+struct ent_miniworld {
+ mdl_transform transform;
+ u32 pstr_world;
+ u32 camera;
+ u32 proxy;
+};
+
+struct ent_prop {
+ mdl_transform transform;
+ u32 submesh_start, submesh_count, flags, pstr_alias;
+};
+
+struct ent_region {
+ mdl_transform transform;
+ u32 submesh_start, submesh_count, pstr_title, flags, zone_volume;
+};
+