_small;
+
+ ui_text( bottom, activity, 1, k_ui_align_middle_center, fg );
+}
+
+static void remote_players_imgui(void){
+ /* TODO: or if respawning, override show this and disable input
+ * if in menu dont render. */
+
+ if( button_down(k_srbind_lobby) )
+ netplayers.view_lobby ^= 0x1;
+
+ vg_slewf( &netplayers.fview_lobby, netplayers.view_lobby,
+ vg.time_frame_delta / 0.5f );
+
+ ui_px y = 50, width = 200, height = 42, gap = 2,
+ x = vg.window_x - ((f32)width*netplayers.fview_lobby);
+
+ int type = vg.time,
+ in_world = vg.time / 3.0;
+
+
+ vg_ui.font = &vg_ui_font_big;
+ ui_text( (ui_rect){ x, 0, width, height },
+ "In World", 1, k_ui_align_middle_center, 0 );
+ vg_ui.font = &vg_ui_font_small;
+
+
+ ui_rect us = { x, y, width, height };
+ remote_player_gui_info( us, steam_username_at_startup, "1300 meters away",
+ type % 3, in_world % 2 );
+ y += height + gap;
+
+ for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
+ struct network_player *player = &netplayers.list[i];
+ if( !player->active || !player->isfriend ) continue;
+
+ ui_rect box = { x, y, width, height };
+ remote_player_gui_info( box, player->username, "", 0, 0 );
+ y += height + gap;
+ }
+}