+++ /dev/null
-#ifndef WORLD_LOAD_C
-#define WORLD_LOAD_C
-
-#include "world_load.h"
-#include "world_routes.h"
-#include "world_gate.h"
-#include "ent_skateshop.h"
-#include "addon.h"
-
-/*
- * load the .mdl file located in path as a world instance
- */
-VG_STATIC void world_instance_load_mdl( u32 instance_id, const char *path ){
- vg_rand_seed( 9001 );
-
- world_instance *world = &world_static.instances[ instance_id ];
- world_init_blank( world );
- world->status = k_world_status_loading;
-
- vg_info( "Loading world: %s\n", path );
-
- void *allocator = NULL;
- if( instance_id == 0 ) allocator = world_static.heap;
- else allocator = world_static.instances[instance_id-1].heap;
-
- u32 heap_availible = vg_linear_remaining( allocator );
- u32 min_overhead = sizeof(vg_linear_allocator);
-
- if( heap_availible < (min_overhead+1024) ){
- vg_fatal_error( "out of memory" );
- }
-
- u32 size = heap_availible - min_overhead;
- void *heap = vg_create_linear_allocator( allocator, size, VG_MEMORY_SYSTEM );
-
- world->heap = heap;
- mdl_context *meta = &world->meta;
-
- mdl_open( meta, path, world->heap );
- mdl_load_metadata_block( meta, world->heap );
- mdl_load_animation_block( meta, world->heap );
- mdl_load_mesh_block( meta, world->heap );
-
- mdl_load_array( meta, &world->ent_gate, "ent_gate", heap );
- mdl_load_array( meta, &world->ent_camera, "ent_camera", heap );
- mdl_load_array( meta, &world->ent_spawn, "ent_spawn", heap );
- mdl_load_array( meta, &world->ent_light, "ent_light", heap );
- mdl_load_array( meta, &world->ent_route_node,"ent_route_node", heap );
- mdl_load_array( meta, &world->ent_path_index,"ent_path_index", heap );
- mdl_load_array( meta, &world->ent_checkpoint,"ent_checkpoint", heap );
- mdl_load_array( meta, &world->ent_route, "ent_route", heap );
- mdl_load_array( meta, &world->ent_water, "ent_water", heap );
- mdl_load_array( meta, &world->ent_audio_clip,"ent_audio_clip", heap );
- mdl_load_array( meta, &world->ent_audio, "ent_audio", heap );
- mdl_load_array( meta, &world->ent_volume, "ent_volume", heap );
- mdl_load_array( meta, &world->ent_traffic, "ent_traffic", heap );
- mdl_load_array( meta, &world->ent_marker, "ent_marker", heap );
- mdl_load_array( meta, &world->ent_skateshop, "ent_skateshop", heap );
- mdl_load_array( meta, &world->ent_swspreview,"ent_swspreview", heap );
- mdl_load_array( meta, &world->ent_ccmd, "ent_ccmd", heap );
- mdl_load_array( meta, &world->ent_challenge, "ent_challenge", heap );
- mdl_load_array( meta, &world->ent_unlock, "ent_unlock", heap );
- mdl_load_array( meta, &world->ent_relay, "ent_relay", heap );
-
- mdl_array_ptr infos;
- mdl_load_array( meta, &infos, "ent_worldinfo", vg_mem.scratch );
-
- if( mdl_arrcount(&infos) ){
- world->info = *((ent_worldinfo *)mdl_arritm(&infos,0));
- }
- else{
- world->info.pstr_author = 0;
- world->info.pstr_desc = 0;
- world->info.pstr_name = 0;
- world->info.timezone = 0.0f;
- }
-
- time_t t;
- struct tm *tm;
- time( &t );
- tm = gmtime( &t );
- world->time = (float)tm->tm_min/20.0f + (world->info.timezone/24.0f);
-
- /* process resources from pack */
- world_gen_load_surfaces( world );
- world_gen_routes_ent_init( world );
- world_gen_entities_init( world );
-
- /* main bulk */
- world_gen_generate_meshes( world );
- world_gen_routes_generate( instance_id );
- world_gen_compute_light_indices( world );
- vg_async_call( async_world_postprocess_render, world, 0 );
- vg_async_stall();
-
- mdl_close( meta );
- world->status = k_world_status_loaded;
-}
-
-static void skaterift_client_world_change_done( void *payload, u32 size ){
- world_static.load_state = k_world_loader_none;
-}
-
-/*
- * Does a complete world switch using the remaining free slots
- */
-static void skaterift_client_world_changer_thread( void *_ ){
- char path_buf[4096];
- vg_str path;
- vg_strnull( &path, path_buf, 4096 );
-
- assert( world_static.addon_client );
- addon_get_content_folder( world_static.addon_client, &path );
-
- vg_str folder = path;
- if( !vg_strgood( &folder ) ) {
- vg_error( "Load target too long\n" );
- return;
- }
-
- char worlds[3][4096];
- u32 i=0;
-
- vg_dir dir;
- if( !vg_dir_open(&dir, folder.buffer) ){
- vg_error( "opendir('%s') failed\n", folder.buffer );
- return;
- }
-
- while( vg_dir_next_entry(&dir) ){
- if( vg_dir_entry_type(&dir) == k_vg_entry_type_file ){
- const char *d_name = vg_dir_entry_name(&dir);
- if( d_name[0] == '.' ) continue;
-
- vg_str file = folder;
- vg_strcat( &file, "/" );
- vg_strcat( &file, d_name );
- if( !vg_strgood( &file ) ) continue;
-
- char *ext = vg_strch( &file, '.' );
- if( !ext ) continue;
- if( strcmp(ext,".mdl") ) continue;
-
- if( i == 3 ){
- vg_warn( "There are too many .mdl files in the map folder!(3)\n" );
- break;
- }
-
- strcpy( worlds[i++], file.buffer );
- }
- }
- vg_dir_close(&dir);
-
- if( i == 0 ){
- vg_warn( "There are no .mdl files in the map folder.\n" );
- }
-
- u32 first_index = 0;
- for( u32 j=0; j<i; j++ ){
- vg_str name = { .buffer = worlds[j], .i=strlen(worlds[j]),
- sizeof(worlds[j]) };
- char *fname = vg_strch( &name, '/' );
- if( fname ){
- if( !strcmp( fname+1, "main.mdl" ) ){
- first_index = j;
- }
- }
- }
-
- world_instance_load_mdl( 1, worlds[first_index] );
-
- /* TODO: Support multiply packed worlds */
-#if 0
- world_loader.generate_point_cloud = 0;
- for( u32 j=0; j<i; j++ ){
- if( j != first_index ){
- world_loader.world_index = j+1;
- world_load_mdl( worlds[j] );
- }
- }
-#endif
-
- vg_async_call( skaterift_client_world_change_done, NULL, 0 );
-}
-
-/* holding pattern before we can start loading the new world, since we might be
- * waiting for audio to stop */
-static void skaterift_change_client_world_preupdate(void){
- for( u32 i=1; i<vg_list_size(world_static.instances); i++ ){
- world_instance *inst = &world_static.instances[i];
-
- if( inst->status == k_world_status_unloading ){
- if( world_freeable( inst ) ){
- world_free( inst );
- }
- return;
- }
- }
-
- vg_info( "worlds cleared, begining load\n" );
- world_static.load_state = k_world_loader_load;
-
- /* finally can start the loader */
- vg_loader_start( skaterift_client_world_changer_thread, NULL );
-}
-
-/* places all loaded worlds into unloading state */
-static void skaterift_change_world_start( addon_reg *reg ){
- if( world_static.active_instance != 0 )
- vg_error( "Cannot change worlds while in non-root world\n" );
- else{
- char buf[76];
- addon_alias_uid( ®->alias, buf );
- vg_info( "switching to: %s\n", buf );
-
- world_static.load_state = k_world_loader_preload;
-
- vg_linear_clear( vg_mem.scratch ); /* ?? */
- vg_info( "unloading old worlds\n" );
- world_unlink_nonlocal( &world_static.instances[0] );
-
- for( u32 i=1; i<vg_list_size(world_static.instances); i++ ){
- world_instance *inst = &world_static.instances[i];
-
- if( inst->status == k_world_status_loaded ){
- inst->status = k_world_status_unloading;
- world_fadeout_audio( inst );
-
- /* TODO: THIS IS WHERE A SAVE SHOULD BE DONE */
- }
- }
-
- world_static.addon_client = reg;
- }
-}
-
-/* console command for the above function */
-static int skaterift_change_world_command( int argc, const char *argv[] ){
- if( argc == 1 ){
- addon_alias q;
- q.type = k_addon_type_world;
- q.workshop_id = 0;
- vg_strncpy( argv[0], q.foldername, 64, k_strncpy_always_add_null );
-
- u32 reg_id = addon_match( &q );
- if( reg_id != 0xffffffff ){
- addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id );
- skaterift_change_world_start( reg );
- }
- else {
- char buf[76];
- addon_alias_uid( &q, buf );
- vg_error( "Addon '%s' is not installed or not found.\n", buf );
- }
- }
-
- return 0;
-}
-
-#if 0
-static world_instance *world_loading_instance(void){
- return &world_static.instances[ world_loader.world_index ];
-}
-#endif
-
-/*
- * checks:
- * 1. to see if all audios owned by the world have been stopped
- * 2. that this is the least significant world
- */
-static int world_freeable( world_instance *world ){
- if( world->status != k_world_status_unloading ) return 0;
- u8 world_id = (world - world_static.instances) + 1;
-
- for( u32 i=world_id; i<vg_list_size(world_static.instances); i++ ){
- if( world_static.instances[i].status != k_world_status_unloaded ){
- return 0;
- }
- }
-
- int freeable = 1;
- audio_lock();
- for( u32 i=0; i<AUDIO_CHANNELS; i++ ){
- audio_channel *ch = &vg_audio.channels[i];
-
- if( ch->allocated && (ch->world_id == world_id)){
- if( !audio_channel_finished( ch ) ){
- freeable = 0;
- break;
- }
- }
- }
- audio_unlock();
- return freeable;
-}
-
-/*
- * Free all resources for world instance
- */
-static void world_free( world_instance *world )
-{
- vg_info( "Free world @%p\n", world );
-
- /* free meshes */
- mesh_free( &world->mesh_route_lines );
- mesh_free( &world->mesh_geo );
- mesh_free( &world->mesh_no_collide );
- mesh_free( &world->mesh_water );
-
- /* glDeleteBuffers silently ignores 0's and names that do not correspond to
- * existing buffer objects.
- * */
- glDeleteBuffers( 1, &world->tbo_light_entities );
- glDeleteTextures( 1, &world->tex_light_entities );
- glDeleteTextures( 1, &world->tex_light_cubes );
-
- /* delete textures and meshes */
- glDeleteTextures( world->texture_count, world->textures );
-
- u32 world_index = world - world_static.instances;
- if( world_index ){
- vg_linear_del( world_static.instances[world_index-1].heap,
- vg_linear_header(world->heap) );
- }
-
- world->status = k_world_status_unloaded;
-}
-
-/*
- * reset the world structure without deallocating persistent buffers
- * TODO: Make this a memset(0), and have persistent items live in a static loc
- */
-VG_STATIC void world_init_blank( world_instance *world )
-{
- memset( &world->meta, 0, sizeof(mdl_context) );
-
- world->textures = NULL;
- world->texture_count = 0;
- world->surfaces = NULL;
- world->surface_count = 0;
-
- world->geo_bh = NULL;
- world->entity_bh = NULL;
- world->entity_list = NULL;
- world->rendering_gate = NULL;
-
- world->water.enabled = 0;
- world->time = 0.0;
-
- /* default lighting conditions
- * -------------------------------------------------------------*/
- struct ub_world_lighting *state = &world->ub_lighting;
-
- state->g_light_preview = 0;
- state->g_shadow_samples = 8;
- state->g_water_fog = 0.04f;
-
- v4_zero( state->g_water_plane );
- v4_zero( state->g_depth_bounds );
-
- state->g_shadow_length = 9.50f;
- state->g_shadow_spread = 0.65f;
-
- v3_copy( (v3f){0.37f, 0.54f, 0.97f}, state->g_daysky_colour );
- v3_copy( (v3f){0.03f, 0.05f, 0.20f}, state->g_nightsky_colour );
- v3_copy( (v3f){1.00f, 0.32f, 0.01f}, state->g_sunset_colour );
- v3_copy( (v3f){0.13f, 0.17f, 0.35f}, state->g_ambient_colour );
- v3_copy( (v3f){0.25f, 0.17f, 0.51f}, state->g_sunset_ambient );
- v3_copy( (v3f){1.10f, 0.89f, 0.35f}, state->g_sun_colour );
-}
-
-#endif /* WORLD_LOAD_C */