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more comprehensive audio visualizer
[fishladder.git]
/
fishladder.c
diff --git
a/fishladder.c
b/fishladder.c
index ac1efcfc19045eec2175c81e72359e0385b43d3e..e024fca71987265a050db88d2a0be6b4f99317de 100644
(file)
--- a/
fishladder.c
+++ b/
fishladder.c
@@
-597,6
+597,7
@@
void vg_update(void)
else
world.selected = -1;
}
else
world.selected = -1;
}
+ else world.selected = -1;
// Simulation stop/start
if( vg_get_button_down("go") )
// Simulation stop/start
if( vg_get_button_down("go") )
@@
-611,6
+612,8
@@
void vg_update(void)
world.io[i].recv_count = 0;
vg_info( "Stopping simulation!\n" );
world.io[i].recv_count = 0;
vg_info( "Stopping simulation!\n" );
+
+ sfx_system_fadeout( &audio_system_balls_rolling, 44100 );
}
else
{
}
else
{
@@
-638,7
+641,8
@@
void vg_update(void)
{
while( world.sim_frame < (int)((vg_time-world.sim_start)*2.0f) )
{
{
while( world.sim_frame < (int)((vg_time-world.sim_start)*2.0f) )
{
- vg_info( "frame: %u\n", world.sim_frame );
+ //vg_info( "frame: %u\n", world.sim_frame );
+ sfx_set_playrnd( &audio_random, &audio_system_balls_switching, 0, 9 );
for( int i = 0; i < arrlen( world.io ); i ++ )
{
for( int i = 0; i < arrlen( world.io ); i ++ )
{
@@
-1098,4
+1102,5
@@
void vg_render(void)
void vg_ui(void)
{
//ui_test();
void vg_ui(void)
{
//ui_test();
+ sfx_internal_debug_overlay();
}
}