- rb_capsule_inertia( r, h, pm, pI );
- rb_rotate_inertia( pI, player_glide.parts[i].mdl );
- rb_translate_inertia( pI, pm, player_glide.parts[i].co );
+ vg_capsule_inertia( r, h, pm, pI );
+ vg_rotate_inertia( pI, player_glide.parts[i].mdl );
+ vg_translate_inertia( pI, pm, player_glide.parts[i].co );