1 // Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
4 static struct button_binding vg_button_binds
[] =
6 { .name
= "primary", .bind
= GLFW_MOUSE_BUTTON_LEFT
},
7 { .name
= "secondary", .bind
= GLFW_MOUSE_BUTTON_RIGHT
}
10 static struct axis_binding vg_axis_binds
[] =
12 { .name
= "horizontal", .axis
= GLFW_GAMEPAD_AXIS_LEFT_X
},
13 { .name
= "vertical", .axis
= GLFW_GAMEPAD_AXIS_LEFT_Y
}
16 static struct vg_achievement vg_achievements
[] =