- vg_msg_wkvstr( &descriptor, "location", "USA" );
- vg_msg_wkvstr( &descriptor, "content", "main.mdl" );
-
- if( descriptor.error == k_vg_msg_error_OK ){
- FILE *fp = fopen( "maps_src/mp_spawn/addon.inf", "wb" );
- fwrite( descriptor_buf, descriptor.cur, 1, fp );
- fclose( fp );
-
- vg_msg recvtest;
- vg_msg_init( &recvtest, descriptor_buf, descriptor.cur );
-
- vg_msg_cmd cmd;
- while( vg_msg_next( &recvtest, &cmd ) ){
- if( cmd.code == k_vg_msg_code_frame ){
- vg_info( "FRAME: [%u]%s\n", cmd.key_djb2, cmd.key );
- }
- else if( cmd.code == k_vg_msg_code_endframe ){
- vg_info( "ENDFRAME\n" );
- }
- else if( cmd.code == k_vg_msg_code_kvstring ){
- vg_info( "KVSTR: [%u]%s: [%u]%s\n", cmd.key_djb2, cmd.key,
- cmd.value_djb2,
- (const char *)cmd.value._buf );
- }
- }
+ vg_msg_wkvstr( &descriptor, "content", content );
+ write_msg( &descriptor, dest );
+}
+
+/*
+ * Compilation specifications
+ * -------------------------------------------------------------------------- */
+
+/* operates in the local files, not in the bin folders */
+void build_game_metadata(void){
+ vg_info( "Building game metadata\n" );
+ write_generic_addon_inf( k_addon_type_board,
+ "Longboard", "board.mdl",
+ "boards_src/skaterift_long/addon.inf");
+ write_generic_addon_inf( k_addon_type_board,
+ "Fractal", "board.mdl",
+ "boards_src/skaterift_fract/addon.inf");
+ write_generic_addon_inf( k_addon_type_board,
+ "Striped", "board.mdl",
+ "boards_src/skaterift_striped/addon.inf");
+ write_generic_addon_inf( k_addon_type_board,
+ "Licco", "board.mdl",
+ "boards_src/skaterift_licco/addon.inf");
+ write_generic_addon_inf( k_addon_type_board,
+ "Hypno", "board.mdl",
+ "boards_src/skaterift_spiral/addon.inf");
+ write_generic_addon_inf( k_addon_type_board,
+ "Shark", "board.mdl",
+ "boards_src/skaterift_shark/addon.inf");
+
+ write_generic_addon_inf( k_addon_type_player,
+ "De'folde", "ch_new.mdl",
+ "playermodels_src/skaterift_new/addon.inf" );
+ write_generic_addon_inf( k_addon_type_player,
+ "Jordan", "ch_jordan.mdl",
+ "playermodels_src/skaterift_jordan/addon.inf" );
+ write_generic_addon_inf( k_addon_type_player,
+ "Outlaw", "ch_outlaw.mdl",
+ "playermodels_src/skaterift_outlaw/addon.inf" );
+ write_generic_addon_inf( k_addon_type_player,
+ "Chip", "ch_chip.mdl",
+ "playermodels_src/skaterift_chip/addon.inf" );
+ write_generic_addon_inf( k_addon_type_player,
+ "Aaron", "ch_aaron.mdl",
+ "playermodels_src/skaterift_aaron/addon.inf" );
+}
+
+void build_game_content(void){
+ vg_low( "Building game content structure\n" );
+ const char *project_name = vg_build.project_name.buffer;
+ vg_symlink( "textures_src", "textures" );
+ vg_symlink( "models_src", "models" );
+ vg_symlink( "boards_src", "boards" );
+ vg_symlink( "maps_src", "maps" );
+ vg_symlink( "sound_src", "sound" );
+ vg_symlink( "playermodels_src", "playermodels" );
+ vg_syscall( "mkdir -p bin/%s/cfg", project_name );
+ vg_syscall( "mkdir -p bin/%s/savedata", project_name );
+ vg_syscall( "mkdir -p bin/%s/tools", project_name );
+ vg_syscall( "cp blender_export.py bin/%s/tools/", project_name );
+}
+
+void build_shaders(void);
+void compile_game( int binaries, int content ){
+ static int meta = 0;
+ if( !meta ){
+ meta = 1;
+ build_shaders();
+ build_game_metadata();
+ vg_low( "\n\n" );