if( sys->post_animate )
sys->post_animate();
+ player__observe_system( localplayer.subsystem );
if( sys->sfx_comp )
sys->sfx_comp( sys->animator_data );
}
}
+static void player__observe_system( enum player_subsystem id ){
+ if( id != localplayer.observing_system ){
+ struct player_subsystem_interface *sysm1 =
+ player_subsystems[ localplayer.observing_system ];
+
+ if( sysm1->sfx_kill ) sysm1->sfx_kill();
+ localplayer.observing_system = id;
+ }
+}
+
static void player__animate_from_replay( replay_buffer *replay ){
replay_frame *frame = replay->cursor_frame,
*next = NULL;
sys0->pose( a0, &localplayer.pose );
}
+ player__observe_system( frame->system );
if( sys0->sfx_comp )
sys0->sfx_comp( a0 );
}