-audio_clip audio_board[] =
-{
- {.path="sound/skate.ogg", .source_mode=k_audio_source_compressed },
- {.path="sound/wheel.ogg", .source_mode=k_audio_source_compressed },
- {.path="sound/slide.ogg", .source_mode=k_audio_source_compressed },
- {.path="sound/reverb.ogg",.source_mode=k_audio_source_compressed }
-};
-
-audio_clip audio_ding =
-{ .path = "sound/ding.ogg", .source_mode=k_audio_source_compressed };
-
-audio_clip audio_jumps[] = {
- { .path = "sound/jump0.ogg", .source_mode=k_audio_source_compressed, },
- { .path = "sound/jump1.ogg", .source_mode=k_audio_source_compressed, },
- { .path = "sound/jump2.ogg", .source_mode=k_audio_source_compressed, },
- { .path = "sound/jump3.ogg", .source_mode=k_audio_source_compressed, }
-};
-
-audio_clip audio_footsteps[] = {
- {.path = "sound/step_concrete0.ogg", .source_mode=k_audio_source_compressed,},
- {.path = "sound/step_concrete1.ogg", .source_mode=k_audio_source_compressed,},
- {.path = "sound/step_concrete2.ogg", .source_mode=k_audio_source_compressed,},
- {.path = "sound/step_concrete3.ogg", .source_mode=k_audio_source_compressed,}
-};
-
-audio_clip audio_lands[] = {
- { .path = "sound/revert0.ogg", .source_mode=k_audio_source_compressed },
- { .path = "sound/revert1.ogg", .source_mode=k_audio_source_compressed },
- { .path = "sound/revert2.ogg", .source_mode=k_audio_source_compressed },
- { .path = "sound/revert3.ogg", .source_mode=k_audio_source_compressed },
- { .path = "sound/revert4.ogg", .source_mode=k_audio_source_compressed }
-};
-
-audio_clip audio_ambience[] =
-{
- {.path="sound/town_generic.ogg",
- .source_mode=k_audio_source_compressed }
-};
-
-audio_clip audio_gate_pass = {
- .path = "sound/gate_pass.ogg", .source_mode=k_audio_source_compressed
-};
-
-audio_clip audio_gate_lap = {
- .path = "sound/gate_lap.ogg", .source_mode=k_audio_source_compressed
-};
-
-audio_clip audio_gate_ambient = {
-.path = "sound/gate_ambient.ogg", .source_mode=k_audio_source_compressed
-};
-
-audio_player ambient_player =
-{
- .name = "Ambience"
-};
-
-audio_player audio_player0 =
-{
- .name = "Player0",
-};
-
-audio_player audio_player1 =
-{
- .name = "Player1",
-};
-
-audio_player audio_player2 =
-{
- .name = "Player2",
-};
-
-audio_player audio_player3 =
-{
- .name = "Player3",
-};
-
-audio_player audio_player_extra =
-{
- .name = "PlayerInst"
-};
-
-audio_player audio_player_gate =
-{
- .name = "Gate"
-};
-
-static void audio_init(void)
-{
- audio_player_init( &audio_player0 );
- audio_player_init( &audio_player1 );
- audio_player_init( &audio_player2 );
- audio_player_init( &audio_player3 );
- audio_player_init( &audio_player_gate );
- audio_player_init( &ambient_player );
- audio_player_init( &audio_player_extra );
-
- audio_clip_loadn( audio_board, vg_list_size(audio_board) );
- audio_clip_loadn( audio_ambience, vg_list_size(audio_ambience) );
- audio_clip_loadn( &audio_ding, 1 );
- audio_clip_loadn( &audio_gate_pass, 1 );
- audio_clip_loadn( &audio_gate_lap, 1 );
- audio_clip_loadn( &audio_gate_ambient, 1 );
- audio_clip_loadn( audio_jumps, vg_list_size(audio_jumps) );
- audio_clip_loadn( audio_lands, vg_list_size(audio_lands) );
- audio_clip_loadn( audio_footsteps, vg_list_size(audio_footsteps) );
-
- audio_lock();
- u32 flags = AUDIO_FLAG_LOOP|AUDIO_FLAG_SPACIAL_3D;
-
- audio_player_set_flags( &audio_player0, flags );
- audio_player_set_flags( &audio_player1, flags );
- audio_player_set_flags( &audio_player2, flags );
- audio_player_set_flags( &audio_player_gate, flags );
- audio_player_set_flags( &audio_player3, AUDIO_FLAG_LOOP );
- audio_player_set_flags( &ambient_player, AUDIO_FLAG_LOOP );
- audio_player_set_vol( &ambient_player, 1.0f );
- audio_player_set_vol( &audio_player_gate, 5.0f );
- audio_player_set_vol( &audio_player_extra, 1.0f );
-
- audio_player_playclip( &audio_player0, &audio_board[0] );
- audio_player_playclip( &audio_player1, &audio_board[1] );
- audio_player_playclip( &audio_player2, &audio_board[2] );
- audio_player_playclip( &audio_player3, &audio_board[3] );
- audio_player_playclip( &ambient_player, &audio_ambience[0] );
- audio_player_playclip( &audio_player_gate, &audio_gate_ambient );
-
- audio_unlock();
-
- vg_convar_push( (struct vg_convar){
- .name = "aud_debug_soundscape",
- .data = &k_audio_debug_soundscape,
- .data_type = k_convar_dtype_i32,
- .opt_i32 = { .min=0, .max=1, .clamp=0 },
- .persistent = 1
- });
-
- vg_convar_push( (struct vg_convar){
- .name = "aud_occlusion_rate",
- .data = &k_audio_occlusion_rate,
- .data_type = k_convar_dtype_f32,
- .opt_f32 = { .clamp = 0 },
- .persistent = 1
- });