for( int i = 0; i < vg_console.len; i ++ )
{
- ui_text( &ui_global_ctx, vg_console.lines[ptr], vg_console.scale, 0 );
+ ui_text( &ui_global_ctx, vg_console.lines[ptr], vg_console.scale*2, 0 );
ui_global_ctx.cursor[1] -= 8*vg_console.scale;
ptr --;
{
ui_fill_rect( &ui_global_ctx, ui_global_ctx.cursor, 0x77333333 );
- ui_text( &ui_global_ctx, vg_console.input, vg_console.scale, 0 );
+ ui_text( &ui_global_ctx, vg_console.input, vg_console.scale*2, 0 );
int start = VG_MIN( vg_console.cursor_pos, vg_console.cursor_user ),
end = VG_MAX( vg_console.cursor_pos, vg_console.cursor_user );
- ui_global_ctx.cursor[0] = start * ui_glyph_spacing_x * vg_console.scale + 2;
- ui_global_ctx.cursor[2] = (start == end? 0.2f: (float)(end-start)) * (float)ui_glyph_spacing_x * (float)vg_console.scale;
+ ui_global_ctx.cursor[0] = (start * ui_glyph_spacing_x * vg_console.scale)/2 + 2;
+ ui_global_ctx.cursor[2] = (start == end? 0.2f: (float)(end-start)) * (float)ui_glyph_spacing_x * (float)vg_console.scale * 0.5f;
ui_fill_rect( &ui_global_ctx, ui_global_ctx.cursor, 0x66ffffff );
}