// Engine globals
GLFWwindow* vg_window;
-int vg_window_x = 1280;
-int vg_window_y = 720;
+
+// 1366, 768
+// 1920, 1080
+
+int vg_window_x = 1366;
+int vg_window_y = 768;
v2f vg_mouse;
v3f vg_mouse_ws;
#include "vg/vg_console.h"
#include "vg/vg_debug.h"
-#include "steam/steamworks_thin.h"
+#include "vg/vg_steamworks.h"
// Engine main
// ===========================================================================================================
{
#ifdef VG_STEAM
// Initialize steamworks
- if( !sw_init( 1218140U ) )
- {
- vg_exiterr( "Steamworks failed to initialize" );
- }
- else
- {
- vg_register_exit( &sw_SteamAPI_Shutdown, "SteamAPI" );
- }
+ if( !sw_init() )
+ return;
#endif
// Context creation
glfwWindowHint( GLFW_CONTEXT_VERSION_MINOR, 3 );
glfwWindowHint( GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE );
glfwWindowHint( GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE );
+ glfwWindowHint( GLFW_RESIZABLE, GLFW_FALSE );
glfwWindowHint( GLFW_SAMPLES, 4 );
glfwPollEvents();
#ifdef VG_STEAM
- sw_RunSteamEventLoop();
+ sw_event_loop();
#endif
vg_time_last = vg_time;
{
ui_begin( &ui_global_ctx, vg_window_x, vg_window_y );
-
- // TODO: Find a more elegent form for this
- int mouse_state = 0;
- if( vg_get_button( "primary" ) ) mouse_state = 2;
- if( vg_get_button_down( "primary" ) ) mouse_state = 1;
- if( vg_get_button_up( "primary" ) ) mouse_state = 3;
-
- ui_set_mouse( &ui_global_ctx, vg_mouse[0], vg_mouse[1], mouse_state );
+ ui_set_mouse( &ui_global_ctx, vg_mouse[0], vg_mouse[1], vg_get_button_state( "primary" ) );
vg_ui();
vg_console_draw();
vg_debugtools_draw();
ui_resolve( &ui_global_ctx );
- m3x3f view = M3X3_IDENTITY;
- m3x3_translate( view, (v3f){ -1.0f, 1.0f, 0.0f } );
- m3x3_scale( view, (v3f){ 1.0f/((float)vg_window_x*0.5f), -1.0f/((float)vg_window_y*0.5f), 1.0f } );
- ui_draw( &ui_global_ctx );
+ ui_draw( &ui_global_ctx, NULL );
}
glfwSwapBuffers( vg_window );