+ ui_data.steam_leaderboard = 0;
+ }
+ else
+ {
+ const char *recieved_name = sw_get_leaderboard_name( pCallback->m_hSteamLeaderboard );
+
+ // Update UI state and request entries if this callback found the current UI level
+ if( ui_data.level_selected )
+ {
+ if( !strcmp( recieved_name, ui_data.level_selected->map_name ) )
+ {
+ sw_download_leaderboard_entries( pCallback->m_hSteamLeaderboard, k_ELeaderboardDataRequestFriends, 0, 10 );
+ ui_data.level_selected->steam_leaderboard = pCallback->m_hSteamLeaderboard;
+ }
+ }
+
+ // Dispatch the waiting request if there was one
+ if( ui_data.upload_request.is_waiting )
+ {
+ if( !strcmp( recieved_name, ui_data.upload_request.level->map_name ) )
+ {
+ ui_data.upload_request.level->steam_leaderboard = pCallback->m_hSteamLeaderboard;
+ leaderboard_dispatch_score();
+ }
+ }
+ }
+}
+
+void leaderboard_downloaded( LeaderboardScoresDownloaded_t *pCallback )
+{
+ // Update UI if this leaderboard matches what we currently have in view
+ if( ui_data.level_selected->steam_leaderboard == pCallback->m_hSteamLeaderboard )
+ {
+ vg_info( "Recieved %d entries\n", pCallback->m_cEntryCount );
+ ui_data.leaderboard_count = VG_MIN( pCallback->m_cEntryCount, 10 );
+
+ for( int i = 0; i < ui_data.leaderboard_count; i ++ )
+ {
+ LeaderboardEntry_t entry;
+ sw_get_downloaded_entry( pCallback->m_hSteamLeaderboardEntries, i, &entry, NULL, 0 );
+
+ struct leaderboard_player *player = &ui_data.leaderboard_players[i];
+
+ player->id = entry.m_steamIDUser.m_unAll64Bits;
+ strncpy( player->player_name, sw_get_friend_persona_name( player->id ), vg_list_size( player->player_name )-1 );
+ player->score = entry.m_nScore;
+
+ snprintf( player->score_text, vg_list_size(player->score_text), "%d", player->score );
+ player->texture = sw_get_player_image( player->id );
+
+ if( player->texture == 0 )
+ player->texture = tex_unkown.name;
+ }
+
+ if( ui_data.leaderboard_count )
+ ui_data.leaderboard_show = 1;
+ else
+ ui_data.leaderboard_show = 0;
+ }
+ else vg_warn( "Downloaded leaderboard does not match requested!\n" );
+}
+
+void leaderboard_set_score( struct cmp_level *cmp_level, u32 score )
+{
+ if( ui_data.upload_request.is_waiting )
+ vg_warn( "You are uploading leaderboard entries too quickly!\n" );
+
+ ui_data.upload_request.level = cmp_level;
+ ui_data.upload_request.score = score;
+ ui_data.upload_request.is_waiting = 1;