-/*
- * c build.c --release --clang
- * c build.c --clang -p
- * c build.c --file=game -rc --clang --play
- */
-
-int compiled_something = 0;
-
-/* old highscores server */
-void build_server( enum compiler compiler ){
- vg_build_start( "skaterift_server", compiler );
- vg_build_object( "server.c " );
- vg_build_link( "-lm -lsdkencryptedappticket -lsteam_api " );
- vg_build_library_dir( "-L./vg/dep/steam " );
-
- vg_build_bin_dependency_file( "vg/dep/steam/steamclient.so" );//TODO????
- vg_build_bin_dependency_file( "vg/dep/steam/libsteam_api.so" );
- vg_build_bin_dependency_file( "vg/dep/steam/libsdkencryptedappticket.so" );
-
- vg_build();
- compiled_something = 1;
-}
-
-void build_sqlite3( enum compiler compiler ){
- vg_build_start( "sqlite3.o", compiler );
- vg_build_object( "-c dep/sqlite3/sqlite3.c " );
- vg_build();
-}
-
-/* new game server */
-void build_gameserver( enum compiler compiler ){
- build_sqlite3( compiler );
- vg_build_start( "skaterift_gameserver", compiler );
-
- if( compiler == k_compiler_gcc )
- vg_build_object( "gameserver.c bin/sqlite3.o-gcc/sqlite3.o " );
- else
- vg_build_object( "gameserver.c bin/sqlite3.o-clang/sqlite3.o " );
-
- vg_build_include( "-I./dep " );
-
- vg_build_link( "-lm -lsdkencryptedappticket -lsteam_api " );
- vg_build_library_dir( "-L./vg/dep/steam " );
-
- //vg_build_bin_dependency_file( "vg/dep/steam/steamclient.so" );?????
- vg_build_bin_dependency_file( "vg/dep/steam/libsteam_api.so" );
- vg_build_bin_dependency_file( "vg/dep/steam/libsdkencryptedappticket.so" );
-
- vg_build();
- compiled_something = 1;
-}