+[k_srbind_run ] = (vg_input_op[]){ vg_keyboard, SDLK_LSHIFT,
+ vg_joy_axis, SDL_CONTROLLER_AXIS_TRIGGERLEFT, vg_end },
+
+[k_srbind_miniworld_resume] = (vg_input_op[]){
+ vg_keyboard, SDLK_RETURN, vg_gui_visible, 0,
+ vg_keyboard, SDLK_RETURN2,
+ vg_gui_visible, 1,
+ vg_joy_button, SDL_CONTROLLER_BUTTON_X, vg_end
+},
+[k_srbind_miniworld_teleport]= INPUT_BASIC( SDLK_q,
+ SDL_CONTROLLER_BUTTON_LEFTSHOULDER ),
+[k_srbind_skid] = (vg_input_op[]){ vg_keyboard, SDLK_LCTRL, vg_end },
+[k_srbind_devbutton] = (vg_input_op[]){ vg_keyboard, SDLK_3, vg_end },