+++ /dev/null
-#ifndef PLAYER_H
-#define PLAYER_H
-
-#include "skaterift.h"
-#include "player_common.h"
-#include "network_compression.h"
-#include "player_effects.h"
-
-enum player_subsystem{
- k_player_subsystem_walk = 0,
- k_player_subsystem_skate = 1,
- k_player_subsystem_dead = 2,
- k_player_subsystem_drive = 3,
- k_player_subsystem_basic_info = 4,
- k_player_subsystem_max,
- k_player_subsystem_invalid = 255
-};
-
-struct player_cam_controller {
- enum camera_mode{
- k_cam_firstperson = 1,
- k_cam_thirdperson = 0
- }
- camera_mode;
- f32 camera_type_blend;
-
- v3f fpv_offset, /* expressed relative to rigidbody */
- tpv_offset,
- tpv_offset_extra,
- fpv_viewpoint, /* expressed relative to neck bone inverse final*/
- fpv_offset_smooth,
- fpv_viewpoint_smooth,
- tpv_offset_smooth,
- tpv_lpf,
- cam_velocity_smooth;
-};
-
-struct player_subsystem_interface{
- void(*system_register)(void);
- void(*bind)(void);
- void(*pre_update)(void);
- void(*update)(void);
- void(*post_update)(void);
- void(*im_gui)(void);
- void(*animate)(void);
- void(*pose)( void *animator, player_pose *pose );
- void(*effects)( void *animator, m4x3f *final_mtx, struct player_board *board,
- struct player_effects_data *effect_data );
- void(*post_animate)(void);
- void(*network_animator_exchange)( bitpack_ctx *ctx, void *data );
- void(*sfx_oneshot)( u8 id, v3f pos, f32 volume );
-
- void(*sfx_comp)(void *animator);
- void(*sfx_kill)(void);
-
- void *animator_data;
- u32 animator_size;
-
- const char *name;
-};
-
-#include "player_ragdoll.h"
-#include "player_render.h"
-#include "player_model.h"
-
-/* subsystem headers */
-#include "player_walk.h"
-#include "player_skate.h"
-#include "player_dead.h"
-#include "player_drive.h"
-#include "player_basic_info.h"
-
-#include "player_replay.h"
-
-#define PLAYER_REWIND_FRAMES 60*4
-#define RESET_MAX_TIME 45.0
-
-static i32 k_cinema_fixed = 0;
-static f32 k_cinema = 0.0f;
-static i32 k_invert_y = 0;
-
-struct {
- /* transform definition */
- rigidbody rb;
- v3f angles;
-
- /*
- * Camera management
- * ---------------------------
- */
- camera cam;
- struct player_cam_controller cam_control;
- f32 cam_trackshake;
-
- float cam_velocity_influence,
- cam_velocity_coefficient,
- cam_velocity_constant,
- cam_velocity_coefficient_smooth,
- cam_velocity_constant_smooth,
- cam_velocity_influence_smooth;
-
- v3f cam_land_punch, cam_land_punch_v;
- ent_gate *gate_waiting;
- int deferred_frame_record;
-
- int immobile;
-
- int rewinded_since_last_gate;
-
- /*
- * Network
- * --------------------------------------------------
- */
- u16 boundary_hash;
- struct net_sfx {
- u8 system, priority, id;
- f32 subframe, volume;
- v3f location;
- }
- sfx_buffer[4];
- u32 sfx_buffer_count;
-
- /*
- * Animation
- * --------------------------------------------------
- */
-
- struct player_ragdoll ragdoll;
- struct player_model fallback_model;
- struct player_board fallback_board;
-
- u16 board_view_slot, playermodel_view_slot;
-
- player_pose pose;
- player_pose holdout_pose;
- float holdout_time;
-
- m4x3f *final_mtx;
-
- /*
- * Subsystems
- * -------------------------------------------------
- */
-
- enum player_subsystem subsystem; /* .. prev */
-
- /*
- * Rendering
- */
- mdl_context skeleton_meta;
- struct skeleton skeleton;
-
- u8 id_hip,
- id_chest,
- id_ik_hand_l,
- id_ik_hand_r,
- id_ik_elbow_l,
- id_ik_elbow_r,
- id_head,
- id_foot_l,
- id_foot_r,
- id_ik_foot_l,
- id_ik_foot_r,
- id_ik_knee_l,
- id_ik_knee_r,
- id_wheel_l,
- id_wheel_r,
- id_board,
- id_eyes,
- id_world;
-
- u8 skeleton_mirror[32];
-
- struct player_effects_data effect_data;
-}
-static localplayer = {
- .rb = {
- .co = { 0,0,0 },
- .w = { 0,0,0 },
- .v = { 0,0,0 },
- .q = { 0,0,0,1 },
- .to_world = M4X3_IDENTITY,
- .to_local = M4X3_IDENTITY
- }
-};
-
-struct player_subsystem_interface static *player_subsystems[] = {
- [k_player_subsystem_walk] = &player_subsystem_walk,
- [k_player_subsystem_dead] = &player_subsystem_dead,
- [k_player_subsystem_drive] = &player_subsystem_drive,
- [k_player_subsystem_skate] = &player_subsystem_skate,
- [k_player_subsystem_basic_info]=&player_subsystem_basic_info
-};
-
-/*
- * Gameloop tables
- * ---------------------------------------------------------
- */
-
-static void player__debugtext( int size, const char *fmt, ... );
-static void player__use_mesh( glmesh *mesh );
-static void player__use_texture( vg_tex2d *tex );
-static void player__use_model( u16 reg_id );
-
-static void player__bind(void);
-static void player__pre_update(void);
-static void player__update(void);
-static void player__post_update(void);
-
-static void player__pass_gate( u32 id );
-static void player__im_gui(void);
-static void player__setpos( v3f pos );
-static void player__spawn( ent_spawn *rp );
-static void player__clean_refs(void);
-static void player__reset(void);
-static void player__kill(void);
-static void player__begin_holdout( v3f offset );
-
-static int localplayer_cmd_respawn( int argc, const char *argv[] );
-static void player_apply_transport_to_cam( m4x3f transport );
-
-static void player__clear_sfx_buffer(void);
-static void player__networked_sfx( u8 system, u8 priority, u8 id,
- v3f pos, f32 volume );
-static void net_sfx_exchange( bitpack_ctx *ctx, struct net_sfx *sfx );
-static void net_sfx_play( struct net_sfx *sfx );
-
-#endif /* PLAYER_H */