- if( call->function == 0 ){ /* view() */
- if( localplayer.subsystem == k_player_subsystem_walk ){
- world_entity_focus( call->id );
+ if( call->function == 0 )
+ { /* view() */
+ if( localplayer.subsystem == k_player_subsystem_walk )
+ {
+ world_entity_set_focus( call->id );
+ world_entity_focus_modal();