+++ /dev/null
-/*
- * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved
- */
-
-#define _DEFAULT_SOURCE
-#include <signal.h>
-#include <unistd.h>
-#include <time.h>
-
-volatile sig_atomic_t sig_stop;
-
-#include "gameserver.h"
-#include "highscores.c"
-#include "servermonitor_server.c"
-#include "vg/vg_opt.h"
-#include "network_common.h"
-#include "gameserver_db.h"
-#include "vg/vg_m.h"
-#include "vg/vg_msg.h"
-
-static u64 const k_steamid_max = 0xffffffffffffffff;
-
-static void inthandler( int signum ) {
- sig_stop = 1;
-}
-
-/*
- * Send message to single client, with authentication checking
- */
-static void gameserver_send_to_client( i32 client_id,
- const void *pData, u32 cbData,
- int nSendFlags ){
- struct gameserver_client *client = &gameserver.clients[ client_id ];
-
- if( !client->steamid )
- return;
-
- SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
- hSteamNetworkingSockets, client->connection,
- pData, cbData, nSendFlags, NULL );
-}
-
-/*
- * Send message to all clients if they are authenticated
- */
-static void gameserver_send_to_all( int ignore,
- const void *pData, u32 cbData,
- int nSendFlags ){
- for( int i=0; i<vg_list_size(gameserver.clients); i++ ){
- struct gameserver_client *client = &gameserver.clients[i];
-
- if( i != ignore )
- gameserver_send_to_client( i, pData, cbData, nSendFlags );
- }
-}
-
-static void gameserver_send_version_to_client( int index ){
- struct gameserver_client *client = &gameserver.clients[index];
-
- netmsg_version version;
- version.inetmsg_id = k_inetmsg_version;
- version.version = NETWORK_SKATERIFT_VERSION;
- SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
- hSteamNetworkingSockets, client->connection,
- &version, sizeof(netmsg_version),
- k_nSteamNetworkingSend_Reliable, NULL );
-}
-
-/*
- * handle server update that client #'index' has joined
- */
-static void gameserver_player_join( int index ){
- struct gameserver_client *joiner = &gameserver.clients[index];
-
- netmsg_playerjoin join = { .inetmsg_id = k_inetmsg_playerjoin,
- .index = index,
- .steamid = joiner->steamid };
-
- gameserver_send_to_all( index, &join, sizeof(join),
- k_nSteamNetworkingSend_Reliable );
-
- /*
- * update the joining user about current connections and our version
- */
- gameserver_send_version_to_client( index );
-
- netmsg_playerusername *username =
- alloca( sizeof(netmsg_playerusername) + NETWORK_USERNAME_MAX );
- username->inetmsg_id = k_inetmsg_playerusername;
-
- netmsg_playeritem *item =
- alloca( sizeof(netmsg_playeritem) + ADDON_UID_MAX );
- item->inetmsg_id = k_inetmsg_playeritem;
-
- for( int i=0; i<vg_list_size(gameserver.clients); i++ ){
- struct gameserver_client *client = &gameserver.clients[i];
-
- if( (i == index) || !client->steamid )
- continue;
-
- /* join */
- netmsg_playerjoin init = { .inetmsg_id = k_inetmsg_playerjoin,
- .index = i,
- .steamid = client->steamid };
- gameserver_send_to_client( index, &init, sizeof(init),
- k_nSteamNetworkingSend_Reliable );
-
- /* username */
- username->index = i;
- u32 chs = vg_strncpy( client->username, username->name,
- NETWORK_USERNAME_MAX,
- k_strncpy_always_add_null );
- u32 size = sizeof(netmsg_playerusername) + chs + 1;
- gameserver_send_to_client( index, username, size,
- k_nSteamNetworkingSend_Reliable );
-
- /* items */
- for( int j=0; j<k_netmsg_playeritem_max; j++ ){
- chs = vg_strncpy( client->items[j], item->uid, ADDON_UID_MAX,
- k_strncpy_always_add_null );
- item->type_index = j;
- item->client = i;
- size = sizeof(netmsg_playeritem) + chs + 1;
- gameserver_send_to_client( index, item, size,
- k_nSteamNetworkingSend_Reliable );
- }
- }
-}
-
-/*
- * Handle server update that player has left
- */
-static void gameserver_player_leave( int index ){
- if( gameserver.auth_mode == eServerModeAuthentication ){
- if( !gameserver.clients[ index ].steamid )
- return;
- }
-
- netmsg_playerleave leave;
- leave.inetmsg_id = k_inetmsg_playerleave;
- leave.index = index;
-
- vg_info( "Player leave (%d)\n", index );
- gameserver_send_to_all( index, &leave, sizeof(leave),
- k_nSteamNetworkingSend_Reliable );
-}
-
-/*
- * Deletes client at index and disconnects the connection handle if it was
- * set.
- */
-static void remove_client( int index ){
- struct gameserver_client *client = &gameserver.clients[index];
- if( client->connection ){
- SteamAPI_ISteamNetworkingSockets_SetConnectionUserData(
- hSteamNetworkingSockets, client->connection, -1 );
- SteamAPI_ISteamNetworkingSockets_CloseConnection(
- hSteamNetworkingSockets, client->connection,
- k_ESteamNetConnectionEnd_Misc_InternalError,
- NULL, 1 );
- }
- memset( client, 0, sizeof(struct gameserver_client) );
-}
-
-/*
- * Handle incoming new connection and init flags on the steam handle. if the
- * server is full the userdata (client_id) will be set to -1 on the handle.
- */
-static void handle_new_connection( HSteamNetConnection conn ){
- SteamAPI_ISteamNetworkingSockets_SetConnectionUserData(
- hSteamNetworkingSockets, conn, -1 );
-
- int index = -1;
-
- for( int i=0; i<vg_list_size(gameserver.clients); i++ ){
- if( !gameserver.clients[i].active ){
- index = i;
- break;
- }
- }
-
- if( index == -1 ){
- vg_error( "Server full\n" );
- SteamAPI_ISteamNetworkingSockets_CloseConnection(
- hSteamNetworkingSockets, conn,
- 4500,
- NULL, 1 );
- return;
- }
-
- struct gameserver_client *client = &gameserver.clients[index];
- EResult accept_status = SteamAPI_ISteamNetworkingSockets_AcceptConnection(
- hSteamNetworkingSockets, conn );
-
- if( accept_status == k_EResultOK ){
- vg_success( "Accepted client (id: %u, index: %d)\n", conn, index );
-
- client->active = 1;
- client->connection = conn;
-
- SteamAPI_ISteamNetworkingSockets_SetConnectionPollGroup(
- hSteamNetworkingSockets, conn, gameserver.client_group );
-
- SteamAPI_ISteamNetworkingSockets_SetConnectionUserData(
- hSteamNetworkingSockets, conn, index );
- }
- else{
- vg_warn( "Error accepting connection (id: %u)\n", conn );
- SteamAPI_ISteamNetworkingSockets_CloseConnection(
- hSteamNetworkingSockets, conn,
- k_ESteamNetConnectionEnd_Misc_InternalError,
- NULL, 1 );
- }
-}
-
-static void on_auth_status( CallbackMsg_t *msg ){
- SteamNetAuthenticationStatus_t *info = (void *)msg->m_pubParam;
- vg_info( " Authentication availibility: %s\n",
- string_ESteamNetworkingAvailability(info->m_eAvail) );
- vg_info( " %s\n", info->m_debugMsg );
-}
-
-/*
- * Get client id of connection handle. Will be -1 if unkown to us either because
- * the server is full or we already disconnected them
- */
-static i32 gameserver_conid( HSteamNetConnection hconn ){
- i64 id = SteamAPI_ISteamNetworkingSockets_GetConnectionUserData(
- hSteamNetworkingSockets, hconn );
-
- if( (id < 0) || (id >= NETWORK_MAX_PLAYERS) )
- return -1;
-
- return id;
-}
-
-/*
- * Callback for steam connection state change
- */
-static void on_connect_status( CallbackMsg_t *msg ){
- SteamNetConnectionStatusChangedCallback_t *info = (void *)msg->m_pubParam;
- vg_info( " Connection status changed for %lu\n", info->m_hConn );
-
- vg_info( " %s -> %s\n",
- string_ESteamNetworkingConnectionState(info->m_eOldState),
- string_ESteamNetworkingConnectionState(info->m_info.m_eState) );
-
- if( info->m_info.m_eState==k_ESteamNetworkingConnectionState_Connecting ){
- handle_new_connection( info->m_hConn );
- }
-
- if( (info->m_info.m_eState ==
- k_ESteamNetworkingConnectionState_ClosedByPeer ) ||
- (info->m_info.m_eState ==
- k_ESteamNetworkingConnectionState_ProblemDetectedLocally ) ||
- (info->m_info.m_eState ==
- k_ESteamNetworkingConnectionState_Dead) ||
- (info->m_info.m_eState ==
- k_ESteamNetworkingConnectionState_None) )
- {
- vg_info( "End reason: %d\n", info->m_info.m_eEndReason );
-
- int client_id = gameserver_conid( info->m_hConn );
- if( client_id != -1 ){
- gameserver_player_leave( client_id );
- remove_client( client_id );
- }
- else {
- SteamAPI_ISteamNetworkingSockets_CloseConnection(
- hSteamNetworkingSockets, info->m_hConn, 0, NULL, 0 );
- }
- }
-}
-
-static void gameserver_rx_version( SteamNetworkingMessage_t *msg ){
- netmsg_version *version = msg->m_pData;
-
- int client_id = gameserver_conid( msg->m_conn );
- if( client_id == -1 ) {
- vg_warn( "Recieved version from unkown connection (%u)\n", msg->m_conn );
- SteamAPI_ISteamNetworkingSockets_CloseConnection(
- hSteamNetworkingSockets, msg->m_conn,
- k_ESteamNetConnectionEnd_Misc_InternalError,
- NULL, 1 );
- return;
- }
-
- struct gameserver_client *client = &gameserver.clients[ client_id ];
-
- if( client->version ){
- vg_warn( "Already have version for this client (%d conn: %u)",
- client_id, msg->m_conn );
- return;
- }
-
- client->version = version->version;
-
- if( client->version != NETWORK_SKATERIFT_VERSION ){
- gameserver_send_version_to_client( client_id );
- remove_client( client_id );
- return;
- }
-
- /* this is the sign on point for non-auth servers,
- * for auth servers it comes at the end of rx_auth
- */
- if( gameserver.auth_mode != eServerModeAuthentication ){
- client->steamid = k_steamid_max;
- gameserver_player_join( client_id );
- }
-}
-
-/*
- * recieve auth ticket from connection. will only accept it if we've added them
- * to the client list first.
- */
-static void gameserver_rx_auth( SteamNetworkingMessage_t *msg ){
- if( gameserver.auth_mode != eServerModeAuthentication ){
- vg_warn( "Running server without authentication. "
- "Connection %u tried to authenticate.\n", msg->m_conn );
- return;
- }
-
- int client_id = gameserver_conid( msg->m_conn );
- if( client_id == -1 ) {
- vg_warn( "Recieved auth ticket from unkown connection (%u)\n",
- msg->m_conn );
- SteamAPI_ISteamNetworkingSockets_CloseConnection(
- hSteamNetworkingSockets, msg->m_conn,
- k_ESteamNetConnectionEnd_Misc_InternalError, NULL, 1 );
- return;
- }
-
- struct gameserver_client *client = &gameserver.clients[ client_id ];
- if( client->steamid ){
- vg_warn( "Already authorized this user but another app ticket was sent"
- " again (%d conn: %u)\n", client_id, msg->m_conn );
- return;
- }
-
- if( client->version == 0 ){
- vg_error( "Client has not sent their version yet (%u)\n", msg->m_conn );
- remove_client( client_id );
- return;
- }
-
- vg_low( "Attempting to verify user\n" );
-
- if( msg->m_cbSize < sizeof(netmsg_auth) ){
- vg_error( "Malformed auth ticket, too small (%u)\n", msg->m_conn );
- remove_client( client_id );
- return;
- }
-
- netmsg_auth *auth = msg->m_pData;
-
- if( msg->m_cbSize < sizeof(netmsg_auth)+auth->ticket_length ||
- auth->ticket_length > 1024 ){
- vg_error( "Malformed auth ticket, ticket_length incorrect (%u)\n",
- auth->ticket_length );
- remove_client( client_id );
- return;
- }
-
- u8 decrypted[1024];
- u32 ticket_len = 1024;
-
- int success = SteamEncryptedAppTicket_BDecryptTicket(
- auth->ticket, auth->ticket_length, decrypted,
- &ticket_len, gameserver.app_symmetric_key,
- k_nSteamEncryptedAppTicketSymmetricKeyLen );
-
- if( !success ){
- vg_error( "Failed to decrypt users ticket (client %u)\n", msg->m_conn );
- vg_error( " ticket length: %u\n", auth->ticket_length );
- remove_client( client_id );
- return;
- }
-
- if( SteamEncryptedAppTicket_GetTicketIssueTime( decrypted, ticket_len )){
- RTime32 ctime = time(NULL),
- tickettime = SteamEncryptedAppTicket_GetTicketIssueTime(
- decrypted, ticket_len ),
- expiretime = tickettime + 24*3*60*60;
-
- if( ctime > expiretime ){
- vg_error( "Ticket expired (client %u)\n", msg->m_conn );
- remove_client( client_id );
- return;
- }
- }
-
- CSteamID steamid;
- SteamEncryptedAppTicket_GetTicketSteamID( decrypted, ticket_len, &steamid );
- vg_success( "User is authenticated! steamid %lu (%u)\n",
- steamid.m_unAll64Bits, msg->m_conn );
-
- client->steamid = steamid.m_unAll64Bits;
- gameserver_player_join( client_id );
-}
-
-/*
- * Player updates sent to us
- * -----------------------------------------------------------------------------
- */
-
-static int packet_minsize( SteamNetworkingMessage_t *msg, u32 size ){
- if( msg->m_cbSize < size ) {
- vg_error( "Invalid packet size (must be at least %u)\n", size );
- return 0;
- }
- else{
- return 1;
- }
-}
-
-struct db_set_username_thread_data {
- u64 steamid;
- char username[ NETWORK_USERNAME_MAX ];
-};
-
-static void gameserver_update_db_username( db_request *db_req ){
- struct db_set_username_thread_data *inf = (void *)db_req->data;
-
- if( inf->steamid == k_steamid_max )
- return;
-
- int admin = 0;
- if( inf->steamid == 76561198072130043 )
- admin = 2;
-
- db_updateuser( inf->steamid, inf->username, admin );
-}
-
-static void gameserver_rx_200_300( SteamNetworkingMessage_t *msg ){
- netmsg_blank *tmp = msg->m_pData;
-
- int client_id = gameserver_conid( msg->m_conn );
- if( client_id == -1 ) return;
-
- struct gameserver_client *client = &gameserver.clients[ client_id ];
-
- if( tmp->inetmsg_id == k_inetmsg_playerusername ){
- if( !packet_minsize( msg, sizeof(netmsg_playerusername)+1 ))
- return;
-
- netmsg_playerusername *src = msg->m_pData;
-
- u32 name_len = network_msgstring( src->name, msg->m_cbSize,
- sizeof(netmsg_playerusername),
- client->username,
- NETWORK_USERNAME_MAX );
-
- /* update other users about this change */
- netmsg_playerusername *prop = alloca(sizeof(netmsg_playerusername)+
- NETWORK_USERNAME_MAX );
-
- prop->inetmsg_id = k_inetmsg_playerusername;
- prop->index = client_id;
- u32 chs = vg_strncpy( client->username, prop->name, NETWORK_USERNAME_MAX,
- k_strncpy_always_add_null );
-
- vg_info( "client #%d changed name to: %s\n", client_id, prop->name );
-
- u32 propsize = sizeof(netmsg_playerusername) + chs + 1;
- gameserver_send_to_all( client_id, prop, propsize,
- k_nSteamNetworkingSend_Reliable );
-
- /* update database about this */
- db_request *call = db_alloc_request(
- sizeof(struct db_set_username_thread_data) );
- struct db_set_username_thread_data *inf = (void *)call->data;
- inf->steamid = client->steamid;
- vg_strncpy( client->username, inf->username,
- sizeof(inf->username), k_strncpy_always_add_null );
- call->handler = gameserver_update_db_username;
- db_send_request( call );
- }
- else if( tmp->inetmsg_id == k_inetmsg_playerframe ){
- /* propogate */
- netmsg_playerframe *frame = alloca(msg->m_cbSize);
- memcpy( frame, msg->m_pData, msg->m_cbSize );
- frame->client = client_id;
- gameserver_send_to_all( client_id, frame, msg->m_cbSize,
- k_nSteamNetworkingSend_Unreliable );
- }
- else if( tmp->inetmsg_id == k_inetmsg_playeritem ){
- netmsg_playeritem *item = msg->m_pData;
-
- /* record */
-
- if( item->type_index >= k_netmsg_playeritem_max ){
- vg_warn( "Client #%d invalid equip type %u\n",
- client_id, (u32)item->type_index );
- return;
- }
-
- char *dest = client->items[ item->type_index ];
-
- network_msgstring( item->uid, msg->m_cbSize, sizeof(netmsg_playeritem),
- dest, ADDON_UID_MAX );
-
- vg_info( "Client #%d equiped: [%s] %s\n",
- client_id,
- (const char *[]){[k_netmsg_playeritem_board]="board",
- [k_netmsg_playeritem_player]="player",
- [k_netmsg_playeritem_world0]="world0",
- [k_netmsg_playeritem_world1]="world1"
- }[item->type_index], item->uid );
-
- /* propogate */
- netmsg_playeritem *prop = alloca(msg->m_cbSize);
- memcpy( prop, msg->m_pData, msg->m_cbSize );
- prop->client = client_id;
- gameserver_send_to_all( client_id, prop, msg->m_cbSize,
- k_nSteamNetworkingSend_Reliable );
- }
- else if( tmp->inetmsg_id == k_inetmsg_chat ){
- netmsg_chat *chat = msg->m_pData,
- *prop = alloca( sizeof(netmsg_chat) + NETWORK_MAX_CHAT );
- prop->inetmsg_id = k_inetmsg_chat;
- prop->client = client_id;
-
- u32 l = network_msgstring( chat->msg, msg->m_cbSize, sizeof(netmsg_chat),
- prop->msg, NETWORK_MAX_CHAT );
- vg_info( "[%d]: %s\n", client_id, prop->msg );
-
- gameserver_send_to_all( client_id, prop, sizeof(netmsg_chat)+l+1,
- k_nSteamNetworkingSend_Reliable );
- }
- else {
- vg_warn( "Unknown inetmsg_id recieved from client. (%u)\n",
- tmp->inetmsg_id );
- }
-}
-
-static void gameserver_request_respond( enum request_status status,
- netmsg_request *res, vg_msg *body,
- SteamNetworkingMessage_t *msg ){
- int client_id = gameserver_conid( msg->m_conn );
- u32 len = 0;
- if( body ){
- len = body->cur.co;
- vg_low( "[%d#%d] Response: %d\n", client_id, (i32)res->id, status );
- vg_msg_print( body, len );
- }
-
- res->status = status;
-
- SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
- hSteamNetworkingSockets, msg->m_conn,
- res, sizeof(netmsg_request) + len,
- k_nSteamNetworkingSend_Reliable, NULL );
- SteamAPI_SteamNetworkingMessage_t_Release( msg );
-}
-
-struct user_request_thread_data {
- SteamNetworkingMessage_t *msg;
-};
-
-static u32 gameserver_get_current_week(void){
- return time(NULL) / (7*24*60*60);
-}
-
-static enum request_status gameserver_cat_table(
- vg_msg *msg,
- const char *mod, const char *route, u32 week, const char *alias )
-{
- char table_name[ DB_TABLE_UID_MAX ];
- if( !db_get_highscore_table_name( mod, route, week, table_name ) )
- return k_request_status_out_of_memory;
-
- char buf[512];
- vg_str q;
- vg_strnull( &q, buf, 512 );
- vg_strcat( &q, "SELECT * FROM \"" );
- vg_strcat( &q, table_name );
- vg_strcat( &q, "\" ORDER BY time DESC LIMIT 10;" );
- if( !vg_strgood(&q) )
- return k_request_status_out_of_memory;
-
- sqlite3_stmt *stmt = db_stmt( q.buffer );
- if( !stmt )
- return k_request_status_database_error;
-
- vg_msg_frame( msg, alias );
- for( u32 i=0; i<10; i ++ ){
- int fc = sqlite3_step( stmt );
-
- if( fc == SQLITE_ROW ){
- i32 time = sqlite3_column_int( stmt, 1 );
- i64 steamid_i64 = sqlite3_column_int64( stmt, 0 );
- u64 steamid = *((u64 *)&steamid_i64);
-
- if( steamid == k_steamid_max )
- continue;
-
- vg_msg_frame( msg, "" );
- vg_msg_wkvu32( msg, "time", time );
- vg_msg_wkvu64( msg, "steamid", steamid );
-
- char username[32];
- if( db_getuserinfo( steamid, username, sizeof(username), NULL ) )
- vg_msg_wkvstr( msg, "username", username );
- vg_msg_end_frame( msg );
- }
- else if( fc == SQLITE_DONE ){
- break;
- }
- else {
- log_sqlite3( fc );
- break;
- }
- }
-
- sqlite3_finalize( stmt );
- vg_msg_end_frame( msg );
- return k_request_status_ok;
-}
-
-static void gameserver_process_user_request( db_request *db_req ){
- struct user_request_thread_data *inf = (void *)db_req->data;
- SteamNetworkingMessage_t *msg = inf->msg;
-
- int client_id = gameserver_conid( msg->m_conn );
- if( client_id == -1 ){
- SteamAPI_SteamNetworkingMessage_t_Release( msg );
- return;
- }
-
- struct gameserver_client *client = &gameserver.clients[ client_id ];
-
- netmsg_request *req = (netmsg_request *)msg->m_pData;
- vg_msg data;
- vg_msg_init( &data, req->q, msg->m_cbSize - sizeof(netmsg_request) );
-
- /* create response packet */
- netmsg_request *res = alloca( sizeof(netmsg_request) + 512 );
- res->inetmsg_id = k_inetmsg_response;
- res->id = req->id;
- vg_msg body;
- vg_msg_init( &body, res->q, 512 );
-
- const char *endpoint = vg_msg_getkvstr( &data, "endpoint" );
-
- if( !endpoint ){
- gameserver_request_respond( k_request_status_invalid_endpoint,
- res, NULL, msg );
- return;
- }
-
- if( !strcmp( endpoint, "scoreboard" ) ){
- const char *mod = vg_msg_getkvstr( &data, "mod" );
- const char *route = vg_msg_getkvstr( &data, "route" );
- u32 week = vg_msg_getkvu32( &data, "week", 0 );
-
- if( week == NETWORK_LEADERBOARD_CURRENT_WEEK ){
- gameserver_cat_table( &body, mod, route,
- gameserver_get_current_week(), "rows_weekly" );
- }
- else if( week == NETWORK_LEADERBOARD_ALLTIME_AND_CURRENT_WEEK ){
- gameserver_cat_table( &body, mod, route, 0, "rows" );
- gameserver_cat_table( &body, mod, route,
- gameserver_get_current_week(), "rows_weekly" );
- }
- else
- gameserver_cat_table( &body, mod, route, week, "rows" );
-
- if( body.error != k_vg_msg_error_OK ){
- gameserver_request_respond( k_request_status_out_of_memory,
- res, NULL, msg );
- return;
- }
-
- gameserver_request_respond( k_request_status_ok, res, &body, msg );
- }
- else if( !strcmp( endpoint, "setlap" ) ){
- if( client->steamid == k_steamid_max ){
- gameserver_request_respond( k_request_status_unauthorized,
- res, NULL, msg );
- return;
- }
-
- const char *mod = vg_msg_getkvstr( &data, "mod" );
- const char *route = vg_msg_getkvstr( &data, "route" );
-
- char weekly_table[ DB_TABLE_UID_MAX ],
- alltime_table[ DB_TABLE_UID_MAX ];
-
- u32 week = gameserver_get_current_week();
-
- if( !db_get_highscore_table_name( mod, route, 0, alltime_table ) ||
- !db_get_highscore_table_name( mod, route, week, weekly_table ) ){
- gameserver_request_respond( k_request_status_out_of_memory,
- res, NULL, msg );
- return;
- }
-
- i32 centiseconds = vg_msg_getkvi32( &data, "time", -1 );
- if( centiseconds < 5*100 ){
- gameserver_request_respond( k_request_status_client_error,
- res, NULL, msg );
- return;
- }
-
- db_writeusertime( alltime_table, client->steamid, centiseconds, 1 );
- db_writeusertime( weekly_table, client->steamid, centiseconds, 1 );
-
- gameserver_request_respond( k_request_status_ok, res, NULL, msg );
- }
- else{
- gameserver_request_respond( k_request_status_invalid_endpoint,
- res, NULL, msg );
- }
-}
-
-static void gameserver_rx_300_400( SteamNetworkingMessage_t *msg ){
- netmsg_blank *tmp = msg->m_pData;
-
- int client_id = gameserver_conid( msg->m_conn );
- if( client_id == -1 ){
- SteamAPI_SteamNetworkingMessage_t_Release( msg );
- return;
- }
-
- if( tmp->inetmsg_id == k_inetmsg_request ){
- if( !packet_minsize( msg, sizeof(netmsg_request)+1 ))
- return;
-
- db_request *call = db_alloc_request(
- sizeof(struct user_request_thread_data) );
- struct user_request_thread_data *inf = (void *)call->data;
- inf->msg = msg;
- call->handler = gameserver_process_user_request;
- db_send_request( call );
- }
- else {
- vg_warn( "Unknown inetmsg_id recieved from client. (%u)\n",
- tmp->inetmsg_id );
- SteamAPI_SteamNetworkingMessage_t_Release( msg );
- }
-}
-
-static void poll_connections(void){
- SteamNetworkingMessage_t *messages[32];
- int len;
-
- while(1){
- len = SteamAPI_ISteamNetworkingSockets_ReceiveMessagesOnPollGroup(
- hSteamNetworkingSockets,
- gameserver.client_group, messages, vg_list_size(messages) );
-
- if( len <= 0 )
- return;
-
- for( int i=0; i<len; i++ ){
- SteamNetworkingMessage_t *msg = messages[i];
-
- if( msg->m_cbSize < sizeof(netmsg_blank) ){
- vg_warn( "Discarding message (too small: %d)\n",
- msg->m_cbSize );
- continue;
- }
-
- netmsg_blank *tmp = msg->m_pData;
-
- if( (tmp->inetmsg_id >= 200) && (tmp->inetmsg_id < 300) ){
- gameserver_rx_200_300( msg );
- SteamAPI_SteamNetworkingMessage_t_Release( msg );
- }
- else if( (tmp->inetmsg_id >= 300) && (tmp->inetmsg_id < 400) ){
- gameserver_rx_300_400( msg );
- }
- else{
- if( tmp->inetmsg_id == k_inetmsg_auth )
- gameserver_rx_auth( msg );
- else if( tmp->inetmsg_id == k_inetmsg_version ){
- gameserver_rx_version( msg );
- }
- else {
- vg_warn( "Unknown inetmsg_id recieved from client. (%u)\n",
- tmp->inetmsg_id );
- }
- SteamAPI_SteamNetworkingMessage_t_Release( msg );
- }
- }
- }
-}
-
-static u64 seconds_to_server_ticks( double s ){
- return s / 0.01;
-}
-
-static void test_runner( db_request *req ){
- vg_warn( "RUNNER\n" );
- char table[DB_TABLE_UID_MAX];
- if( db_get_highscore_table_name( "sr002-local-mp_mtzero",
- "Coastal Run", 0, table ) ){
- if( db_writeusertime( table, 76561198072130043, 232, 1 ) ){
- vg_success( "Written time\n" );
- i32 v = db_readusertime( table, 76561198072130043 );
- vg_success( "Returned time: %u\n", v );
- }
- }
-}
-
-int main( int argc, char *argv[] ){
- signal( SIGINT, inthandler );
- signal( SIGQUIT, inthandler );
- signal( SIGPIPE, SIG_IGN );
-
- char *arg;
- while( vg_argp( argc, argv ) ){
- if( vg_long_opt( "noauth" ) )
- gameserver.auth_mode = eServerModeNoAuthentication;
-
- /* TODO: Options to override, ammend, remove etc */
- }
-
- vg_set_mem_quota( 80*1024*1024 );
- vg_alloc_quota();
-
- db_init();
- db_request *req = db_alloc_request(0);
- if( req ){
- req->handler = test_runner;
- db_send_request(req);
- }
-
- monitor_start_server(); /* UNIX socket monitor */
-
- /* steamworks init
- * --------------------------------------------------------------- */
- steamworks_ensure_txt( "2103940" );
- if( gameserver.auth_mode == eServerModeAuthentication ){
- if( !vg_load_steam_symetric_key( "application_key",
- gameserver.app_symmetric_key )){
- return 0;
- }
- }
- else{
- vg_warn( "Running without user authentication.\n" );
- }
-
- if( !SteamGameServer_Init( 0, NETWORK_PORT, NETWORK_PORT+1,
- gameserver.auth_mode, "1.0.0.0" ) ){
- vg_error( "SteamGameServer_Init failed\n" );
- return 0;
- }
-
- void *hSteamGameServer = SteamAPI_SteamGameServer();
- SteamAPI_ISteamGameServer_LogOnAnonymous( hSteamGameServer );
-
- SteamAPI_ManualDispatch_Init();
- HSteamPipe hsteampipe = SteamGameServer_GetHSteamPipe();
- hSteamNetworkingSockets =
- SteamAPI_SteamGameServerNetworkingSockets_SteamAPI();
-
- steam_register_callback( k_iSteamNetAuthenticationStatus, on_auth_status );
- steam_register_callback( k_iSteamNetConnectionStatusChangedCallBack,
- on_connect_status );
-
- vg_success( "Steamworks API running\n" );
- steamworks_event_loop( hsteampipe );
-
- /*
- * Create a listener
- */
- HSteamListenSocket listener;
- SteamNetworkingIPAddr localAddr;
- SteamAPI_SteamNetworkingIPAddr_Clear( &localAddr );
- localAddr.m_port = NETWORK_PORT;
-
- listener = SteamAPI_ISteamNetworkingSockets_CreateListenSocketIP(
- hSteamNetworkingSockets, &localAddr, 0, NULL );
- gameserver.client_group = SteamAPI_ISteamNetworkingSockets_CreatePollGroup(
- hSteamNetworkingSockets );
-
- u64 server_ticks = 8000,
- last_record_save = 8000,
- last_scoreboard_gen = 0,
- last_monitor_heartbeat = 0;
-
- while( !sig_stop ){
- monitor_event_loop();
- steamworks_event_loop( hsteampipe );
- poll_connections();
-
- usleep(10000);
- server_ticks ++;
-
- if( server_ticks >
- (last_monitor_heartbeat + seconds_to_server_ticks(10.0))){
- last_monitor_heartbeat = server_ticks;
- monitor_heartbeat();
- }
-
- if( db_killed() )
- break;
- }
-
- SteamAPI_ISteamNetworkingSockets_DestroyPollGroup( hSteamNetworkingSockets,
- gameserver.client_group );
- SteamAPI_ISteamNetworkingSockets_CloseListenSocket(
- hSteamNetworkingSockets, listener );
-
- vg_info( "Shutting down\n..." );
- SteamGameServer_Shutdown();
- db_kill();
- db_free();
-
- return 0;
-}