1 // Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
4 // ==================================================================================================================
6 #define VG_PIf 3.14159265358979323846264338327950288f
7 #define VG_TAUf 6.28318530717958647692528676655900576f
9 // Simple min/max replacements
10 static inline float vg_minf( float a
, float b
)
15 static inline float vg_maxf( float a
, float b
)
20 static inline int vg_min( int a
, int b
)
25 static inline int vg_max( int a
, int b
)
30 // Convert degrees to radians
31 static inline float vg_rad( float deg
)
33 return deg
* VG_PIf
/ 180.0f
;
37 // ==================================================================================================================
39 static inline void v2_copy( v2f a
, v2f b
)
41 b
[0] = a
[0]; b
[1] = a
[1];
44 static inline void v2_minv( v2f a
, v2f b
, v2f dest
)
46 dest
[0] = vg_minf(a
[0], b
[0]);
47 dest
[1] = vg_minf(a
[1], b
[1]);
50 static inline void v2_maxv( v2f a
, v2f b
, v2f dest
)
52 dest
[0] = vg_maxf(a
[0], b
[0]);
53 dest
[1] = vg_maxf(a
[1], b
[1]);
56 static inline void v2_sub( v2f a
, v2f b
, v2f d
)
58 d
[0] = a
[0]-b
[0]; d
[1] = a
[1]-b
[1];
61 static inline float v2_cross( v2f a
, v2f b
)
63 return a
[0] * b
[1] - a
[1] * b
[0];
66 static inline void v2_add( v2f a
, v2f b
, v2f d
)
68 d
[0] = a
[0]+b
[0]; d
[1] = a
[1]+b
[1];
71 static inline void v2_muls( v2f a
, float s
, v2f d
)
73 d
[0] = a
[0]*s
; d
[1] = a
[1]*s
;
76 static inline void v2_mul( v2f a
, v2f b
, v2f d
)
78 d
[0] = a
[0]*b
[0]; d
[1] = a
[1]*b
[1];
81 static inline void v2_div( v2f a
, v2f b
, v2f d
)
83 d
[0] = a
[0]/b
[0]; d
[1] = a
[1]/b
[1];
87 // ==================================================================================================================
89 static inline void v3_zero( v3f a
)
91 a
[0] = 0.f
; a
[1] = 0.f
; a
[2] = 0.f
;
94 static inline void v3_copy( v3f a
, v3f b
)
96 b
[0] = a
[0]; b
[1] = a
[1]; b
[2] = a
[2];
99 static inline void v3_add( v3f a
, v3f b
, v3f d
)
101 d
[0] = a
[0]+b
[0]; d
[1] = a
[1]+b
[1]; d
[2] = a
[2]+b
[2];
104 static inline void v3_sub( v3f a
, v3f b
, v3f d
)
106 d
[0] = a
[0]-b
[0]; d
[1] = a
[1]-b
[1]; d
[2] = a
[2]-b
[2];
109 static inline void v3_mul( v3f a
, v3f b
, v3f d
)
111 d
[0] = a
[0]*b
[0]; d
[1] = a
[1]*b
[1]; d
[2] = a
[2]*b
[2];
114 static inline void v3_div( v3f a
, v3f b
, v3f d
)
116 d
[0] = a
[0]/b
[0]; d
[1] = a
[1]/b
[1]; d
[2] = a
[2]/b
[2];
119 static inline void v3_muls( v3f a
, float s
, v3f d
)
121 d
[0] = a
[0]*s
; d
[1] = a
[1]*s
; d
[2] = a
[2]*s
;
124 static inline void v3_divs( v3f a
, float s
, v3f d
)
126 d
[0] = a
[0]/s
; d
[1] = a
[1]/s
; d
[2] = a
[2]/s
;
129 static inline void v3_muladds( v3f a
, v3f b
, float s
, v3f d
)
131 d
[0] = a
[0]+b
[0]*s
; d
[1] = a
[1]+b
[1]*s
; d
[2] = a
[2]+b
[2]*s
;
134 static inline float v3_dot( v3f a
, v3f b
)
136 return a
[0] * b
[0] + a
[1] * b
[1] + a
[2] * b
[2];
139 static inline void v3_cross( v3f a
, v3f b
, v3f d
)
141 d
[0] = a
[1] * b
[2] - a
[2] * b
[1];
142 d
[1] = a
[2] * b
[0] - a
[0] * b
[2];
143 d
[2] = a
[0] * b
[1] - a
[1] * b
[0];
146 static inline float v3_length2( v3f a
)
148 return v3_dot( a
, a
);
151 static inline float v3_length( v3f a
)
153 return sqrtf( v3_length2( a
) );
156 static inline float v3_dist2( v3f a
, v3f b
)
159 v3_sub( a
, b
, delta
);
160 return v3_length2( delta
);
163 static inline float v3_dist( v3f a
, v3f b
)
165 return sqrtf( v3_dist2( a
, b
) );
168 static inline void v3_normalize( v3f a
)
170 v3_muls( a
, 1.f
/ v3_length( a
), a
);
173 static inline float csr_lerpf( float a
, float b
, float t
)
178 static inline void v3_lerp( v3f a
, v3f b
, float t
, v3f d
)
180 d
[0] = a
[0] + t
*(b
[0]-a
[0]);
181 d
[1] = a
[1] + t
*(b
[1]-a
[1]);
182 d
[2] = a
[2] + t
*(b
[2]-a
[2]);
185 static inline void v3_minv( v3f a
, v3f b
, v3f dest
)
187 dest
[0] = vg_minf(a
[0], b
[0]);
188 dest
[1] = vg_minf(a
[1], b
[1]);
189 dest
[2] = vg_minf(a
[2], b
[2]);
192 static inline void v3_maxv( v3f a
, v3f b
, v3f dest
)
194 dest
[0] = vg_maxf(a
[0], b
[0]);
195 dest
[1] = vg_maxf(a
[1], b
[1]);
196 dest
[2] = vg_maxf(a
[2], b
[2]);
199 static inline float v3_minf( v3f a
)
201 return vg_minf( vg_minf( a
[0], a
[1] ), a
[2] );
204 static inline float v3_maxf( v3f a
)
206 return vg_maxf( vg_maxf( a
[0], a
[1] ), a
[2] );
209 static inline void v3_fill( v3f a
, float v
)
217 // ==================================================================================================================
219 static inline void v4_copy( v4f a
, v4f b
)
221 b
[0] = a
[0]; b
[1] = a
[1]; b
[2] = a
[2]; b
[3] = a
[3];
224 static inline void v4_zero( v4f a
)
226 a
[0] = 0.f
; a
[1] = 0.f
; a
[2] = 0.f
; a
[3] = 0.f
;
230 // ===========================================================================================================
232 #define M2X2_INDENTIY {{1.0f, 0.0f, }, \
235 #define M2X2_ZERO {{0.0f, 0.0f, }, \
238 static inline void m2x2_copy( m2x2f a
, m2x2f b
)
240 v2_copy( a
[0], b
[0] );
241 v2_copy( a
[1], b
[1] );
244 static inline void m2x2_identity( m2x2f a
)
246 m2x2f id
= M2X2_INDENTIY
;
250 static inline void m2x2_create_rotation( m2x2f a
, float theta
)
264 //======================================================================================================
266 #define M3X3_IDENTITY {{1.0f, 0.0f, 0.0f, },\
267 { 0.0f, 1.0f, 0.0f, },\
268 { 0.0f, 0.0f, 1.0f, }}
270 #define M3X3_ZERO {{0.0f, 0.0f, 0.0f, },\
271 { 0.0f, 0.0f, 0.0f, },\
272 { 0.0f, 0.0f, 0.0f, }}
275 static inline void m3x3_copy( m3x3f a
, m3x3f b
)
277 v3_copy( a
[0], b
[0] );
278 v3_copy( a
[1], b
[1] );
279 v3_copy( a
[2], b
[2] );
282 static inline void m3x3_identity( m3x3f a
)
284 m3x3f id
= M3X3_IDENTITY
;
288 static inline void m3x3_zero( m3x3f a
)
294 static inline void m3x3_inv( m3x3f src
, m3x3f dest
)
296 float a
= src
[0][0], b
= src
[0][1], c
= src
[0][2],
297 d
= src
[1][0], e
= src
[1][1], f
= src
[1][2],
298 g
= src
[2][0], h
= src
[2][1], i
= src
[2][2];
305 dest
[0][0] = (e
*i
-h
*f
)*det
;
306 dest
[0][1] = -(b
*i
-c
*h
)*det
;
307 dest
[0][2] = (b
*f
-c
*e
)*det
;
308 dest
[1][0] = -(d
*i
-f
*g
)*det
;
309 dest
[1][1] = (a
*i
-c
*g
)*det
;
310 dest
[1][2] = -(a
*f
-d
*c
)*det
;
311 dest
[2][0] = (d
*h
-g
*e
)*det
;
312 dest
[2][1] = -(a
*h
-g
*b
)*det
;
313 dest
[2][2] = (a
*e
-d
*b
)*det
;
316 static inline void m3x3_transpose( m3x3f src
, m3x3f dest
)
318 float a
= src
[0][0], b
= src
[0][1], c
= src
[0][2],
319 d
= src
[1][0], e
= src
[1][1], f
= src
[1][2],
320 g
= src
[2][0], h
= src
[2][1], i
= src
[2][2];
333 static inline void m3x3_mul( m3x3f a
, m3x3f b
, m3x3f d
)
335 float a00
= a
[0][0], a01
= a
[0][1], a02
= a
[0][2],
336 a10
= a
[1][0], a11
= a
[1][1], a12
= a
[1][2],
337 a20
= a
[2][0], a21
= a
[2][1], a22
= a
[2][2],
339 b00
= b
[0][0], b01
= b
[0][1], b02
= b
[0][2],
340 b10
= b
[1][0], b11
= b
[1][1], b12
= b
[1][2],
341 b20
= b
[2][0], b21
= b
[2][1], b22
= b
[2][2];
343 d
[0][0] = a00
*b00
+ a10
*b01
+ a20
*b02
;
344 d
[0][1] = a01
*b00
+ a11
*b01
+ a21
*b02
;
345 d
[0][2] = a02
*b00
+ a12
*b01
+ a22
*b02
;
346 d
[1][0] = a00
*b10
+ a10
*b11
+ a20
*b12
;
347 d
[1][1] = a01
*b10
+ a11
*b11
+ a21
*b12
;
348 d
[1][2] = a02
*b10
+ a12
*b11
+ a22
*b12
;
349 d
[2][0] = a00
*b20
+ a10
*b21
+ a20
*b22
;
350 d
[2][1] = a01
*b20
+ a11
*b21
+ a21
*b22
;
351 d
[2][2] = a02
*b20
+ a12
*b21
+ a22
*b22
;
354 static inline void m3x3_mulv( m3x3f m
, v3f v
, v3f d
)
358 res
[0] = m
[0][0]*v
[0] + m
[1][0]*v
[1] + m
[2][0]*v
[2];
359 res
[1] = m
[0][1]*v
[0] + m
[1][1]*v
[1] + m
[2][1]*v
[2];
360 res
[2] = m
[0][2]*v
[0] + m
[1][2]*v
[1] + m
[2][2]*v
[2];
365 static inline void m3x3_projection( m3x3f dst
, float const left
, float const right
, float const bottom
, float const top
)
371 rl
= 1.0f
/ (right
- left
);
372 tb
= 1.0f
/ (top
- bottom
);
374 dst
[0][0] = 2.0f
* rl
;
375 dst
[1][1] = 2.0f
* tb
;
379 static inline void m3x3_translate( m3x3f m
, v3f v
)
381 m
[2][0] = m
[0][0] * v
[0] + m
[1][0] * v
[1] + m
[2][0];
382 m
[2][1] = m
[0][1] * v
[0] + m
[1][1] * v
[1] + m
[2][1];
383 m
[2][2] = m
[0][2] * v
[0] + m
[1][2] * v
[1] + m
[2][2];
386 static inline void m3x3_scale( m3x3f m
, v3f v
)
388 m
[0][0] = m
[0][0] * v
[0];
389 m
[0][1] = m
[0][1] * v
[0];
390 m
[0][2] = m
[0][2] * v
[0];
392 m
[1][0] = m
[1][0] * v
[1];
393 m
[1][1] = m
[1][1] * v
[1];
394 m
[1][2] = m
[1][2] * v
[1];
397 static inline void m3x3_rotate( m3x3f m
, float angle
)
399 float m00
= m
[0][0], m10
= m
[1][0],
400 m01
= m
[0][1], m11
= m
[1][1],
401 m02
= m
[0][2], m12
= m
[1][2];
407 m
[0][0] = m00
* c
+ m10
* s
;
408 m
[0][1] = m01
* c
+ m11
* s
;
409 m
[0][2] = m02
* c
+ m12
* s
;
411 m
[1][0] = m00
* -s
+ m10
* c
;
412 m
[1][1] = m01
* -s
+ m11
* c
;
413 m
[1][2] = m02
* -s
+ m12
* c
;
417 // ==================================================================================================================
419 #define M4X3_IDENTITY {{1.0f, 0.0f, 0.0f, },\
420 { 0.0f, 1.0f, 0.0f, },\
421 { 0.0f, 0.0f, 1.0f, },\
422 { 0.0f, 0.0f, 0.0f }}
424 static inline void m4x3_to_3x3( m4x3f a
, m3x3f b
)
426 v3_copy( a
[0], b
[0] );
427 v3_copy( a
[1], b
[1] );
428 v3_copy( a
[2], b
[2] );
431 static inline void m4x3_copy( m4x3f a
, m4x3f b
)
433 v3_copy( a
[0], b
[0] );
434 v3_copy( a
[1], b
[1] );
435 v3_copy( a
[2], b
[2] );
436 v3_copy( a
[3], b
[3] );
439 static inline void m4x3_identity( m4x3f a
)
441 m4x3f id
= M4X3_IDENTITY
;
445 static inline void m4x3_mul( m4x3f a
, m4x3f b
, m4x3f d
)
448 a00
= a
[0][0], a01
= a
[0][1], a02
= a
[0][2],
449 a10
= a
[1][0], a11
= a
[1][1], a12
= a
[1][2],
450 a20
= a
[2][0], a21
= a
[2][1], a22
= a
[2][2],
451 a30
= a
[3][0], a31
= a
[3][1], a32
= a
[3][2],
452 b00
= b
[0][0], b01
= b
[0][1], b02
= b
[0][2],
453 b10
= b
[1][0], b11
= b
[1][1], b12
= b
[1][2],
454 b20
= b
[2][0], b21
= b
[2][1], b22
= b
[2][2],
455 b30
= b
[3][0], b31
= b
[3][1], b32
= b
[3][2];
457 d
[0][0] = a00
*b00
+ a10
*b01
+ a20
*b02
;
458 d
[0][1] = a01
*b00
+ a11
*b01
+ a21
*b02
;
459 d
[0][2] = a02
*b00
+ a12
*b01
+ a22
*b02
;
460 d
[1][0] = a00
*b10
+ a10
*b11
+ a20
*b12
;
461 d
[1][1] = a01
*b10
+ a11
*b11
+ a21
*b12
;
462 d
[1][2] = a02
*b10
+ a12
*b11
+ a22
*b12
;
463 d
[2][0] = a00
*b20
+ a10
*b21
+ a20
*b22
;
464 d
[2][1] = a01
*b20
+ a11
*b21
+ a21
*b22
;
465 d
[2][2] = a02
*b20
+ a12
*b21
+ a22
*b22
;
466 d
[3][0] = a00
*b30
+ a10
*b31
+ a20
*b32
+ a30
;
467 d
[3][1] = a01
*b30
+ a11
*b31
+ a21
*b32
+ a31
;
468 d
[3][2] = a02
*b30
+ a12
*b31
+ a22
*b32
+ a32
;
471 static inline void m4x3_mulv( m4x3f m
, v3f v
, v3f d
)
475 res
[0] = m
[0][0]*v
[0] + m
[1][0]*v
[1] + m
[2][0]*v
[2] + m
[3][0];
476 res
[1] = m
[0][1]*v
[0] + m
[1][1]*v
[1] + m
[2][1]*v
[2] + m
[3][1];
477 res
[2] = m
[0][2]*v
[0] + m
[1][2]*v
[1] + m
[2][2]*v
[2] + m
[3][2];
483 // ====================================================================================================================
485 static inline void m4x3_translate( m4x3f m
, v3f v
)
487 v3_muladds( m
[3], m
[0], v
[0], m
[3] );
488 v3_muladds( m
[3], m
[1], v
[1], m
[3] );
489 v3_muladds( m
[3], m
[2], v
[2], m
[3] );
492 static inline void m4x3_scale( m4x3f m
, float s
)
494 v3_muls( m
[0], s
, m
[0] );
495 v3_muls( m
[1], s
, m
[1] );
496 v3_muls( m
[2], s
, m
[2] );
499 static inline void m4x3_rotate_x( m4x3f m
, float angle
)
501 m4x3f t
= M4X3_IDENTITY
;
515 static inline void m4x3_rotate_y( m4x3f m
, float angle
)
517 m4x3f t
= M4X3_IDENTITY
;
531 static inline void m4x3_rotate_z( m4x3f m
, float angle
)
533 m4x3f t
= M4X3_IDENTITY
;
547 // Warning: These functions are unoptimized..
548 static inline void m4x3_expand_aabb_point( m4x3f m
, boxf box
, v3f point
)
551 m4x3_mulv( m
, point
, v
);
553 v3_minv( box
[0], v
, box
[0] );
554 v3_maxv( box
[1], v
, box
[1] );
557 static inline void box_concat( boxf a
, boxf b
)
559 v3_minv( a
[0], b
[0], a
[0] );
560 v3_maxv( a
[1], b
[1], a
[1] );
563 static inline void box_copy( boxf a
, boxf b
)
565 v3_copy( a
[0], b
[0] );
566 v3_copy( a
[1], b
[1] );
569 static inline void m4x3_transform_aabb( m4x3f m
, boxf box
)
573 v3_copy( box
[0], a
);
574 v3_copy( box
[1], b
);
575 v3_fill( box
[0], INFINITY
);
576 v3_fill( box
[1], -INFINITY
);
578 m4x3_expand_aabb_point( m
, box
, a
);
579 m4x3_expand_aabb_point( m
, box
, (v3f
){ a
[0], b
[1], a
[2] } );
580 m4x3_expand_aabb_point( m
, box
, (v3f
){ b
[0], a
[1], a
[2] } );
581 m4x3_expand_aabb_point( m
, box
, (v3f
){ b
[0], b
[1], a
[2] } );
582 m4x3_expand_aabb_point( m
, box
, b
);
583 m4x3_expand_aabb_point( m
, box
, (v3f
){ a
[0], b
[1], b
[2] } );
584 m4x3_expand_aabb_point( m
, box
, (v3f
){ b
[0], a
[1], b
[2] } );
585 m4x3_expand_aabb_point( m
, box
, (v3f
){ b
[0], b
[1], b
[2] } );
588 // Planes (double precision)
589 // ==================================================================================================================
591 static inline void tri_to_plane( double a
[3], double b
[3], double c
[3], double p
[4] )
597 edge0
[0] = b
[0] - a
[0];
598 edge0
[1] = b
[1] - a
[1];
599 edge0
[2] = b
[2] - a
[2];
601 edge1
[0] = c
[0] - a
[0];
602 edge1
[1] = c
[1] - a
[1];
603 edge1
[2] = c
[2] - a
[2];
605 p
[0] = edge0
[1] * edge1
[2] - edge0
[2] * edge1
[1];
606 p
[1] = edge0
[2] * edge1
[0] - edge0
[0] * edge1
[2];
607 p
[2] = edge0
[0] * edge1
[1] - edge0
[1] * edge1
[0];
609 l
= sqrt(p
[0] * p
[0] + p
[1] * p
[1] + p
[2] * p
[2]);
610 p
[3] = (p
[0] * a
[0] + p
[1] * a
[1] + p
[2] * a
[2]) / l
;
617 static inline int plane_intersect( double a
[4], double b
[4], double c
[4], double p
[4] )
619 double const epsilon
= 1e-8f
;
624 x
[0] = a
[1] * b
[2] - a
[2] * b
[1];
625 x
[1] = a
[2] * b
[0] - a
[0] * b
[2];
626 x
[2] = a
[0] * b
[1] - a
[1] * b
[0];
628 d
= x
[0] * c
[0] + x
[1] * c
[1] + x
[2] * c
[2];
630 if( d
< epsilon
&& d
> -epsilon
) return 0;
632 p
[0] = (b
[1] * c
[2] - b
[2] * c
[1]) * -a
[3];
633 p
[1] = (b
[2] * c
[0] - b
[0] * c
[2]) * -a
[3];
634 p
[2] = (b
[0] * c
[1] - b
[1] * c
[0]) * -a
[3];
636 p
[0] += (c
[1] * a
[2] - c
[2] * a
[1]) * -b
[3];
637 p
[1] += (c
[2] * a
[0] - c
[0] * a
[2]) * -b
[3];
638 p
[2] += (c
[0] * a
[1] - c
[1] * a
[0]) * -b
[3];
640 p
[0] += (a
[1] * b
[2] - a
[2] * b
[1]) * -c
[3];
641 p
[1] += (a
[2] * b
[0] - a
[0] * b
[2]) * -c
[3];
642 p
[2] += (a
[0] * b
[1] - a
[1] * b
[0]) * -c
[3];
651 static inline double plane_polarity( double p
[4], double a
[3] )
654 (a
[0] * p
[0] + a
[1] * p
[1] + a
[2] * p
[2])
655 -(p
[0]*p
[3] * p
[0] + p
[1]*p
[3] * p
[1] + p
[2]*p
[3] * p
[2])