+++ /dev/null
-/*
- * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
- * All trademarks are property of their respective owners
- */
-
-#ifndef STEAM_H
-#define STEAM_H
-
-#include "vg/vg_steam.h"
-#include "vg/vg_steam_utils.h"
-#include "vg/vg_steam_networking.h"
-#include "vg/vg_steam_auth.h"
-#include "vg/vg_steam_http.h"
-#include "vg/vg_steam_friends.h"
-#include "vg/vg_steam_user_stats.h"
-
-/*
- * We only want to use steamworks if building for the networked version,
- * theres not much point otherwise. We mainly want steamworks for setting
- * achievements etc.. so that includes our own server too.
- *
- * This file also wraps the functions and interfaces that we want to use to
- * make them a bit easier to read, since they are the flat API they have very
- * long names. in non-networked builds they will return default errors or do
- * nothing.
- */
-
-VG_STATIC char steam_username_at_startup[128];
-
-VG_STATIC void recv_steam_warning( int severity, const char *msg )
-{
- if( severity == 0 )
- vg_low( "%s\n", msg );
- else
- vg_info( "%s\n", msg );
-}
-
-VG_STATIC int steam_ready = 0,
- steam_stats_ready = 0;
-
-VG_STATIC void *hSteamNetworkingSockets,
- *hSteamUser;
-
-VG_STATIC ISteamUserStats *hSteamUserStats;
-VG_STATIC HSteamPipe hSteamClientPipe;
-
-VG_STATIC const char *steam_achievement_names[] =
-{
- "ALBERT", "MARC",
- "ROUTE_MPY", "ROUTE_MPG", "ROUTE_MPB", "ROUTE_MPR",
- "ROUTE_TO", "ROUTE_TC"
-};
-
-VG_STATIC void steam_store_achievements(void)
-{
- if( steam_ready && steam_stats_ready )
- {
- SteamAPI_ISteamUserStats_StoreStats( hSteamUserStats );
- }
-}
-
-VG_STATIC void steam_set_achievement( const char *name )
-{
- if( steam_ready && steam_stats_ready )
- {
- if( SteamAPI_ISteamUserStats_SetAchievement( hSteamUserStats, name ) )
- {
- vg_success( "Achievement set! '%s'\n", name );
- }
- else
- {
- vg_warn( "Failed to set achievement: %s\n", name );
- }
- }
- else
- {
- vg_warn( "Failed to set achievement (steam not ready): %s\n", name );
- }
-}
-
-VG_STATIC void steam_clear_achievement( const char *name )
-{
- if( steam_ready && steam_stats_ready )
- {
- if( SteamAPI_ISteamUserStats_ClearAchievement( hSteamUserStats, name ) )
- {
- vg_info( "Achievement cleared: '%s'\n", name );
- }
- else
- {
- vg_warn( "Failed to clear achievement: %s\n", name );
- }
- }
- else
- {
- vg_warn( "Failed to clear achievement (steam not ready): %s\n", name );
- }
-}
-
-
-VG_STATIC int steam_list_achievements( int argc, char const *argv[] )
-{
- vg_info( "Achievements: \n" );
-
- if( steam_ready && steam_stats_ready )
- {
- for( int i=0; i<vg_list_size(steam_achievement_names); i++ )
- {
- int set = 0;
- const char *name = steam_achievement_names[i];
-
- if( SteamAPI_ISteamUserStats_GetAchievement(
- hSteamUserStats, name, &set ) )
- {
- vg_info( " %s %s\n", (set? "[YES]": "[ ]"), name );
- }
- else
- {
- vg_warn( " Error while fetching achievement status '%s'\n", name );
- }
- }
- }
- else
- {
- vg_warn( " Steam is not initialized, no results\n" );
- }
-
- return 0;
-}
-
-VG_STATIC int steam_clear_all_achievements( int argc, char const *argv[] )
-{
- if( steam_ready && steam_stats_ready )
- {
- for( int i=0; i<vg_list_size(steam_achievement_names); i++ )
- {
- steam_clear_achievement( steam_achievement_names[i] );
- }
-
- steam_store_achievements();
- }
- else
- {
- vg_warn( "steam is not initialized, cannot clear\n" );
- }
-
- return 0;
-}
-
-VG_STATIC int steam_set_achievemnt_test( int argc, char const *argv[] )
-{
- if( argc < 2 )
- return 0;
-
- if( strcmp( argv[0], "monkey_island" ) )
- return 0;
-
- steam_set_achievement( argv[1] );
- steam_store_achievements();
-
- return 0;
-}
-
-VG_STATIC void steam_on_recieve_current_stats( CallbackMsg_t *msg )
-{
- UserStatsReceived_t *rec = (UserStatsReceived_t *)msg->m_pubParam;
-
- if( rec->m_eResult == k_EResultOK )
- {
- vg_info( "Recieved stats for: %lu (user: %lu)\n", rec->m_nGameID,
- rec->m_steamIDUser );
- steam_stats_ready = 1;
- }
- else
- {
- vg_error( "Error recieveing stats for user (%u)\n", rec->m_eResult );
- }
-}
-
-VG_STATIC int steam_init(void)
-{
- const char *username = NULL;
-
-#ifdef SR_NETWORKED
- vg_info( "Initializing steamworks\n" );
-
- if( !SteamAPI_Init() )
- {
- printf("\n");
- vg_error( "Steamworks failed to initialize\n" );
- return 1;
- }
-
- steam_ready = 1;
-
- SteamAPI_ManualDispatch_Init();
-
- /* Connect interfaces */
- hSteamClientPipe = SteamAPI_GetHSteamPipe();
- hSteamNetworkingSockets = SteamAPI_SteamNetworkingSockets_SteamAPI();
- hSteamUser = SteamAPI_SteamUser();
-
- ISteamUtils *utils = SteamAPI_SteamUtils();
- SteamAPI_ISteamUtils_SetWarningMessageHook( utils, recv_steam_warning );
-
- printf("\n");
- vg_success( "\nSteamworks API running\n" );
-
- ISteamFriends *hSteamFriends = SteamAPI_SteamFriends();
- username = SteamAPI_ISteamFriends_GetPersonaName( hSteamFriends );
-
- /*
- * Request stats
- * --------------------------------------------------------
- */
- hSteamUserStats = SteamAPI_SteamUserStats();
-
- steam_register_callback( k_iUserStatsReceived,
- steam_on_recieve_current_stats );
-
- if( !SteamAPI_ISteamUserStats_RequestCurrentStats( hSteamUserStats ) )
- vg_warn( "No Steam Logon: Cannot request stats\n" );
-
-
- vg_function_push( (struct vg_cmd)
- {
- .name = "ach_list",
- .function = steam_list_achievements
- });
-
- vg_function_push( (struct vg_cmd)
- {
- .name = "ach_clear_all",
- .function = steam_clear_all_achievements
- });
-
- vg_function_push( (struct vg_cmd)
- {
- .name = "ach_set",
- .function = steam_set_achievemnt_test
- });
-
- vg_info( "Checking controller type\n" );
-
- ISteamInput *hInput = SteamAPI_SteamInput();
- SteamAPI_ISteamInput_Init( hInput, 0 );
- SteamAPI_ISteamInput_RunFrame( hInput, 0 );
- InputHandle_t joy0 = SteamAPI_ISteamInput_GetControllerForGamepadIndex(
- hInput, 0 );
-
- if( joy0 != 0 )
- {
- ESteamInputType type = SteamAPI_ISteamInput_GetInputTypeForHandle(
- hInput, joy0 );
-
- if( type == k_ESteamInputType_SteamController )
- vg.gamepad_use_trackpad_look = 1;
-
- vg_info( "Type: %d\n", type );
- }
- else
- {
- vg_warn( "none found\n" );
- }
-
-#endif
-
- /* TODO: On username update callback */
- str_utf8_collapse( username, steam_username_at_startup,
- vg_list_size(steam_username_at_startup) );
-
- return 1;
-}
-
-VG_STATIC void steam_update(void)
-{
- if( steam_ready )
- steamworks_event_loop( hSteamClientPipe );
-}
-
-VG_STATIC void steam_end(void *nothing)
-{
- if( steam_ready )
- {
- vg_info( "Shutting down\n..." );
- SteamAPI_Shutdown();
- }
-}
-
-#endif /* STEAM_H */