+++ /dev/null
-/*
- * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved
- */
-
-#define _DEFAULT_SOURCE
-#include <signal.h>
-#include <unistd.h>
-#include <time.h>
-
-volatile sig_atomic_t sig_stop;
-
-static void inthandler( int signum ) {
- sig_stop = 1;
-}
-
-#include "gameserver.h"
-#include "highscores.c"
-#include "servermonitor_server.c"
-#include "vg/vg_opt.h"
-
-static const u64 k_connection_unauthorized = 0xffffffffffffffff;
-
-static u64_steamid get_connection_authsteamid( SteamNetworkingMessage_t *msg ){
- i64 userdata = SteamAPI_ISteamNetworkingSockets_GetConnectionUserData(
- hSteamNetworkingSockets, msg->m_conn );
-
- return *((u64_steamid *)&userdata);
-}
-
-static void set_connection_authsteamid(HSteamNetConnection con, u64_steamid id){
- i64 userdata = *((i64 *)&id);
-
- SteamAPI_ISteamNetworkingSockets_SetConnectionUserData(
- hSteamNetworkingSockets, con, userdata );
-}
-
-static void gameserver_send_to_all( int ignore,
- const void *pData, u32 cbData,
- int nSendFlags ){
- for( int i=0; i<vg_list_size(gameserver.clients); i++ ){
- struct gameserver_client *client = &gameserver.clients[i];
-
- if( (i==ignore) || !client->active )
- continue;
-
- SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
- hSteamNetworkingSockets, client->connection,
- pData, cbData, nSendFlags, NULL );
- }
-}
-
-static void gameserver_populate_join_msg( int index, netmsg_playerjoin *msg ){
- memset( msg, 0, sizeof(*msg) );
- msg->inetmsg_id = k_inetmsg_playerjoin;
- msg->index = index;
- vg_strncpy( gameserver.clients[index].username, msg->username,
- sizeof(msg->username), k_strncpy_always_add_null );
-}
-
-static void gameserver_player_join( int index ){
- struct gameserver_client *joiner = &gameserver.clients[index];
-
- netmsg_playerjoin join;
- gameserver_populate_join_msg( index, &join );
- gameserver_send_to_all( index, &join, sizeof(join),
- k_nSteamNetworkingSend_Reliable );
-
- /* update the joining user about current connections */
- for( int i=0; i<vg_list_size(gameserver.clients); i++ ){
- struct gameserver_client *client = &gameserver.clients[i];
-
- if( (i==index) || !client->active )
- continue;
-
- netmsg_playerjoin init;
- gameserver_populate_join_msg( i, &init );
-
- SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
- hSteamNetworkingSockets, joiner->connection,
- &init, sizeof(init), k_nSteamNetworkingSend_Reliable, NULL );
- }
-}
-
-static void gameserver_player_leave( int index ){
- netmsg_playerjoin leave;
- leave.inetmsg_id = k_inetmsg_playerleave;
- leave.index = index;
-
- vg_info( "Player leave (%d)\n", index );
- gameserver_send_to_all( index, &leave, sizeof(leave),
- k_nSteamNetworkingSend_Reliable );
-}
-
-static void new_client_connecting( HSteamNetConnection client ){
- int index = -1;
-
- /* TODO: LRU */
- for( int i=0; i<vg_list_size(gameserver.clients); i++ ){
- if( !gameserver.clients[i].active ){
- index = i;
- break;
- }
- }
-
- if( index == -1 ){
- vg_error( "Server full\n" );
- SteamAPI_ISteamNetworkingSockets_CloseConnection(
- hSteamNetworkingSockets, client,
- 4500,
- NULL, 1 );
- return;
- }
-
- EResult accept_status = SteamAPI_ISteamNetworkingSockets_AcceptConnection(
- hSteamNetworkingSockets, client );
- if( accept_status == k_EResultOK ){
- vg_success( "Accepted client (id: %u, index: %d)\n", client, index );
-
- gameserver.clients[index].active = 1;
- gameserver.clients[index].connection = client;
-
- SteamAPI_ISteamNetworkingSockets_SetConnectionPollGroup(
- hSteamNetworkingSockets,
- client, gameserver.client_group );
-
- /* Just to be sure */
- set_connection_authsteamid( client, -1 );
- gameserver_player_join( index );
- }
- else{
- vg_warn( "Error accepting client (id: %u)\n", client );
- SteamAPI_ISteamNetworkingSockets_CloseConnection(
- hSteamNetworkingSockets, client,
- k_ESteamNetConnectionEnd_Misc_InternalError,
- NULL, 1 );
- gameserver.clients[index].active = 0;
- gameserver.clients[index].connection = 0;
- }
-}
-
-static void on_auth_status( CallbackMsg_t *msg ){
- SteamNetAuthenticationStatus_t *info = (void *)msg->m_pubParam;
- vg_info( " Authentication availibility: %s\n",
- string_ESteamNetworkingAvailability(info->m_eAvail) );
- vg_info( " %s\n", info->m_debugMsg );
-}
-
-static int gameserver_client_index( HSteamNetConnection hconn ){
- for( int i=0; i<vg_list_size(gameserver.clients); i++ ){
- struct gameserver_client *client = &gameserver.clients[i];
-
- if( client->active ){
- if( client->connection == hconn ){
- return i;
- }
- }
- }
- return -1;
-}
-
-static void on_connect_status( CallbackMsg_t *msg ){
- SteamNetConnectionStatusChangedCallback_t *info = (void *)msg->m_pubParam;
- vg_info( " Connection status changed for %lu\n", info->m_hConn );
-
- vg_info( " %s -> %s\n",
- string_ESteamNetworkingConnectionState(info->m_eOldState),
- string_ESteamNetworkingConnectionState(info->m_info.m_eState) );
-
- if( info->m_info.m_eState==k_ESteamNetworkingConnectionState_Connecting ){
- new_client_connecting( info->m_hConn );
- }
-
- if( (info->m_info.m_eState ==
- k_ESteamNetworkingConnectionState_ClosedByPeer ) ||
- (info->m_info.m_eState ==
- k_ESteamNetworkingConnectionState_ProblemDetectedLocally ) ){
-
- int client_id = gameserver_client_index( info->m_hConn );
- if( client_id != -1 ){
- struct gameserver_client *client = &gameserver.clients[client_id];
- client->connection = 0;
- client->active = 0;
- gameserver_player_leave(client_id);
- }
-
- vg_info( "End reason: %d\n", info->m_info.m_eEndReason );
- SteamAPI_ISteamNetworkingSockets_CloseConnection(
- hSteamNetworkingSockets, info->m_hConn, 0, NULL, 0 );
- }
-}
-
-static void gameserver_rx_auth( SteamNetworkingMessage_t *msg ){
- if( gameserver.auth_mode != eServerModeAuthentication ){
- vg_error( "Running server without authentication. "
- "Connection %u tried to authenticate.\n", msg->m_conn );
- return;
- }
-
- if( get_connection_authsteamid( msg ) != k_connection_unauthorized ){
- vg_warn( "Already authorized this user but app ticket was sent"
- " again (%u)\n", msg->m_conn );
- return;
- }
-
- vg_low( "Attempting to verify user\n" );
-
- if( msg->m_cbSize < sizeof(netmsg_auth) ){
- vg_error( "Malformed auth ticket, too small (%u)\n", msg->m_conn );
- return;
- }
-
- netmsg_auth *auth = msg->m_pData;
-
- if( msg->m_cbSize < sizeof(netmsg_auth)+auth->ticket_length ||
- auth->ticket_length > 1024 ){
- vg_error( "Malformed auth ticket, ticket_length incorrect (%u)\n",
- auth->ticket_length );
- return;
- }
-
- u8 decrypted[1024];
- u32 ticket_len = 1024;
-
- int success = SteamEncryptedAppTicket_BDecryptTicket(
- auth->ticket, auth->ticket_length, decrypted,
- &ticket_len, gameserver.app_symmetric_key,
- k_nSteamEncryptedAppTicketSymmetricKeyLen );
-
- if( !success ){
- vg_error( "Failed to decrypt users ticket (client %u)\n", msg->m_conn );
- vg_error( " ticket length: %u\n", auth->ticket_length );
-
- SteamAPI_ISteamNetworkingSockets_CloseConnection(
- hSteamNetworkingSockets,
- msg->m_conn, 0, NULL, 1 );
- return;
- }
-
- if( SteamEncryptedAppTicket_GetTicketIssueTime( decrypted, ticket_len )){
- RTime32 ctime = time(NULL),
- tickettime = SteamEncryptedAppTicket_GetTicketIssueTime(
- decrypted, ticket_len ),
- expiretime = tickettime + 24*3*60*60;
-
- if( ctime > expiretime ){
- vg_error( "Ticket expired (client %u)\n", msg->m_conn );
-
- /* TODO: Send expired information */
- SteamAPI_ISteamNetworkingSockets_CloseConnection(
- hSteamNetworkingSockets,
- msg->m_conn, 0, NULL, 1 );
- return;
- }
- }
-
- CSteamID steamid;
- SteamEncryptedAppTicket_GetTicketSteamID( decrypted, ticket_len, &steamid );
- vg_success( "User is authenticated! steamid %lu (%u)\n",
- steamid.m_unAll64Bits, msg->m_conn );
-
- set_connection_authsteamid( msg->m_conn, steamid.m_unAll64Bits );
-}
-
-static int inet_require_auth( SteamNetworkingMessage_t *msg ){
- if( gameserver.auth_mode == eServerModeNoAuthentication )
- return 1;
-
- if( get_connection_authsteamid( msg ) == k_connection_unauthorized ){
- vg_warn( "Unauthorized request! Disconnecting client: %u\n",
- msg->m_conn );
-
- SteamAPI_ISteamNetworkingSockets_CloseConnection(
- hSteamNetworkingSockets,
- msg->m_conn, 0, NULL, 1 );
-
- return 0;
- }
- else return 1;
-}
-
-/*
- * Player updates sent to us
- * -----------------------------------------------------------------------------
- */
-
-static int packet_minsize( SteamNetworkingMessage_t *msg, u32 size ){
- if( msg->m_cbSize < size ) {
- vg_error( "Invalid packet size (must be at least %u)\n", size );
- return 0;
- }
- else{
- return 1;
- }
-}
-
-static void gameserver_rx_200_300( SteamNetworkingMessage_t *msg ){
- netmsg_blank *tmp = msg->m_pData;
-
- if( tmp->inetmsg_id == k_inetmsg_playerusername ){
- if( !packet_minsize( msg, sizeof(netmsg_playerusername) ))
- return;
-
- int client_id = gameserver_client_index( msg->m_conn );
- if( client_id != -1 ){
- struct gameserver_client *client = &gameserver.clients[ client_id ];
- netmsg_playerusername *src = msg->m_pData;
-
- vg_strncpy( src->username, client->username, sizeof(client->username),
- k_strncpy_always_add_null );
-
- /* update other users about this change */
- netmsg_playerusername msg;
- memset( &msg, 0, sizeof(msg) );
- msg.inetmsg_id = k_inetmsg_playerusername;
- msg.index = client_id;
- vg_strncpy( client->username, msg.username, sizeof(msg.username),
- k_strncpy_always_add_null );
-
- gameserver_send_to_all( client_id, &msg, sizeof(msg),
- k_nSteamNetworkingSend_Reliable );
- }
- }
-}
-
-#if 0
-static void on_inet_score_request( SteamNetworkingMessage_t *msg ){
- if( !inet_require_auth(msg) ) return;
-
- SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
- hSteamNetworkingSockets, msg->m_conn,
- &scoreboard_client_data, sizeof(netmsg_scoreboard),
- k_nSteamNetworkingSend_Reliable, NULL );
-}
-
-static void on_inet_set_nickname( SteamNetworkingMessage_t *msg ){
- if(!inet_require_auth(msg)) return;
-
- u64_steamid steamid = get_connection_authsteamid(msg);
- netmsg_set_nickname *setnick = msg->m_pData;
- if( msg->m_cbSize < sizeof(netmsg_set_nickname) ){
- vg_warn( "Invalid nickname request from client: %u, steamid: %lu\n",
- msg->m_conn, steamid );
- return;
- }
-
- highscore_set_user_nickname( steamid, setnick->nickname );
-}
-
-static void on_inet_set_score( SteamNetworkingMessage_t *msg ){
- if(!inet_require_auth(msg)) return;
-
- u64_steamid steamid = get_connection_authsteamid(msg);
-
- if( msg->m_cbSize < sizeof(netmsg_set_score) ){
- vg_warn( "Invalid set score post from client: %u, steamid: %lu\n",
- msg->m_conn, steamid );
- return;
- }
-
- netmsg_set_score *info = msg->m_pData;
-
- if( msg->m_cbSize < sizeof(netmsg_set_score) +
- sizeof(struct netmsg_score_record)*info->record_count ){
- vg_warn( "Malformed set score post from client: %u, steamid: %lu\n",
- msg->m_conn, steamid );
- return;
- }
-
- for( int i=0; i<info->record_count; i++ ){
- highscore_record temp;
- temp.trackid = info->records[i].trackid;
- temp.datetime = time(NULL);
- temp.playerid = steamid;
- temp.points = info->records[i].points;
- temp.time = info->records[i].time;
-
- highscores_push_record( &temp );
- }
-}
-#endif
-
-static void poll_connections(void){
- SteamNetworkingMessage_t *messages[32];
- int len;
-
- while(1){
- len = SteamAPI_ISteamNetworkingSockets_ReceiveMessagesOnPollGroup(
- hSteamNetworkingSockets,
- gameserver.client_group, messages, vg_list_size(messages) );
-
- if( len <= 0 )
- return;
-
- for( int i=0; i<len; i++ ){
- SteamNetworkingMessage_t *msg = messages[i];
-
- if( msg->m_cbSize < sizeof(netmsg_blank) ){
- vg_warn( "Discarding message (too small: %d)\n",
- msg->m_cbSize );
- continue;
- }
-
- netmsg_blank *tmp = msg->m_pData;
-
- if( (tmp->inetmsg_id >= 200) && (tmp->inetmsg_id < 300) ){
- gameserver_rx_200_300( msg );
- }
- else{
- if( tmp->inetmsg_id == k_inetmsg_auth )
- gameserver_rx_auth( msg );
-#if 0
- else if( tmp->inetmsg_id == k_inetmsg_scores_request )
- on_inet_score_request( msg );
- else if( tmp->inetmsg_id == k_inetmsg_set_nickname )
- on_inet_set_nickname( msg );
- else if( tmp->inetmsg_id == k_inetmsg_set_score )
- on_inet_set_score( msg );
- else if( tmp->inetmsg_id == k_inetmsg_playerframe )
- on_inet_playerframe( msg );
-#endif
- else {
- vg_warn( "Unknown inetmsg_id recieved from client. (%u)\n",
- tmp->inetmsg_id );
- }
- }
-
-
- SteamAPI_SteamNetworkingMessage_t_Release( msg );
- }
- }
-}
-
-static u64 seconds_to_server_ticks( double s ){
- return s / 0.01;
-}
-
-static void generate_boards(void){
- FILE *fp = fopen( "www/html/srhighscores.txt", "w" );
-
- if( !fp ){
- vg_error( "Can't write boards to www/html/srhighscores.txt\n" );
- return;
- }
-
- for( int i=0; i<vg_list_size(track_infos); i++ ){
- struct netmsg_board *board = &scoreboard_client_data.boards[i];
-
- highscores_board_generate( board->data, i, 10 );
- highscores_board_printf( fp, board->data, 10 );
- }
-
- fclose( fp );
-}
-
-int main( int argc, char *argv[] ){
- signal( SIGINT, inthandler );
- signal( SIGQUIT, inthandler );
- signal( SIGPIPE, SIG_IGN );
-
- char *arg;
- while( vg_argp( argc, argv ) ){
- if( vg_long_opt( "noauth" ) )
- gameserver.auth_mode = eServerModeNoAuthentication;
- }
-
- /* TODO: Options to override, ammend, remove etc */
-
- vg_set_mem_quota( 80*1024*1024 );
- vg_alloc_quota();
-
- highscores_init( 250000, 10000 );
-
- if( !highscores_read() )
- highscores_create_db();
-
- steamworks_ensure_txt( "2103940" );
-
- if( gameserver.auth_mode == eServerModeAuthentication ){
- if( !vg_load_steam_symetric_key( "application_key",
- gameserver.app_symmetric_key )){
- return 0;
- }
- }
- else{
- vg_warn( "Running without user authentication.\n" );
- }
-
- if( !SteamGameServer_Init( 0, 27400, 27401,
- gameserver.auth_mode, "1.0.0.0" ) ){
- vg_error( "SteamGameServer_Init failed\n" );
- return 0;
- }
-
- void *hSteamGameServer = SteamAPI_SteamGameServer();
- SteamAPI_ISteamGameServer_LogOnAnonymous( hSteamGameServer );
-
- SteamAPI_ManualDispatch_Init();
- HSteamPipe hsteampipe = SteamGameServer_GetHSteamPipe();
-
- //hSteamHTTP = SteamAPI_SteamGameServerHTTP();
- hSteamNetworkingSockets =
- SteamAPI_SteamGameServerNetworkingSockets_SteamAPI();
-
- /*
- * Server code
- */
-
- steam_register_callback( k_iSteamNetAuthenticationStatus, on_auth_status );
- steam_register_callback( k_iSteamNetConnectionStatusChangedCallBack,
- on_connect_status );
-
- vg_success( "Steamworks API running\n" );
- steamworks_event_loop( hsteampipe );
-
- /*
- * Create a listener
- */
-
- HSteamListenSocket listener;
- SteamNetworkingIPAddr localAddr;
- SteamAPI_SteamNetworkingIPAddr_Clear( &localAddr );
- localAddr.m_port = 27402;
-
- listener = SteamAPI_ISteamNetworkingSockets_CreateListenSocketIP(
- hSteamNetworkingSockets, &localAddr, 0, NULL );
- gameserver.client_group = SteamAPI_ISteamNetworkingSockets_CreatePollGroup(
- hSteamNetworkingSockets );
-
- u64 server_ticks = 8000,
- last_record_save = 8000,
- last_scoreboard_gen = 0,
- last_monitor_heartbeat = 0;
-
- generate_boards();
- monitor_start_server();
-
- while( !sig_stop ){
- monitor_event_loop();
- steamworks_event_loop( hsteampipe );
- poll_connections();
-
- usleep(10000);
- server_ticks ++;
-
- if( server_ticks >
- (last_monitor_heartbeat + seconds_to_server_ticks(10.0))){
- last_monitor_heartbeat = server_ticks;
- monitor_heartbeat();
- }
-
- if( server_ticks > last_scoreboard_gen + seconds_to_server_ticks(60.0) ){
- last_scoreboard_gen = server_ticks;
- generate_boards();
- }
-
- if( server_ticks > last_record_save + seconds_to_server_ticks(10.0*60.0)){
- last_record_save = server_ticks;
- highscores_serialize_all();
- }
- }
-
- highscores_serialize_all();
-
- SteamAPI_ISteamNetworkingSockets_DestroyPollGroup( hSteamNetworkingSockets,
- gameserver.client_group );
- SteamAPI_ISteamNetworkingSockets_CloseListenSocket(
- hSteamNetworkingSockets, listener );
-
- vg_info( "Shutting down\n..." );
- SteamGameServer_Shutdown();
-
- return 0;
-}