#include "addon.h"
#include "ent_tornado.c"
+#include "vg/vg_rigidbody.h"
+#include "scene_rigidbody.h"
static void player__skate_bind(void){
struct skeleton *sk = &localplayer.skeleton;
* regular dance; calculate velocity & total mass, apply impulse.
*/
- struct contact *ct = &manifold[i];
+ rb_ct *ct = &manifold[i];
v3f rv, delta;
v3_sub( ct->co, world_cog, delta );