-#ifndef RENDER_H
-#define RENDER_H
-#define VG_3D
-#include "vg/vg.h"
-
-static struct pipeline
-{
- float fov;
-}
-gpipeline;
+/*
+ * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
+ */
+#pragma once
+#include "common.h"
+#include "model.h"
+#include "camera.h"
+#include "shader_props.h"
+
+#include "shaders/blit.h"
+#include "shaders/blitblur.h"
+#include "shaders/blitcolour.h"
+#include "shaders/blit_transition.h"
-static void render_water_texture( m4x3f camera );
-static void render_water_surface( m4x4f pv );
-static void render_world( m4x4f pv );
+#define WORKSHOP_PREVIEW_WIDTH 504
+#define WORKSHOP_PREVIEW_HEIGHT 336
+
+static f32 k_render_scale = 1.0f;
+static i32 k_blur_effect = 1;
+static f32 k_blur_strength = 0.3f;
+static f32 k_fov = 0.86f;
+static f32 k_cam_height = 0.8f;
+
+typedef struct framebuffer framebuffer;
/*
- * http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
+ * All standard buffers used in rendering
*/
-static void plane_clip_projection( m4x4f mat, v4f plane )
-{
- v4f c =
- {
- (vg_signf(plane[0]) + mat[2][0]) / mat[0][0],
- (vg_signf(plane[1]) + mat[2][1]) / mat[1][1],
- -1.0f,
- (1.0f + mat[2][2]) / mat[3][2]
- };
-
- v4_muls( plane, 2.0f / v4_dot(plane,c), c );
-
- mat[0][2] = c[0];
- mat[1][2] = c[1];
- mat[2][2] = c[2] + 1.0f;
- mat[3][2] = c[3];
+static struct pipeline{
+ glmesh fsquad;
+
+ framebuffer *fb_main,
+ *fb_water_reflection,
+ *fb_water_beneath,
+ *fb_workshop_preview,
+ *fb_network_status;
+ int ready;
+}
+gpipeline;
+
+struct framebuffer{
+ const char *display_name;
+ int resolution_div, /* definition */
+ fixed_w,
+ fixed_h,
+
+ render_w, /* runtime */
+ render_h;
+
+ struct framebuffer_attachment{
+ const char *display_name;
+
+ enum framebuffer_attachment_type{
+ k_framebuffer_attachment_type_none,
+ k_framebuffer_attachment_type_texture,
+ k_framebuffer_attachment_type_renderbuffer,
+ k_framebuffer_attachment_type_texture_depth
+ }
+ purpose;
+
+ enum framebuffer_quality_profile{
+ k_framebuffer_quality_all,
+ k_framebuffer_quality_high_only
+ }
+ quality;
+
+ GLenum internalformat,
+ format,
+ type,
+ attachment;
+
+ GLuint id;
+
+ /* Runtime */
+ int debug_view;
+ }
+ attachments[5];
+ GLuint fb;
+ framebuffer **link;
}
+extern framebuffers[];
-#endif /* RENDER_H */
+void render_init(void);
+void render_fsquad(void);
+void render_fsquad1(void);
+void render_fsquad2(void);
+void render_view_framebuffer_ui(void);
+void render_fb_bind_texture( framebuffer *fb, int attachment, int slot );
+void render_fb_inverse_ratio( framebuffer *fb, v2f inverse );
+void render_fb_get_current_res( struct framebuffer *fb, int *x, int *y );
+void render_fb_bind( framebuffer *fb, int use_scaling );
+void render_fb_bind_texture( framebuffer *fb, int attachment, int slot );
+void render_fb_allocate( struct framebuffer *fb );
+void render_fb_resize(void);