return bind->prev & (bind->value ^ bind->prev) && !vg_console_enabled();
}
+static inline int vg_get_button_state( const char *button )
+{
+ if( vg_get_button_down( button ) ) return 1;
+ if( vg_get_button_up( button ) ) return 3;
+ if( vg_get_button( button ) ) return 2;
+ return 0;
+}
+
static inline int key_is_keyboard( int const id )
{
vg_static_assert( GLFW_MOUSE_BUTTON_LAST < GLFW_KEY_SPACE, "GLFW: Mouse has too many buttons" );