-static void simulation_start(void)
-{
- vg_success( "Starting simulation!\n" );
-
- sfx_set_playrnd( &audio_rolls, &audio_system_balls_rolling, 0, 1 );
-
- world.num_fishes = 0;
- world.sim_frame = 0;
- world.sim_run = 0;
-
- world.sim_delta_speed = 2.5f;
- world.sim_delta_ref = vg_time;
- world.sim_internal_ref = 0.0f;
- world.sim_internal_time = 0.0f;
- world.pause_offset_target = 0.0f;
-
- world.sim_target = 0;
-
- for( int i = 0; i < world.w*world.h; i ++ )
- world.data[ i ].state &= ~FLAG_FLIP_FLOP;
-
- io_reset();
-}
-