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fixed REALLY bad threading bugs with audio
[fishladder.git]
/
build.sh
diff --git
a/build.sh
b/build.sh
index fb8efffc8663b1f5d87799269a2e472471039396..9acfd368af55f6fde749dff7598d3e200089d5e9 100755
(executable)
--- a/
build.sh
+++ b/
build.sh
@@
-81,10
+81,12
@@
if [[ "$OSTYPE" == "linux-gnu"* ]]; then
# Directories to initialize
mkdir build.linux/cfg -p
mkdir build.linux/textures -p
# Directories to initialize
mkdir build.linux/cfg -p
mkdir build.linux/textures -p
+ mkdir build.linux/sound -p
cp $target ./build.linux/$target
cp ./steam/libsteam_api.so ./build.linux/libsteam_api.so
cp -r ./textures/ ./build.linux/
cp $target ./build.linux/$target
cp ./steam/libsteam_api.so ./build.linux/libsteam_api.so
cp -r ./textures/ ./build.linux/
+ cp -r ./sound/ ./build.linux/
if [ "$run_after" = true ]; then
echo "Playing"
if [ "$run_after" = true ]; then
echo "Playing"
@@
-96,9
+98,11
@@
if [[ "$OSTYPE" == "linux-gnu"* ]]; then
else
mkdir build.win32/cfg -p
mkdir build.win32/textures -p
else
mkdir build.win32/cfg -p
mkdir build.win32/textures -p
+ mkdir build.win32/sound -p
cp $target ./build.win32/$target
cp -r ./textures/ ./build.win32/
cp $target ./build.win32/$target
cp -r ./textures/ ./build.win32/
+ cp -r ./sound/ ./build.win32/
cp ./lib/glfw3.dll ./build.win32/glfw3.dll
if [ "$run_after" = true ]; then
cp ./lib/glfw3.dll ./build.win32/glfw3.dll
if [ "$run_after" = true ]; then