+++ /dev/null
-#ifndef MENU_H
-#define MENU_H
-
-#include "common.h"
-#include "model.h"
-#include "world_render.h"
-#include "player.h"
-#include "conf.h"
-
-#include "shaders/model_menu.h"
-#include "vg_steam_friends.h"
-
-VG_STATIC mdl_context menu_model;
-VG_STATIC mdl_array_ptr menu_markers;
-VG_STATIC glmesh menu_glmesh;
-VG_STATIC m4x3f menu_mdl_mtx;
-VG_STATIC float menu_opacity = 0.0f;
-VG_STATIC float menu_input_cooldown = 0.0f;
-VG_STATIC float menu_fov_target = 97.0f,
- menu_smooth_fov = 97.0f;
-VG_STATIC v2f menu_extra_angles;
-VG_STATIC v3f menu_camera_pos;
-VG_STATIC v2f menu_camera_angles;
-
-VG_STATIC int cl_menu = 0,
- cl_menu_go_away = 0;
-
-VG_STATIC int menu_enabled(void){ return cl_menu; }
-
-VG_STATIC const char *playermodels[] = { "ch_new", "ch_jordan", "ch_outlaw" };
-
-GLuint tex_menu;
-
-#if 0
-VG_STATIC struct input_binding input_menu_h,
- input_menu_v,
- input_menu_press,
- input_menu_back,
- input_menu_toggle,
- input_menu_toggle_kbm;
-#endif
-
-VG_STATIC void menu_btn_quit( int event );
-VG_STATIC void menu_btn_skater( int event );
-VG_STATIC void menu_btn_blur( int event );
-VG_STATIC void menu_btn_fuckoff( int event );
-VG_STATIC void menu_btn_reset( int event );
-VG_STATIC void menu_btn_map( int event );
-VG_STATIC void menu_btn_settings( int event );
-VG_STATIC void menu_btn_invert_y( int event );
-
-VG_STATIC mdl_mesh *menu_mesh_fov_slider,
- *menu_mesh_vol_slider,
- *menu_mesh_res_slider;
-
-VG_STATIC ent_marker
- *menu_mark_fov_min,
- *menu_mark_fov_max,
- *menu_mark_vol_min,
- *menu_mark_vol_max,
- *menu_mark_res_min,
- *menu_mark_res_max;
-
-struct{
- /* state */
- int loc;
- u32 page;
-
- /* map browser */
- struct menu_map_file{
- char name[ 64 ];
- }
- maps_list[ 16 ];
-
- int selected_map,
- map_count;
-}
-VG_STATIC game_menu;
-
-enum menu_page{
- k_menu_page_main = 0x1,
- k_menu_page_skater = 0x2,
- k_menu_page_quit = 0x4,
- k_menu_page_settings = 0x8,
- k_menu_page_map = 0x10
-};
-
-struct menu_btn_userdata{
- int i;
- void *ptr_generic;
-};
-
-VG_STATIC int menu_settings_if( struct menu_btn_userdata ud )
-{
- if( game_menu.page & k_menu_page_settings ){
- int *ptr = ud.ptr_generic;
- return *ptr;
- }
- else
- return 0;
-}
-
-VG_STATIC int menu_vis( struct menu_btn_userdata ud )
-{
- if( ud.i & game_menu.page )
- return 1;
- else
- return 0;
-}
-
-#if 0
-VG_STATIC int menu_controller( struct menu_btn_userdata ud )
-{
- if( (game_menu.page & (k_menu_page_main|k_menu_page_settings))
- && (ud.i == steam_display_controller) )
- return 1;
- return 0;
-}
-
-VG_STATIC int menu_controller_inf( struct menu_btn_userdata ud )
-{
- if( (game_menu.page & k_menu_page_settings)
- && (ud.i == steam_display_controller) )
- return 1;
- return 0;
-}
-#endif
-
-struct menu_button
-{
- const char *name;
-
- int (*fn_visibility)( struct menu_btn_userdata ud );
- struct menu_btn_userdata user;
-
- void (*fn_press)( int event );
-
- const char *ll,
- *lu,
- *lr,
- *ld;
-
- mdl_mesh *mesh;
- float falpha, fsize;
-}
-VG_STATIC menu_buttons[] =
-{
- {
- "text_quit", menu_vis, {.i=k_menu_page_main|k_menu_page_quit},
- .fn_press = menu_btn_quit,
- .ld="text_reset", .lr="text_settings", /*.ll="text_map"*/
- },
- {
- "text_quitty", menu_vis, {.i=k_menu_page_quit}
- },
- {
- "text_yes", menu_vis, {.i=k_menu_page_quit},
- .fn_press = menu_btn_fuckoff
- },
-{
- "text_reset", menu_vis, {.i=k_menu_page_main},
- .fn_press = menu_btn_reset,
- .lu="text_quit", .ld="text_skater", /*.ll="text_map",*/ .lr="text_settings"
-},
-{
- "text_skater", menu_vis, {.i=k_menu_page_main|k_menu_page_skater},
- .fn_press = menu_btn_skater,
- .lu="text_reset", /*.ll="text_map",*/ .lr="text_settings"
-},
-/*
-{
- "text_map", menu_vis, {.i=k_menu_page_main},
- .fn_press = menu_btn_map,
- .lr="text_reset"
-},
-*/
-{
- "text_settings", menu_vis, {.i=k_menu_page_main|k_menu_page_settings},
- .fn_press = menu_btn_settings,
- .ll="text_reset"
-},
-{
- "skater_left", menu_vis, {k_menu_page_skater}
-},
-{
- "skater_right", menu_vis, {k_menu_page_skater}
-},
-
-{
- "fov_slider", menu_vis, {k_menu_page_settings},
- .ld="text_invert_y"
-},
-{ "fov_info", menu_vis, {k_menu_page_settings} },
-
-{
- "vol_slider", menu_vis, {k_menu_page_settings},
- .lu="res_slider"
-},
-{ "vol_info", menu_vis, {k_menu_page_settings} },
-
-{
- "text_invert_y", menu_vis, {k_menu_page_settings},
- .fn_press = menu_btn_invert_y,
- .lu = "fov_slider", .ld="text_blur"
-},
-{
- "text_invert_y_check", menu_settings_if, {.ptr_generic=&cl_invert_y}
-},
-{
- "text_blur", menu_vis, {k_menu_page_settings},
- .fn_press = menu_btn_blur,
- .lu="text_invert_y", .ld="res_slider"
-},
-{
- "text_blur_check", menu_settings_if, {.ptr_generic=&cl_blur}
-},
-{
- "res_slider", menu_vis, {k_menu_page_settings},
- .ld = "vol_slider", .lu = "text_blur"
-},
-{
- "res_info", menu_vis, {k_menu_page_settings},
-},
-#if 0
-{ "ctr_xbox", menu_controller_inf, {k_steam_controller_type_xbox}},
-{ "ctr_xbox_text", menu_controller_inf, {k_steam_controller_type_xbox}},
-{ "ctr_steam", menu_controller_inf, {k_steam_controller_type_steam}},
-{ "ctr_steam_text", menu_controller_inf, {k_steam_controller_type_steam}},
-{ "ctr_deck", menu_controller_inf, {k_steam_controller_type_steam_deck}},
-{ "ctr_deck_text", menu_controller_inf, {k_steam_controller_type_steam_deck}},
-{ "ctr_ps", menu_controller_inf, {k_steam_controller_type_playstation}},
-{ "ctr_ps_text", menu_controller_inf, {k_steam_controller_type_playstation}},
-{ "ctr_kbm", menu_controller_inf, {k_steam_controller_type_keyboard}},
-{ "ctr_kbm_text", menu_controller_inf, {k_steam_controller_type_keyboard}},
-#endif
-{
- "text_paused", menu_vis, {k_menu_page_main}
-},
-};
-
-VG_STATIC int menu_get_loc( const char *loc )
-{
- for( int i=0; i<vg_list_size(menu_buttons); i++ )
- if( !strcmp( menu_buttons[i].name, loc ) )
- return i;
-
- assert(0);
- return 0;
-}
-
-VG_STATIC void menu_btn_reset( int event )
-{
- localplayer_cmd_respawn( 0, NULL );
- cl_menu_go_away = 1;
- game_menu.page = 0;
-}
-
-VG_STATIC void menu_btn_fuckoff( int event )
-{
- vg.window_should_close = 1;
-}
-
-VG_STATIC void menu_btn_quit( int event )
-{
- game_menu.page = k_menu_page_quit;
- game_menu.loc = menu_get_loc( "text_yes" );
-}
-
-VG_STATIC void menu_btn_settings( int event )
-{
- game_menu.page = k_menu_page_settings;
- game_menu.loc = menu_get_loc( "fov_slider" );
-}
-
-VG_STATIC void menu_btn_skater( int event )
-{
- game_menu.page = k_menu_page_skater;
-}
-
-VG_STATIC void menu_btn_blur( int event )
-{
- cl_blur ^= 0x1;
-}
-
-VG_STATIC void menu_btn_invert_y( int event )
-{
- cl_invert_y ^= 0x1;
-}
-
-VG_STATIC void menu_btn_map( int event )
-{
- game_menu.page = k_menu_page_map;
- game_menu.map_count = 0;
- game_menu.selected_map = 0;
-
- tinydir_dir dir;
- tinydir_open( &dir, "maps" );
-
- while( dir.has_next ){
- tinydir_file file;
- tinydir_readfile( &dir, &file );
-
- if( file.is_reg ){
- struct menu_map_file *mf = &game_menu.maps_list[ game_menu.map_count ];
-
- vg_strncpy( file.name, mf->name,
- vg_list_size(game_menu.maps_list[0].name),
- k_strncpy_always_add_null );
-
- game_menu.map_count ++;
- if( game_menu.map_count == vg_list_size(game_menu.maps_list) )
- break;
- }
-
- tinydir_next( &dir );
- }
-
- tinydir_close(&dir);
-}
-
-VG_STATIC void menu_crap_ui(void)
-{
- if( cl_menu && (game_menu.page == k_menu_page_map) ){
- ui_rect box;
- box[0] = vg.window_x/2 - 150;
- box[1] = vg.window_y/2 - 300;
- box[2] = 300;
- box[3] = 600;
-
- ui_fill_rect( box, 0xa0000000 );
-
- if( game_menu.map_count == 0 ){
- ui_text( (ui_rect){ vg.window_x/2, box[1]+8, 0,0 }, "No maps found", 1,
- k_text_align_center );
- }
- else{
- ui_rect_pad( box, 4 );
- box[3] = 16;
-
- for( int i=0; i<game_menu.map_count; i++ ){
- struct menu_map_file *mf = &game_menu.maps_list[ i ];
-
- ui_fill_rect( box, game_menu.selected_map == i? 0xa0ffffff:
- 0xa0808080 );
- ui_text( (ui_rect){ vg.window_x/2, box[1]+2, 0,0 },
- mf->name, 1, k_text_align_center );
- box[1] += 16+4;
- }
- }
- }
-}
-
-VG_STATIC void steam_on_game_overlay( CallbackMsg_t *msg )
-{
- GameOverlayActivated_t *inf = (GameOverlayActivated_t *)msg->m_pubParam;
- vg_info( "Steam game overlay activated; pausing\n" );
-
- if( inf->m_bActive ){
- cl_menu = 1;
- game_menu.page = k_menu_page_main;
- game_menu.loc = menu_get_loc( "text_skater" );
- }
-}
-
-VG_STATIC void menu_init(void)
-{
-#if 0
- vg_apply_bind_str( &input_menu_h, "", "gp-ls-h" );
- vg_apply_bind_str( &input_menu_h, "+", "right" );
- vg_apply_bind_str( &input_menu_h, "-", "left" );
- vg_apply_bind_str( &input_menu_v, "", "-gp-ls-v" );
- vg_apply_bind_str( &input_menu_v, "+", "up" );
- vg_apply_bind_str( &input_menu_v, "-", "down" );
- vg_apply_bind_str( &input_menu_press, "", "gp-a" );
- vg_apply_bind_str( &input_menu_press, "", "\2enter" );
- vg_apply_bind_str( &input_menu_back, "", "gp-b" );
- vg_apply_bind_str( &input_menu_back, "", "\2escape" );
- vg_apply_bind_str( &input_menu_toggle_kbm, "", "\2escape" );
- vg_apply_bind_str( &input_menu_toggle, "", "\2gp-menu" );
-#endif
-
- vg_linear_clear( vg_mem.scratch );
-
- mdl_open( &menu_model, "models/rs_menu.mdl", vg_mem.rtmemory );
- mdl_load_metadata_block( &menu_model, vg_mem.rtmemory );
- mdl_load_array( &menu_model, &menu_markers, "ent_marker", vg_mem.rtmemory );
- //mdl_invert_uv_coordinates( &menu_model );
- mdl_async_load_glmesh( &menu_model, &menu_glmesh );
- mdl_close( &menu_model );
-
- vg_tex2d_load_qoi_async_file( "textures/menu.qoi",
- VG_TEX2D_CLAMP|VG_TEX2D_NEAREST,
- &tex_menu );
-
-
- for( int i=0; i<vg_list_size(menu_buttons); i++ ){
- struct menu_button *btn = &menu_buttons[i];
- btn->mesh = mdl_find_mesh( &menu_model, btn->name );
-
- if( !btn->mesh ){
- vg_info( "info: %s\n", btn->name );
- vg_fatal_error( "Menu programming error" );
- }
- }
-
- menu_mark_fov_max =
- ent_find_marker( &menu_model, &menu_markers, "fov_slider_max" );
- menu_mark_fov_min =
- ent_find_marker( &menu_model, &menu_markers, "fov_slider_min" );
- menu_mark_vol_max =
- ent_find_marker( &menu_model, &menu_markers, "vol_slider_max" );
- menu_mark_vol_min =
- ent_find_marker( &menu_model, &menu_markers, "vol_slider_min" );
- menu_mark_res_max =
- ent_find_marker( &menu_model, &menu_markers, "res_slider_max" );
- menu_mark_res_min =
- ent_find_marker( &menu_model, &menu_markers, "res_slider_min" );
-
- menu_mesh_fov_slider = mdl_find_mesh( &menu_model, "fov_slider" );
- menu_mesh_vol_slider = mdl_find_mesh( &menu_model, "vol_slider" );
- menu_mesh_res_slider = mdl_find_mesh( &menu_model, "res_slider" );
-
- shader_model_menu_register();
-
-#ifdef SR_NETWORKED
- steam_register_callback( k_iGameOverlayActivated, steam_on_game_overlay );
-#endif
-}
-
-VG_STATIC void menu_run_directional(void)
-{
-#if 0
- struct menu_button *btn = &menu_buttons[ game_menu.loc ];
-
- if( vg_input_button_down( &input_menu_press ) ){
- if( btn->fn_press ){
- audio_lock();
- audio_oneshot( &audio_ui[0], 1.0f, 0.0f );
- audio_unlock();
-
- btn->fn_press( 1 );
- return;
- }
- }
-
- if( menu_input_cooldown <= 0.0f ){
- v2f dir = { input_menu_h.axis.value,
- -input_menu_v.axis.value };
-
- if( v2_length2( dir ) > 0.8f*0.8f ){
- const char *link = NULL;
-
- if( fabsf(dir[0]) > fabsf(dir[1]) ){
- if( dir[0] > 0.0f ) link = btn->lr;
- else link = btn->ll;
- }
- else{
- if( dir[1] > 0.0f ) link = btn->ld;
- else link = btn->lu;
- }
-
- if( link ){
- game_menu.loc = menu_get_loc( link );
- menu_input_cooldown = 0.25f;
- }
- }
- }
-#endif
-}
-
-VG_STATIC int menu_page_should_backout(void)
-{
- return 0;
-#if 0
- return vg_input_button_down( &input_menu_back );
-#endif
-}
-
-VG_STATIC void menu_close(void)
-{
- cl_menu_go_away = 1;
- game_menu.page = 0;
- game_menu.loc = menu_get_loc( "text_skater" );
-}
-
-VG_STATIC void menu_page_main(void)
-{
- if( menu_page_should_backout() )
- {
- menu_close();
- return;
- }
-
- menu_fov_target = 112.0f;
- menu_run_directional();
-}
-
-VG_STATIC void menu_page_map(void)
-{
- if( menu_page_should_backout() ){
- game_menu.page = k_menu_page_main;
- game_menu.loc = menu_get_loc( "text_map" );
- }
-
- if( game_menu.map_count > 0 ){
-#if 0
- float v = input_menu_v.axis.value;
- if( (fabsf(v) > 0.7f) && (menu_input_cooldown <= 0.0f) ){
- audio_lock();
- audio_oneshot( &audio_rewind[4], 1.0f, 0.0f );
- audio_unlock();
-
- if( v > 0.0f ){
- game_menu.selected_map --;
-
- if( game_menu.selected_map < 0 )
- game_menu.selected_map = game_menu.map_count-1;
-
- menu_input_cooldown = 0.25f;
- }
- else{
- game_menu.selected_map ++;
-
- if( game_menu.selected_map >= game_menu.map_count )
- game_menu.selected_map = 0;
-
- menu_input_cooldown = 0.25f;
- }
- }
-
- if( vg_input_button_down( &input_menu_press ) ){
-#if 0
- /* load map */
- char temp[256];
- strcpy( temp, "maps/" );
- strcat( temp, game_menu.maps_list[game_menu.selected_map].name );
-
- world_change_world( 1, (const char *[]){ temp } );
- menu_close();
-#endif
- }
-#endif
- }
-
- menu_fov_target = 80.0f;
-}
-
-VG_STATIC void menu_page_quit(void)
-{
- if( menu_page_should_backout() ){
- game_menu.page = k_menu_page_main;
- game_menu.loc = menu_get_loc( "text_quit" );
- }
-
- menu_fov_target = 90.0f;
- menu_run_directional();
-}
-
-void temp_update_playermodel(void);
-VG_STATIC void menu_page_skater(void)
-{
-#if 0
- float h = input_menu_h.axis.value;
- menu_fov_target = 97.0f;
-
- if( menu_page_should_backout() ){
- game_menu.page = k_menu_page_main;
- game_menu.loc = menu_get_loc( "text_skater" );
- return;
- }
-
- if( (fabsf(h) > 0.7f) && (menu_input_cooldown <= 0.0f) ){
- audio_lock();
- audio_oneshot( &audio_rewind[4], 1.0f, 0.0f );
- audio_unlock();
-
- vg_info( "%f\n", h );
-
- if( h < 0.0f ){
- cl_playermdl_id --;
- if( cl_playermdl_id < 0 )
- cl_playermdl_id = 2;
-
- int li = menu_get_loc( "skater_left" );
-
- menu_buttons[li].fsize = 0.4f;
- menu_buttons[li].falpha = 1.0f;
-
- menu_input_cooldown = 0.25f;
- }
- else{
- cl_playermdl_id ++;
- if( cl_playermdl_id > 2 )
- cl_playermdl_id = 0;
-
- int ri = menu_get_loc( "skater_right" );
-
- menu_buttons[ri].fsize = 0.4f;
- menu_buttons[ri].falpha = 1.0f;
-
- menu_input_cooldown = 0.25f;
- }
-
- temp_update_playermodel();
- }
-#endif
-}
-
-VG_STATIC void menu_slider( float *value, int set_value,
- mdl_mesh *slider, v3f co_min, v3f co_max )
-{
-#if 0
- if( set_value ){
- float h = input_menu_h.axis.value;
- if( fabsf(h) > 0.04f )
- *value += h * vg.time_frame_delta;
- *value = vg_clampf( *value, 0.0f, 1.0f );
- }
-
- v3_lerp( co_min, co_max, *value, slider->transform.co );
-#endif
-}
-
-VG_STATIC void menu_page_settings(void)
-{
- menu_run_directional();
-
- int fov_select = game_menu.loc == menu_get_loc( "fov_slider" );
- menu_slider( &cl_fov, fov_select,
- menu_mesh_fov_slider, menu_mark_fov_min->transform.co,
- menu_mark_fov_max->transform.co );
-
- if( fov_select )
- menu_fov_target = vg_lerpf( 97.0f, 135.0f, cl_fov ) * 0.8f;
-
- menu_slider( &vg_audio.external_global_volume,
- (game_menu.loc == menu_get_loc( "vol_slider" )),
- menu_mesh_vol_slider, menu_mark_vol_min->transform.co,
- menu_mark_vol_max->transform.co );
-
- menu_slider( &gpipeline.view_render_scale,
- (game_menu.loc == menu_get_loc( "res_slider" )),
- menu_mesh_res_slider, menu_mark_res_min->transform.co,
- menu_mark_res_max->transform.co );
-
- if( menu_page_should_backout() ){
- game_menu.page = k_menu_page_main;
- game_menu.loc = menu_get_loc( "text_settings" );
- return;
- }
-}
-
-VG_STATIC void menu_update(void)
-{
-#if 0
- vg_input_update( 1, &input_menu_h );
- vg_input_update( 1, &input_menu_v );
- vg_input_update( 1, &input_menu_back );
- vg_input_update( 1, &input_menu_press );
- vg_input_update( 1, &input_menu_toggle );
- vg_input_update( 1, &input_menu_toggle_kbm );
-#endif
- return;
-
-
-#if 0
- int toggle_gp = vg_input_button_down( &input_menu_toggle ),
- toggle_kb = vg_input_button_down( &input_menu_toggle_kbm ),
- wait_for_a_sec = 0;
-
- if( toggle_gp || toggle_kb ){
- if( cl_menu ){
- if( toggle_gp ){
- menu_close();
- }
- }
- else{
- if( toggle_kb )
- wait_for_a_sec = 1;
-
- cl_menu = 1;
- game_menu.page = 1;
- }
- }
-
- if( !wait_for_a_sec && cl_menu ){
- if( game_menu.page == k_menu_page_main )
- menu_page_main();
- else if( game_menu.page == k_menu_page_skater )
- menu_page_skater();
- else if( game_menu.page == k_menu_page_quit )
- menu_page_quit();
- else if( game_menu.page == k_menu_page_settings )
- menu_page_settings();
- else if( game_menu.page == k_menu_page_map )
- menu_page_map();
- }
-
- struct menu_button *btn = &menu_buttons[ game_menu.loc ];
-
- /* Base */
- {
- player_instance *player = &localplayer;
- struct player_avatar *av = player->playeravatar;
-
- v3f center_rough;
- if( player->subsystem == k_player_subsystem_dead ){
- m4x3_mulv( av->sk.final_mtx[av->id_hip], (v3f){0.0f,0.9f,0.0f},
- center_rough );
- }
- else{
- m4x3_mulv( av->sk.final_mtx[av->id_head], (v3f){0.0f,1.5f,0.0f},
- center_rough );
- }
-
- v3f cam_offset;
- float cam_rot;
- if( player->subsystem == k_player_subsystem_walk ){
- v3_muls( player->rb.to_world[2], 1.0f, cam_offset );
- cam_rot = 0.0f;
- }
- else{
- v3_muls( player->rb.to_world[0], -1.0f, cam_offset );
- cam_rot = -VG_PIf*0.5f;
- }
-
-
- v3f lookdir;
- m3x3_mulv( player->invbasis, cam_offset, lookdir );
- lookdir[1] = 0.0f;
- v3_normalize( lookdir );
-
- m3x3_mulv( player->basis, lookdir, cam_offset );
- v3_muladds( center_rough, cam_offset, 2.0f, menu_camera_pos );
-
- menu_camera_angles[1] = 0.0f;
- menu_camera_angles[0] = -atan2f( lookdir[0], lookdir[2] );
-
- /* setup model matrix */
- v4f qmenu_mdl;
- q_axis_angle( qmenu_mdl, (v3f){0.0f,1.0f,0.0f}, -menu_camera_angles[0] );
- q_m3x3( qmenu_mdl, menu_mdl_mtx );
- v3_add( center_rough, (v3f){0.0f,-0.5f,0.0f}, menu_mdl_mtx[3] );
- m3x3_mul( player->basis, menu_mdl_mtx, menu_mdl_mtx );
-
- menu_smooth_fov = vg_lerpf( menu_smooth_fov, menu_fov_target,
- vg.time_frame_delta * 8.2f );
- }
-
- /* Extra */
- {
- v3f delta;
- v3_sub( btn->mesh->transform.co, (v3f){ 0.0f,1.5f,-1.5f }, delta );
- v3_normalize( delta );
-
- float y = atan2f( delta[0], delta[2] ),
- p = -sinf(delta[1]),
- dt = vg.time_frame_delta;
-
- menu_extra_angles[0] = vg_lerpf( menu_extra_angles[0], y, dt );
- menu_extra_angles[1] = vg_lerpf( menu_extra_angles[1], p, dt );
-
- v2_muladds( menu_camera_angles, menu_extra_angles, 0.8f,
- menu_camera_angles );
- menu_camera_angles[0] = fmodf( menu_camera_angles[0], VG_TAUf );
- }
-
- float dt = vg.time_frame_delta * 6.0f;
- menu_opacity = vg_lerpf( menu_opacity, cl_menu&&!cl_menu_go_away, dt );
-
- if( menu_opacity <= 0.01f ){
- cl_menu = 0;
- cl_menu_go_away = 0;
- }
-
- vg.time_rate = 1.0-(double)menu_opacity;
-
- if( cl_menu ){
- menu_input_cooldown -= vg.time_frame_delta;
- }
-#endif
-}
-
-/* https://iquilezles.org/articles/functions/ */
-float expSustainedImpulse( float x, float f, float k )
-{
- float s = fmaxf(x-f,0.0f);
- return fminf( x*x/(f*f), 1.0f+(2.0f/f)*s*expf(-k*s));
-}
-
-VG_STATIC void menu_render_bg(void)
-{
- glEnable(GL_BLEND);
- glDisable(GL_DEPTH_TEST);
- glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
- glBlendEquation(GL_FUNC_ADD);
-
- shader_blitcolour_use();
- shader_blitcolour_uColour( (v4f){ 0.1f, 0.1f, 0.3f, menu_opacity*0.5f } );
- render_fsquad();
-}
-
-VG_STATIC void menu_render_fg( camera *cam )
-{
- glEnable( GL_DEPTH_TEST );
- glDisable( GL_BLEND );
-
- m4x3f mtx;
-
- shader_model_menu_use();
- shader_model_menu_uColour( (v4f){ 1.0f,1.0f,1.0f,1.0f} );
- shader_model_menu_uTexMain( 1 );
-
- glActiveTexture( GL_TEXTURE1 );
- glBindTexture( GL_TEXTURE_2D, tex_menu );
-
- shader_model_menu_uPv( cam->mtx.pv );
- shader_model_menu_uPvmPrev( cam->mtx_prev.pv );
- mesh_bind( &menu_glmesh );
-
- for( int i=0; i<vg_list_size(menu_buttons); i++ ){
- struct menu_button *btn = &menu_buttons[i];
- float talpha = i==game_menu.loc? 1.0f: 0.0f,
- tsize0 = btn->fn_visibility( btn->user )? 1.0f: 0.0f,
- tsize1 = i==game_menu.loc? 0.07f: 0.0f,
- tsize = tsize0+tsize1;
-
- btn->falpha = vg_lerpf( btn->falpha, talpha, vg.time_frame_delta * 14.0f);
- btn->fsize = vg_lerpf( btn->fsize, tsize, vg.time_frame_delta * 7.0f );
-
- /* Colour */
- v4f vselected = {0.95f*1.3f,0.45f*1.3f,0.095f*1.3f, 1.0f},
- vnormal = {1.0f,1.0f,1.0f, 1.0f},
- vcurrent;
-
- v4_lerp( vnormal, vselected, btn->falpha, vcurrent );
- shader_model_menu_uColour( vcurrent );
-
- /* Create matrix */
- m4x3f mtx_size;
- mdl_transform_m4x3( &btn->mesh->transform, mtx );
- m4x3_mul( menu_mdl_mtx, mtx, mtx );
- m4x3_identity( mtx_size );
- m3x3_scalef( mtx_size, expSustainedImpulse( btn->fsize, 0.5f, 8.7f) );
- m4x3_mul( mtx, mtx_size, mtx );
- shader_model_menu_uMdl( mtx );
-
- for( int j=0; j<btn->mesh->submesh_count; j++ ){
- mdl_submesh *sm =
- mdl_arritm( &menu_model.submeshs, btn->mesh->submesh_start+j );
- mdl_draw_submesh( sm );
- }
- }
-
- /*
- for( int i=0; i<menu_model->node_count; i++ )
- {
- mdl_node *pnode = mdl_node_from_id( menu_model, i );
-
- for( int j=0; j<pnode->submesh_count; j++ )
- {
- mdl_submesh *sm =
- mdl_submesh_from_id( menu_model, pnode->submesh_start+j );
-
- mdl_node_transform( pnode, mtx );
- m4x3_mul( menu_mdl_mtx, mtx, mtx );
- shader_menu_uMdl( mtx );
-
- mdl_draw_submesh( sm );
- }
- }
- */
-}
-
-#endif /* MENU_H */