fix crash when closing during load
[carveJwlIkooP6JGAAIwe30JlM.git] / gameserver.c
diff --git a/gameserver.c b/gameserver.c
deleted file mode 100644 (file)
index 11721e7..0000000
+++ /dev/null
@@ -1,1045 +0,0 @@
-/*
- * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved
- */
-
-#define _DEFAULT_SOURCE
-#include <signal.h>
-#include <unistd.h>
-#include <time.h>
-
-volatile sig_atomic_t sig_stop;
-
-#include "gameserver.h" 
-#include "highscores.c"
-#include "servermonitor_server.c"
-#include "vg/vg_opt.h"
-#include "network_common.h"
-#include "gameserver_db.h"
-#include "vg/vg_m.h"
-#include "vg/vg_msg.h"
-
-static u64 const k_steamid_max = 0xffffffffffffffff;
-
-static void inthandler( int signum ) {
-   sig_stop = 1;
-}
-
-/*
- * Send message to single client, with authentication checking
- */
-static void gameserver_send_to_client( i32 client_id,
-                                       const void *pData, u32 cbData,
-                                       int nSendFlags ){
-   struct gameserver_client *client = &gameserver.clients[ client_id ];
-
-   if( !client->steamid )
-      return;
-
-   SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
-         hSteamNetworkingSockets, client->connection,
-         pData, cbData, nSendFlags, NULL );
-}
-
-/*
- * Send message to all clients if they are authenticated
- */
-static void gameserver_send_to_all( int ignore, 
-                                    const void *pData, u32 cbData, 
-                                    int nSendFlags ){
-   for( int i=0; i<vg_list_size(gameserver.clients); i++ ){
-      struct gameserver_client *client = &gameserver.clients[i];
-
-      if( i != ignore )
-         gameserver_send_to_client( i, pData, cbData, nSendFlags );
-   }
-}
-
-static void gameserver_send_version_to_client( int index ){
-   struct gameserver_client *client = &gameserver.clients[index];
-
-   netmsg_version version;
-   version.inetmsg_id = k_inetmsg_version;
-   version.version = NETWORK_SKATERIFT_VERSION;
-   SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
-         hSteamNetworkingSockets, client->connection,
-         &version, sizeof(netmsg_version), 
-         k_nSteamNetworkingSend_Reliable, NULL );
-}
-
-/*
- * handle server update that client #'index' has joined
- */
-static void gameserver_player_join( int index ){
-   struct gameserver_client *joiner = &gameserver.clients[index];
-   
-   netmsg_playerjoin join = { .inetmsg_id = k_inetmsg_playerjoin,
-                              .index = index,
-                              .steamid = joiner->steamid };
-
-   gameserver_send_to_all( index, &join, sizeof(join),
-                           k_nSteamNetworkingSend_Reliable );
-
-   /* 
-    * update the joining user about current connections and our version
-    */
-   gameserver_send_version_to_client( index );
-
-   netmsg_playerusername *username = 
-      alloca( sizeof(netmsg_playerusername) + NETWORK_USERNAME_MAX );
-   username->inetmsg_id = k_inetmsg_playerusername;
-
-   netmsg_playeritem *item = 
-      alloca( sizeof(netmsg_playeritem) + ADDON_UID_MAX );
-   item->inetmsg_id = k_inetmsg_playeritem;
-
-   netmsg_region *region = alloca( sizeof(netmsg_region) + NETWORK_REGION_MAX );
-   region->inetmsg_id = k_inetmsg_region;
-
-   for( int i=0; i<vg_list_size(gameserver.clients); i++ ){
-      struct gameserver_client *client = &gameserver.clients[i];
-
-      if( (i == index) || !client->steamid )
-         continue;
-
-      /* join */
-      netmsg_playerjoin init = { .inetmsg_id = k_inetmsg_playerjoin,
-                                 .index = i,
-                                 .steamid = client->steamid };
-      gameserver_send_to_client( index, &init, sizeof(init),
-                                 k_nSteamNetworkingSend_Reliable );
-
-      /* username */
-      username->index = i;
-      u32 chs = vg_strncpy( client->username, username->name, 
-                            NETWORK_USERNAME_MAX,
-                            k_strncpy_always_add_null );
-      u32 size = sizeof(netmsg_playerusername) + chs + 1;
-      gameserver_send_to_client( index, username, size,
-                                 k_nSteamNetworkingSend_Reliable );
-
-      /* items */
-      for( int j=0; j<k_netmsg_playeritem_max; j++ ){
-         chs = vg_strncpy( client->items[j].uid, item->uid, ADDON_UID_MAX, 
-                           k_strncpy_always_add_null );
-         item->type_index = j;
-         item->client = i;
-         size = sizeof(netmsg_playeritem) + chs + 1;
-         gameserver_send_to_client( index, item, size,
-                                    k_nSteamNetworkingSend_Reliable );
-      }
-
-      /* region */
-      
-      region->client = i;
-      region->flags = client->region_flags;
-      u32 l = vg_strncpy( client->region, region->loc, NETWORK_REGION_MAX, 
-                          k_strncpy_always_add_null );
-      size = sizeof(netmsg_region) + l + 1;
-
-      gameserver_send_to_client( index, region, size,
-                                 k_nSteamNetworkingSend_Reliable );
-   }
-}
-
-/*
- * Handle server update that player has left
- */
-static void gameserver_player_leave( int index ){
-   if( gameserver.auth_mode == eServerModeAuthentication ){
-      if( !gameserver.clients[ index ].steamid )
-         return;
-   }
-
-   netmsg_playerleave leave;
-   leave.inetmsg_id = k_inetmsg_playerleave;
-   leave.index = index;
-
-   vg_info( "Player leave (%d)\n", index );
-   gameserver_send_to_all( index, &leave, sizeof(leave),
-                           k_nSteamNetworkingSend_Reliable );
-}
-
-static void gameserver_update_all_knowledge( int client, int clear );
-
-/*
- * Deletes client at index and disconnects the connection handle if it was 
- * set.
- */
-static void remove_client( int index ){
-   struct gameserver_client *client = &gameserver.clients[index];
-   if( client->connection ){
-      SteamAPI_ISteamNetworkingSockets_SetConnectionUserData(
-            hSteamNetworkingSockets, client->connection, -1 );
-      SteamAPI_ISteamNetworkingSockets_CloseConnection( 
-            hSteamNetworkingSockets, client->connection,
-            k_ESteamNetConnectionEnd_Misc_InternalError,
-            NULL, 1 );
-   }
-   memset( client, 0, sizeof(struct gameserver_client) );
-   gameserver_update_all_knowledge( index, 1 );
-}
-
-/*
- * Handle incoming new connection and init flags on the steam handle. if the 
- * server is full the userdata (client_id) will be set to -1 on the handle.
- */
-static void handle_new_connection( HSteamNetConnection conn ){
-   SteamAPI_ISteamNetworkingSockets_SetConnectionUserData(
-         hSteamNetworkingSockets, conn, -1 );
-
-   int index = -1;
-
-   for( int i=0; i<vg_list_size(gameserver.clients); i++ ){
-      if( !gameserver.clients[i].active ){
-         index = i;
-         break;
-      }
-   }
-
-   if( index == -1 ){
-      vg_error( "Server full\n" );
-      SteamAPI_ISteamNetworkingSockets_CloseConnection( 
-            hSteamNetworkingSockets, conn, 
-            4500,
-            NULL, 1 );
-      return;
-   }
-
-   struct gameserver_client *client = &gameserver.clients[index];
-   EResult accept_status = SteamAPI_ISteamNetworkingSockets_AcceptConnection(
-            hSteamNetworkingSockets, conn );
-
-   if( accept_status == k_EResultOK ){
-      vg_success( "Accepted client (id: %u, index: %d)\n", conn, index );
-
-      client->active = 1;
-      client->connection = conn;
-
-      SteamAPI_ISteamNetworkingSockets_SetConnectionPollGroup(
-            hSteamNetworkingSockets, conn, gameserver.client_group );
-      
-      SteamAPI_ISteamNetworkingSockets_SetConnectionUserData(
-            hSteamNetworkingSockets, conn, index );
-   }
-   else{
-      vg_warn( "Error accepting connection (id: %u)\n", conn );
-      SteamAPI_ISteamNetworkingSockets_CloseConnection( 
-            hSteamNetworkingSockets, conn, 
-            k_ESteamNetConnectionEnd_Misc_InternalError,
-            NULL, 1 );
-   }
-}
-
-static void on_auth_status( CallbackMsg_t *msg ){
-   SteamNetAuthenticationStatus_t *info = (void *)msg->m_pubParam;
-   vg_info( "  Authentication availibility: %s\n", 
-         string_ESteamNetworkingAvailability(info->m_eAvail) );
-   vg_info( "  %s\n", info->m_debugMsg );
-}
-
-/*
- * Get client id of connection handle. Will be -1 if unkown to us either because
- * the server is full or we already disconnected them
- */
-static i32 gameserver_conid( HSteamNetConnection hconn ){
-   i64 id = SteamAPI_ISteamNetworkingSockets_GetConnectionUserData(
-               hSteamNetworkingSockets, hconn );
-
-   if( (id < 0) || (id >= NETWORK_MAX_PLAYERS) )
-      return -1;
-
-   return id;
-}
-
-/*
- * Callback for steam connection state change
- */
-static void on_connect_status( CallbackMsg_t *msg ){
-   SteamNetConnectionStatusChangedCallback_t *info = (void *)msg->m_pubParam;
-   vg_info( "  Connection status changed for %lu\n", info->m_hConn );
-
-   vg_info( "  %s -> %s\n", 
-         string_ESteamNetworkingConnectionState(info->m_eOldState),
-         string_ESteamNetworkingConnectionState(info->m_info.m_eState) );
-
-   if( info->m_info.m_eState==k_ESteamNetworkingConnectionState_Connecting ){
-      handle_new_connection( info->m_hConn );
-   }
-
-   if( (info->m_info.m_eState == 
-            k_ESteamNetworkingConnectionState_ClosedByPeer ) ||
-       (info->m_info.m_eState == 
-        k_ESteamNetworkingConnectionState_ProblemDetectedLocally ) ||
-       (info->m_info.m_eState == 
-        k_ESteamNetworkingConnectionState_Dead) ||
-       (info->m_info.m_eState ==
-        k_ESteamNetworkingConnectionState_None) )
-   {
-      vg_info( "End reason: %d\n", info->m_info.m_eEndReason );
-
-      int client_id = gameserver_conid( info->m_hConn );
-      if( client_id != -1 ){
-         gameserver_player_leave( client_id );
-         remove_client( client_id );
-      }
-      else {
-         SteamAPI_ISteamNetworkingSockets_CloseConnection( 
-               hSteamNetworkingSockets, info->m_hConn, 0, NULL, 0 );
-      }
-   }
-}
-
-static void gameserver_rx_version( SteamNetworkingMessage_t *msg ){
-   netmsg_version *version = msg->m_pData;
-
-   int client_id = gameserver_conid( msg->m_conn );
-   if( client_id == -1 ) {
-      vg_warn( "Recieved version from unkown connection (%u)\n", msg->m_conn );
-      SteamAPI_ISteamNetworkingSockets_CloseConnection( 
-            hSteamNetworkingSockets, msg->m_conn,
-            k_ESteamNetConnectionEnd_Misc_InternalError,
-            NULL, 1 );
-      return;
-   }
-
-   struct gameserver_client *client = &gameserver.clients[ client_id ];
-
-   if( client->version ){
-      vg_warn( "Already have version for this client (%d conn: %u)", 
-               client_id, msg->m_conn );
-      return;
-   }
-
-   client->version = version->version;
-
-   if( client->version != NETWORK_SKATERIFT_VERSION ){
-      gameserver_send_version_to_client( client_id );
-      remove_client( client_id );
-      return;
-   }
-
-   /* this is the sign on point for non-auth servers,
-    * for auth servers it comes at the end of rx_auth 
-    */
-   if( gameserver.auth_mode != eServerModeAuthentication ){
-      client->steamid = k_steamid_max;
-      gameserver_player_join( client_id );
-   }
-}
-
-/* 
- * recieve auth ticket from connection. will only accept it if we've added them
- * to the client list first.
- */
-static void gameserver_rx_auth( SteamNetworkingMessage_t *msg ){
-   if( gameserver.auth_mode != eServerModeAuthentication ){
-      vg_warn( "Running server without authentication. "
-               "Connection %u tried to authenticate.\n", msg->m_conn );
-      return;
-   }
-
-   int client_id = gameserver_conid( msg->m_conn );
-   if( client_id == -1 ) {
-      vg_warn( "Recieved auth ticket from unkown connection (%u)\n", 
-               msg->m_conn );
-      SteamAPI_ISteamNetworkingSockets_CloseConnection( 
-            hSteamNetworkingSockets, msg->m_conn,
-            k_ESteamNetConnectionEnd_Misc_InternalError, NULL, 1 );
-      return;
-   }
-
-   struct gameserver_client *client = &gameserver.clients[ client_id ];
-   if( client->steamid ){
-      vg_warn( "Already authorized this user but another app ticket was sent"
-               " again (%d conn: %u)\n", client_id, msg->m_conn );
-      return;
-   }
-
-   if( client->version == 0 ){
-      vg_error( "Client has not sent their version yet (%u)\n", msg->m_conn );
-      remove_client( client_id );
-      return;
-   }
-
-   vg_low( "Attempting to verify user\n" );
-
-   if( msg->m_cbSize < sizeof(netmsg_auth) ){
-      vg_error( "Malformed auth ticket, too small (%u)\n", msg->m_conn );
-      remove_client( client_id );
-      return;
-   }
-
-   netmsg_auth *auth = msg->m_pData;
-
-   if( msg->m_cbSize < sizeof(netmsg_auth)+auth->ticket_length ||
-       auth->ticket_length > 1024 ){
-      vg_error( "Malformed auth ticket, ticket_length incorrect (%u)\n",
-                  auth->ticket_length );
-      remove_client( client_id );
-      return;
-   }
-
-   u8 decrypted[1024];
-   u32 ticket_len = 1024;
-
-   int success = SteamEncryptedAppTicket_BDecryptTicket(
-         auth->ticket, auth->ticket_length, decrypted,
-         &ticket_len, gameserver.app_symmetric_key,
-         k_nSteamEncryptedAppTicketSymmetricKeyLen );
-
-   if( !success ){
-      vg_error( "Failed to decrypt users ticket (client %u)\n", msg->m_conn );
-      vg_error( "  ticket length: %u\n", auth->ticket_length );
-      remove_client( client_id );
-      return;
-   }
-
-   if( SteamEncryptedAppTicket_GetTicketIssueTime( decrypted, ticket_len )){
-      RTime32 ctime = time(NULL),
-              tickettime = SteamEncryptedAppTicket_GetTicketIssueTime(
-                    decrypted, ticket_len ),
-              expiretime = tickettime + 24*3*60*60;
-      
-      if( ctime > expiretime ){
-         vg_error( "Ticket expired (client %u)\n", msg->m_conn );
-         remove_client( client_id );
-         return;
-      }
-   }
-
-   CSteamID steamid;
-   SteamEncryptedAppTicket_GetTicketSteamID( decrypted, ticket_len, &steamid );
-   vg_success( "User is authenticated! steamid %lu (%u)\n", 
-         steamid.m_unAll64Bits, msg->m_conn );
-
-   client->steamid = steamid.m_unAll64Bits;
-   gameserver_player_join( client_id );
-}
-
-/*
- * Player updates sent to us
- * -----------------------------------------------------------------------------
- */
-
-static int packet_minsize( SteamNetworkingMessage_t *msg, u32 size ){
-   if( msg->m_cbSize < size ) {
-      vg_error( "Invalid packet size (must be at least %u)\n", size );
-      return 0;
-   }
-   else{
-      return 1;
-   }
-}
-
-struct db_set_username_thread_data {
-   u64 steamid;
-   char username[ NETWORK_USERNAME_MAX ];
-};
-
-static void gameserver_update_db_username( db_request *db_req ){
-   struct db_set_username_thread_data *inf = (void *)db_req->data;
-
-   if( inf->steamid == k_steamid_max )
-      return;
-
-   int admin = 0;
-   if( inf->steamid == 76561198072130043 )
-      admin = 2;
-
-   db_updateuser( inf->steamid, inf->username, admin );
-}
-
-static int gameserver_item_eq( struct gameserver_item *ia, 
-                               struct gameserver_item *ib ){
-   if( ia->hash == ib->hash )
-      if( !strcmp(ia->uid,ib->uid) )
-         return 1;
-
-   return 0;
-}
-
-/*
- * Match addons between two player IDs. if clear is set, then the flags between
- * those two IDs will all be set to 0.
- */
-static void gameserver_update_knowledge_table( int client0, int client1, 
-                                               int clear ){
-   u32 idx = network_pair_index( client0, client1 );
-
-   struct gameserver_client *c0 = &gameserver.clients[client0],
-                            *c1 = &gameserver.clients[client1];
-
-   u8 flags = 0x00;
-
-   if( !clear ){
-      if( gameserver_item_eq(&c0->items[k_netmsg_playeritem_world0],
-                             &c1->items[k_netmsg_playeritem_world0]))
-         flags |= CLIENT_KNOWLEDGE_SAME_WORLD0;
-
-      if( gameserver_item_eq(&c0->items[k_netmsg_playeritem_world1],
-                             &c1->items[k_netmsg_playeritem_world1]))
-         flags |= CLIENT_KNOWLEDGE_SAME_WORLD1;
-   }
-
-   gameserver.client_knowledge_mask[idx] = flags;
-}
-
-/*
- * If a change has been made on this client, then it will adjust the entire
- * table of other players. if clear is set, all references to client will be set
- * to 0.
- */
-static void gameserver_update_all_knowledge( int client, int clear ){
-   for( int i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
-      if( i == client )
-         continue;
-
-      struct gameserver_client *ci = &gameserver.clients[i];
-
-      if( ci->steamid )
-         gameserver_update_knowledge_table( client, i, clear );
-   }
-}
-
-static void gameserver_propogate_player_frame( int client_id, 
-                                               netmsg_playerframe *frame, 
-                                               u32 size ){
-   u32 basic_size = sizeof(netmsg_playerframe) + ((24*3)/8);
-   netmsg_playerframe *full = alloca(size),
-                      *basic= alloca(basic_size);
-
-   memcpy( full, frame, size );
-   memcpy( basic, frame, basic_size );
-
-   full->client = client_id;
-   basic->client = client_id;
-   basic->subsystem = 4; /* (.._basic_info: 24f*3 animator ) */
-   basic->sound_effects = 0;
-
-   struct gameserver_client *c0 = &gameserver.clients[client_id];
-   c0->instance = frame->instance_id;
-
-   for( int i=0; i<vg_list_size(gameserver.clients); i++ ){
-      if( i == client_id )
-         continue;
-
-      struct gameserver_client *ci = &gameserver.clients[i];
-
-      int send_full = 0;
-
-      if( c0->instance == ci->instance ){
-         u32 k_index = network_pair_index( client_id, i );
-         u8 k_mask = gameserver.client_knowledge_mask[ k_index ];
-         
-         if( (k_mask & (CLIENT_KNOWLEDGE_SAME_WORLD0<<c0->instance)) )
-            send_full = 1;
-      }
-
-      if( send_full ){
-         gameserver_send_to_client( i, full, size, 
-                                    k_nSteamNetworkingSend_Unreliable );
-      }
-      else {
-         gameserver_send_to_client( i, basic, basic_size, 
-                                    k_nSteamNetworkingSend_Unreliable );
-      }
-   }
-}
-
-static void gameserver_rx_200_300( SteamNetworkingMessage_t *msg ){
-   netmsg_blank *tmp = msg->m_pData;
-
-   int client_id = gameserver_conid( msg->m_conn );
-   if( client_id == -1 ) return;
-
-   struct gameserver_client *client = &gameserver.clients[ client_id ];
-
-   if( tmp->inetmsg_id == k_inetmsg_playerusername ){
-      if( !packet_minsize( msg, sizeof(netmsg_playerusername)+1 ))
-         return;
-      
-      netmsg_playerusername *src = msg->m_pData;
-
-      u32 name_len = network_msgstring( src->name, msg->m_cbSize, 
-                                        sizeof(netmsg_playerusername),
-                                        client->username, 
-                                        NETWORK_USERNAME_MAX );
-
-      /* update other users about this change */
-      netmsg_playerusername *prop = alloca(sizeof(netmsg_playerusername)+
-                                             NETWORK_USERNAME_MAX );
-                                           
-      prop->inetmsg_id = k_inetmsg_playerusername;
-      prop->index = client_id;
-      u32 chs = vg_strncpy( client->username, prop->name, NETWORK_USERNAME_MAX,
-                            k_strncpy_always_add_null );
-
-      vg_info( "client #%d changed name to: %s\n", client_id, prop->name );
-
-      u32 propsize = sizeof(netmsg_playerusername) + chs + 1;
-      gameserver_send_to_all( client_id, prop, propsize,
-                              k_nSteamNetworkingSend_Reliable );
-
-      /* update database about this */
-      db_request *call = db_alloc_request( 
-                           sizeof(struct db_set_username_thread_data) );
-      struct db_set_username_thread_data *inf = (void *)call->data;
-      inf->steamid = client->steamid;
-      vg_strncpy( client->username, inf->username, 
-                  sizeof(inf->username), k_strncpy_always_add_null );
-      call->handler = gameserver_update_db_username;
-      db_send_request( call );
-   }
-   else if( tmp->inetmsg_id == k_inetmsg_playerframe ){
-      gameserver_propogate_player_frame( client_id, 
-                                         msg->m_pData, msg->m_cbSize );
-   }
-   else if( tmp->inetmsg_id == k_inetmsg_playeritem ){
-      netmsg_playeritem *item = msg->m_pData;
-
-      /* record */
-
-      if( item->type_index >= k_netmsg_playeritem_max ){
-         vg_warn( "Client #%d invalid equip type %u\n", 
-                  client_id, (u32)item->type_index );
-         return;
-      }
-      
-      char *dest = client->items[ item->type_index ].uid;
-
-      network_msgstring( item->uid, msg->m_cbSize, sizeof(netmsg_playeritem),
-                         dest, ADDON_UID_MAX );
-
-      vg_info( "Client #%d equiped: [%s] %s\n", 
-               client_id, 
-               (const char *[]){[k_netmsg_playeritem_board]="board",
-                                [k_netmsg_playeritem_player]="player",
-                                [k_netmsg_playeritem_world0]="world0",
-                                [k_netmsg_playeritem_world1]="world1"
-               }[item->type_index], item->uid );
-
-      gameserver_update_all_knowledge( client_id, 0 );
-                           
-      /* propogate */
-      netmsg_playeritem *prop = alloca(msg->m_cbSize);
-      memcpy( prop, msg->m_pData, msg->m_cbSize );
-      prop->client = client_id;
-      gameserver_send_to_all( client_id, prop, msg->m_cbSize, 
-                              k_nSteamNetworkingSend_Reliable );
-   }
-   else if( tmp->inetmsg_id == k_inetmsg_chat ){
-      netmsg_chat *chat = msg->m_pData,
-                  *prop = alloca( sizeof(netmsg_chat) + NETWORK_MAX_CHAT );
-      prop->inetmsg_id = k_inetmsg_chat;
-      prop->client = client_id;
-
-      u32 l = network_msgstring( chat->msg, msg->m_cbSize, sizeof(netmsg_chat),
-                                 prop->msg, NETWORK_MAX_CHAT );
-      vg_info( "[%d]: %s\n", client_id, prop->msg );
-
-      gameserver_send_to_all( client_id, prop, sizeof(netmsg_chat)+l+1, 
-                              k_nSteamNetworkingSend_Reliable );
-   }
-   else if( tmp->inetmsg_id == k_inetmsg_region ){
-      netmsg_region *region = msg->m_pData,
-                    *prop = alloca( sizeof(netmsg_region) + NETWORK_REGION_MAX );
-
-      prop->inetmsg_id = k_inetmsg_region;
-      prop->client = client_id;
-      prop->flags = region->flags;
-
-      u32 l = network_msgstring( 
-            region->loc, msg->m_cbSize, sizeof(netmsg_region),
-            client->region, NETWORK_REGION_MAX );
-      client->region_flags = region->flags;
-
-      l = vg_strncpy( client->region, prop->loc, NETWORK_REGION_MAX, 
-                      k_strncpy_always_add_null );
-
-      gameserver_send_to_all( client_id, prop, sizeof(netmsg_region)+l+1, 
-                              k_nSteamNetworkingSend_Reliable );
-      vg_info( "client %d moved to region: %s\n", client_id, client->region );
-   }
-   else {
-      vg_warn( "Unknown inetmsg_id recieved from client. (%u)\n",
-               tmp->inetmsg_id );
-   }
-}
-
-static void gameserver_request_respond( enum request_status status,
-                                        netmsg_request *res, vg_msg *body,
-                                        SteamNetworkingMessage_t *msg ){
-   int client_id = gameserver_conid( msg->m_conn );
-   u32 len = 0;
-   if( body ){
-      len = body->cur.co;
-      vg_low( "[%d#%d] Response: %d\n", client_id, (i32)res->id, status );
-      vg_msg_print( body, len );
-   }
-
-   res->status = status;
-
-   SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
-         hSteamNetworkingSockets, msg->m_conn,
-         res, sizeof(netmsg_request) + len,
-         k_nSteamNetworkingSend_Reliable, NULL );
-   SteamAPI_SteamNetworkingMessage_t_Release( msg );
-}
-
-struct user_request_thread_data {
-   SteamNetworkingMessage_t *msg;
-};
-
-static u32 gameserver_get_current_week(void){
-   return time(NULL) / (7*24*60*60);
-}
-
-static enum request_status gameserver_cat_table( 
-      vg_msg *msg, 
-      const char *mod, const char *route, u32 week, const char *alias )
-{
-   char table_name[ DB_TABLE_UID_MAX ];
-   if( !db_get_highscore_table_name( mod, route, week, table_name ) )
-      return k_request_status_out_of_memory;
-
-   char buf[512];
-   vg_str q;
-   vg_strnull( &q, buf, 512 );
-   vg_strcat( &q, "SELECT * FROM \"" );
-   vg_strcat( &q, table_name );
-   vg_strcat( &q, "\" ORDER BY time DESC LIMIT 10;" );
-   if( !vg_strgood(&q) )
-      return k_request_status_out_of_memory;
-
-   sqlite3_stmt *stmt = db_stmt( q.buffer );
-   if( !stmt )
-      return k_request_status_database_error;
-
-   vg_msg_frame( msg, alias );
-   for( u32 i=0; i<10; i ++ ){
-      int fc = sqlite3_step( stmt );
-
-      if( fc == SQLITE_ROW ){
-         i32 time = sqlite3_column_int( stmt, 1 );
-         i64 steamid_i64 = sqlite3_column_int64( stmt, 0 );
-         u64 steamid = *((u64 *)&steamid_i64);
-
-         if( steamid == k_steamid_max )
-            continue;
-
-         vg_msg_frame( msg, "" );
-         vg_msg_wkvu32( msg, "time", time );
-         vg_msg_wkvu64( msg, "steamid", steamid );
-
-         char username[32];
-         if( db_getuserinfo( steamid, username, sizeof(username), NULL ) )
-            vg_msg_wkvstr( msg, "username", username );
-         vg_msg_end_frame( msg );
-      }
-      else if( fc == SQLITE_DONE ){
-         break;
-      }
-      else {
-         log_sqlite3( fc );
-         break;
-      }
-   }
-
-   sqlite3_finalize( stmt );
-   vg_msg_end_frame( msg );
-   return k_request_status_ok;
-}
-
-static void gameserver_process_user_request( db_request *db_req ){
-   struct user_request_thread_data *inf = (void *)db_req->data;
-   SteamNetworkingMessage_t *msg = inf->msg;
-
-   int client_id = gameserver_conid( msg->m_conn );
-   if( client_id == -1 ){
-      SteamAPI_SteamNetworkingMessage_t_Release( msg );
-      return;
-   }
-
-   struct gameserver_client *client = &gameserver.clients[ client_id ];
-
-   netmsg_request *req = (netmsg_request *)msg->m_pData;
-   vg_msg data;
-   vg_msg_init( &data, req->q, msg->m_cbSize - sizeof(netmsg_request) );
-
-   /* create response packet */
-   netmsg_request *res = alloca( sizeof(netmsg_request) + NETWORK_REQUEST_MAX );
-   res->inetmsg_id = k_inetmsg_response;
-   res->id = req->id;
-   vg_msg body;
-   vg_msg_init( &body, res->q, NETWORK_REQUEST_MAX );
-
-   const char *endpoint = vg_msg_getkvstr( &data, "endpoint" );
-
-   if( !endpoint ){
-      gameserver_request_respond( k_request_status_invalid_endpoint,
-                                  res, NULL, msg );
-      return;
-   }
-
-   if( !strcmp( endpoint, "scoreboard" ) ){
-      const char *mod = vg_msg_getkvstr( &data, "mod" );
-      const char *route = vg_msg_getkvstr( &data, "route" );
-      u32 week = vg_msg_getkvu32( &data, "week", 0 );
-      
-      if( week == NETWORK_LEADERBOARD_CURRENT_WEEK ){
-         gameserver_cat_table( &body, mod, route, 
-                               gameserver_get_current_week(), "rows_weekly" );
-      }
-      else if( week == NETWORK_LEADERBOARD_ALLTIME_AND_CURRENT_WEEK ){
-         gameserver_cat_table( &body, mod, route, 0, "rows" );
-         gameserver_cat_table( &body, mod, route, 
-                               gameserver_get_current_week(), "rows_weekly" );
-      }
-      else 
-         gameserver_cat_table( &body, mod, route, week, "rows" );
-
-      if( body.error != k_vg_msg_error_OK ){
-         gameserver_request_respond( k_request_status_out_of_memory,
-                                     res, NULL, msg );
-         return;
-      }
-
-      gameserver_request_respond( k_request_status_ok, res, &body, msg );
-   }
-   else if( !strcmp( endpoint, "setlap" ) ){
-      if( client->steamid == k_steamid_max ){
-         gameserver_request_respond( k_request_status_unauthorized,
-                                     res, NULL, msg );
-         return;
-      }
-
-      const char *mod = vg_msg_getkvstr( &data, "mod" );
-      const char *route = vg_msg_getkvstr( &data, "route" );
-      
-      char weekly_table[ DB_TABLE_UID_MAX ],
-           alltime_table[ DB_TABLE_UID_MAX ];
-
-      u32 week = gameserver_get_current_week();
-
-      if( !db_get_highscore_table_name( mod, route, 0, alltime_table ) ||
-          !db_get_highscore_table_name( mod, route, week, weekly_table ) ){
-         gameserver_request_respond( k_request_status_out_of_memory,
-                                     res, NULL, msg );
-         return;
-      }
-
-      i32 centiseconds = vg_msg_getkvi32( &data, "time", -1 );
-      if( centiseconds < 5*100 ){
-         gameserver_request_respond( k_request_status_client_error,
-                                     res, NULL, msg );
-         return;
-      }
-
-      db_writeusertime( alltime_table, client->steamid, centiseconds, 1 );
-      db_writeusertime( weekly_table, client->steamid, centiseconds, 1 );
-
-      gameserver_request_respond( k_request_status_ok, res, NULL, msg );
-   }
-   else{
-      gameserver_request_respond( k_request_status_invalid_endpoint,
-                                  res, NULL, msg );
-   }
-}
-
-static void gameserver_rx_300_400( SteamNetworkingMessage_t *msg ){
-   netmsg_blank *tmp = msg->m_pData;
-
-   int client_id = gameserver_conid( msg->m_conn );
-   if( client_id == -1 ){
-      SteamAPI_SteamNetworkingMessage_t_Release( msg );
-      return;
-   }
-
-   if( tmp->inetmsg_id == k_inetmsg_request ){
-      if( !packet_minsize( msg, sizeof(netmsg_request)+1 ))
-         return;
-
-      db_request *call = db_alloc_request( 
-                           sizeof(struct user_request_thread_data) );
-      struct user_request_thread_data *inf = (void *)call->data;
-      inf->msg = msg;
-      call->handler = gameserver_process_user_request;
-      db_send_request( call );
-   }
-   else {
-      vg_warn( "Unknown inetmsg_id recieved from client. (%u)\n",
-               tmp->inetmsg_id );
-      SteamAPI_SteamNetworkingMessage_t_Release( msg );
-   }
-}
-
-static void poll_connections(void){
-   SteamNetworkingMessage_t *messages[32];
-   int len;
-
-   while(1){
-      len = SteamAPI_ISteamNetworkingSockets_ReceiveMessagesOnPollGroup(
-            hSteamNetworkingSockets,
-            gameserver.client_group, messages, vg_list_size(messages) );
-
-      if( len <= 0 )
-         return;
-
-      for( int i=0; i<len; i++ ){
-         SteamNetworkingMessage_t *msg = messages[i];
-
-         if( msg->m_cbSize < sizeof(netmsg_blank) ){
-            vg_warn( "Discarding message (too small: %d)\n", 
-                  msg->m_cbSize );
-            continue;
-         }
-
-         netmsg_blank *tmp = msg->m_pData;
-
-         if( (tmp->inetmsg_id >= 200) && (tmp->inetmsg_id < 300) ){
-            gameserver_rx_200_300( msg );
-            SteamAPI_SteamNetworkingMessage_t_Release( msg );
-         }
-         else if( (tmp->inetmsg_id >= 300) && (tmp->inetmsg_id < 400) ){
-            gameserver_rx_300_400( msg );
-         }
-         else{
-            if( tmp->inetmsg_id == k_inetmsg_auth )
-               gameserver_rx_auth( msg );
-            else if( tmp->inetmsg_id == k_inetmsg_version ){
-               gameserver_rx_version( msg );
-            }
-            else {
-               vg_warn( "Unknown inetmsg_id recieved from client. (%u)\n",
-                        tmp->inetmsg_id );
-            }
-            SteamAPI_SteamNetworkingMessage_t_Release( msg );
-         }
-      }
-   }
-}
-
-static u64 seconds_to_server_ticks( double s ){
-   return s / 0.01;
-}
-
-static void test_runner( db_request *req ){
-   vg_warn( "RUNNER\n" );
-   char table[DB_TABLE_UID_MAX];
-   if( db_get_highscore_table_name( "sr002-local-mp_mtzero", 
-                                    "Coastal Run", 0, table ) ){
-      if( db_writeusertime( table, 76561198072130043, 232, 1 ) ){
-         vg_success( "Written time\n" );
-         i32 v = db_readusertime( table, 76561198072130043 );
-         vg_success( "Returned time: %u\n", v );
-      }
-   }
-}
-
-int main( int argc, char *argv[] ){
-   signal( SIGINT, inthandler );
-   signal( SIGQUIT, inthandler );
-   signal( SIGPIPE, SIG_IGN );
-
-   char *arg;
-   while( vg_argp( argc, argv ) ){
-      if( vg_long_opt( "noauth" ) )
-         gameserver.auth_mode = eServerModeNoAuthentication;
-
-      /* TODO: Options to override, ammend, remove etc */
-   }
-   
-   vg_set_mem_quota( 80*1024*1024 );
-   vg_alloc_quota();
-
-   db_init();
-   db_request *req = db_alloc_request(0);
-   if( req ){
-      req->handler = test_runner;
-      db_send_request(req);
-   }
-
-   monitor_start_server(); /* UNIX socket monitor */
-
-   /* steamworks init 
-    * --------------------------------------------------------------- */
-   steamworks_ensure_txt( "2103940" );
-   if( gameserver.auth_mode == eServerModeAuthentication ){
-      if( !vg_load_steam_symetric_key( "application_key", 
-                                       gameserver.app_symmetric_key )){
-         return 0;
-      }
-   }
-   else{
-      vg_warn( "Running without user authentication.\n" );
-   }
-
-   if( !SteamGameServer_Init( 0, NETWORK_PORT, NETWORK_PORT+1, 
-                              gameserver.auth_mode, "1.0.0.0" ) ){
-      vg_error( "SteamGameServer_Init failed\n" );
-      return 0;
-   }
-
-   void *hSteamGameServer = SteamAPI_SteamGameServer();
-   SteamAPI_ISteamGameServer_LogOnAnonymous( hSteamGameServer );
-
-   SteamAPI_ManualDispatch_Init();
-   HSteamPipe hsteampipe = SteamGameServer_GetHSteamPipe();
-   hSteamNetworkingSockets = 
-      SteamAPI_SteamGameServerNetworkingSockets_SteamAPI();
-
-   steam_register_callback( k_iSteamNetAuthenticationStatus, on_auth_status );
-   steam_register_callback( k_iSteamNetConnectionStatusChangedCallBack,
-                             on_connect_status );
-
-   vg_success( "Steamworks API running\n" );
-   steamworks_event_loop( hsteampipe );
-
-   /*
-    * Create a listener
-    */
-   HSteamListenSocket listener;
-   SteamNetworkingIPAddr localAddr;
-   SteamAPI_SteamNetworkingIPAddr_Clear( &localAddr );
-   localAddr.m_port = NETWORK_PORT;
-
-   listener = SteamAPI_ISteamNetworkingSockets_CreateListenSocketIP(
-                  hSteamNetworkingSockets, &localAddr, 0, NULL );
-   gameserver.client_group = SteamAPI_ISteamNetworkingSockets_CreatePollGroup(
-         hSteamNetworkingSockets );
-
-   u64 server_ticks = 8000,
-       last_record_save = 8000,
-       last_scoreboard_gen = 0,
-       last_monitor_heartbeat = 0;
-
-   while( !sig_stop ){
-      monitor_event_loop();
-      steamworks_event_loop( hsteampipe );
-      poll_connections();
-
-      usleep(10000);
-      server_ticks ++;
-
-      if( server_ticks > 
-            (last_monitor_heartbeat + seconds_to_server_ticks(10.0))){
-         last_monitor_heartbeat = server_ticks;
-         monitor_heartbeat();
-      }
-
-      if( db_killed() )
-         break;
-   }
-   
-   SteamAPI_ISteamNetworkingSockets_DestroyPollGroup( hSteamNetworkingSockets,
-         gameserver.client_group );
-   SteamAPI_ISteamNetworkingSockets_CloseListenSocket( 
-         hSteamNetworkingSockets, listener );
-   
-   vg_info( "Shutting down\n..." );
-   SteamGameServer_Shutdown();
-   db_kill();
-   db_free();
-
-   return 0;
-}