-if [[ "$OSTYPE" == "linux-gnu"* ]]; then
- # Directories to initialize
- mkdir build.linux/cfg -p
- mkdir build.linux/textures -p
- mkdir build.linux/sound -p
- mkdir build.linux/maps -p
-
- cp $target ./build.linux/$target
- cp ./steam/libsteam_api.so ./build.linux/libsteam_api.so
- rm -r ./build.linux/textures
- mv ./_temp_textures/ ./build.linux/textures
- cp -r ./sound/ ./build.linux/
- cp -r ./maps/ ./build.linux/
-
- if [ "$run_after" = true ]; then
- echo "Playing"
-
- cd ./build.linux/
- ./$target
- cd ./../
- fi
-else
- mkdir build.win32/cfg -p
- mkdir build.win32/textures -p
- mkdir build.win32/sound -p
- mkdir build.win32/maps -p
-
- cp $target ./build.win32/$target
- rm -r ./build.win32/textures
- mv ./_temp_textures/ ./build.win32/textures
- cp -r ./sound/ ./build.win32/
- cp -r ./maps/ ./build.win32/
- cp ./lib/glfw3.dll ./build.win32/glfw3.dll
-
- if [ "$run_after" = true ]; then
- echo "Playing"
-
- cd ./build.win32/
- ./$target
- cd ./../
- fi
+mkdir $build_dir/cfg -p
+mkdir $build_dir/textures -p
+mkdir $build_dir/sound -p
+mkdir $build_dir/maps -p
+mkdir $build_dir/sav -p
+
+cp $target $build_dir/$target
+cp ./steam/$steam_api $build_dir/$steam_api
+rm -r $build_dir/textures
+mv ./_temp_textures/ $build_dir/textures
+cp -r ./sound/ $build_dir
+cp -r ./maps/ $build_dir
+
+if [ "$run_after" = true ]; then
+ echo "Playing"
+
+ cd $build_dir
+ ./$target
+ cd ./../