#endif
v2f vg_mouse;
+v2f vg_mouse_wheel;
v3f vg_mouse_ws;
float vg_time;
void vg_scroll_callback( GLFWwindow* ptrW, double xoffset, double yoffset )
{
-
+ vg_mouse_wheel[0] += xoffset;
+ vg_mouse_wheel[1] += yoffset;
}
void vg_framebuffer_resize_callback( GLFWwindow *ptrW, int w, int h )
// Main gameloop
while( !glfwWindowShouldClose( vg_window ) )
{
+ v2_copy( (v2f){ 0.0f, 0.0f }, vg_mouse_wheel );
+
glfwPollEvents();
#ifdef VG_STEAM