fix crash when closing during load
[carveJwlIkooP6JGAAIwe30JlM.git] / workshop.h
diff --git a/workshop.h b/workshop.h
deleted file mode 100644 (file)
index 0ada012..0000000
+++ /dev/null
@@ -1,142 +0,0 @@
-#ifndef WORKSHOP_H
-#define WORKSHOP_H
-
-#define VG_GAME
-#include "addon_types.h"
-#include "vg/vg.h"
-#include "vg/vg_steam_remote_storage.h"
-#include "skaterift.h"
-#include "pointcloud.h"
-#include "vg/vg_steam_auth.h"
-#include "vg/vg_steam_ugc.h"
-#include "vg/vg_steam_friends.h"
-#include "steam.h"
-#include "ent_skateshop.h"
-
-struct async_workshop_filepath_info{
-   PublishedFileId_t id;
-   char *buf;
-   u32 len;
-};
-
-struct async_workshop_installed_files_info{
-   PublishedFileId_t *buffer;
-   u32 *len; /* inout */
-};
-
-struct async_workshop_metadata_info{
-   struct workshop_file_info *info;
-   const char *path;
-};
-
-
-#define WORKSHOP_VIEW_PER_PAGE 15
-
-struct workshop_form{
-   enum workshop_op {
-      k_workshop_op_none,
-      k_workshop_op_downloading_submission,
-      k_workshop_op_publishing_update,
-      k_workshop_op_loading_model
-   }
-   op;
-
-   struct {
-      char title[80];
-      char description[512];
-      char author[32];
-      struct ui_dropdown_value submission_type_selection;
-      enum addon_type type;
-
-      PublishedFileId_t file_id; /* 0 if not published yet */
-
-      struct ui_dropdown_value visibility;
-      int submit_title,       /* set if the respective controls are touched */
-          submit_description,
-          submit_file_and_image;
-   } 
-   submission;
-
-   enum workshop_form_page{
-      k_workshop_form_hidden, 
-      k_workshop_form_open,      /* open but not looking at anything */
-      k_workshop_form_edit,      /* editing a submission */
-      k_workshop_form_cclosing,
-      k_workshop_form_closing_good, /* post upload screen */
-      k_workshop_form_closing_bad,  
-   }
-   page;
-
-   /* model viewer 
-    * -----------------------------
-    */
-
-   char addon_folder[128];
-   struct player_board board_model;
-   struct player_model player_model;
-
-   /* what does the user want to do with the image preview? */
-   enum workshop_form_file_intent{
-      k_workshop_form_file_intent_none,         /* loading probably */
-      k_workshop_form_file_intent_new,          /* board_model is valid */
-      k_workshop_form_file_intent_keep_old      /* just browsing */
-   }
-   file_intent;
-
-   world_instance *view_world;
-   ent_swspreview *ptr_ent;
-   v2f view_angles,
-       view_angles_begin;
-   v3f view_offset,
-       view_offset_begin;
-
-   float view_dist;
-   int view_changed;
-
-   /*
-    * published UGC request
-    * ------------------------------
-    */
-
-   struct {
-      UGCQueryHandle_t handle;
-      EResult result;
-
-      int all_item_count,
-          returned_item_count;
-   }
-   ugc_query;
-
-   /* 
-    * UI information
-    * ------------------------------------------
-    */
-
-   const char *failure_or_success_string;
-   char error_msg[256];
-
-   int img_w, img_h;
-   u8 *img_buffer;
-
-   int view_published_page_count,
-       view_published_page_id;
-
-   struct published_file{
-      EResult result;
-      int result_index;
-      char title[80];
-   }
-   published_files_list[WORKSHOP_VIEW_PER_PAGE];
-   int published_files_list_length;
-}
-static workshop_form;
-
-
-
-VG_STATIC int workshop_submit_command( int argc, const char *argv[] );
-VG_STATIC void async_workshop_get_filepath( void *data, u32 len );
-VG_STATIC void async_workshop_get_installed_files( void *data, u32 len );
-VG_STATIC void workshop_load_metadata( const char *path,
-                                       struct workshop_file_info *info );
-
-#endif /* WORKSHOP_H */