2 #include "vg/vg_engine.h"
3 extern struct vg_shader _shader_scene_vertex_blend
;
4 extern GLuint _uniform_scene_vertex_blend_uMdl
;
5 extern GLuint _uniform_scene_vertex_blend_uPv
;
6 extern GLuint _uniform_scene_vertex_blend_uPvmPrev
;
7 extern GLuint _uniform_scene_vertex_blend_uTexGarbage
;
8 extern GLuint _uniform_scene_vertex_blend_uTexGradients
;
9 extern GLuint _uniform_scene_vertex_blend_uCamera
;
10 extern GLuint _uniform_scene_vertex_blend_g_world_depth
;
11 extern GLuint _uniform_scene_vertex_blend_uLightsArray
;
12 extern GLuint _uniform_scene_vertex_blend_uLightsIndex
;
13 static inline void shader_scene_vertex_blend_uMdl(m4x3f m
)
15 glUniformMatrix4x3fv(_uniform_scene_vertex_blend_uMdl
,1,GL_FALSE
,(f32
*)m
);
17 static inline void shader_scene_vertex_blend_uPv(m4x4f m
)
19 glUniformMatrix4fv(_uniform_scene_vertex_blend_uPv
,1,GL_FALSE
,(f32
*)m
);
21 static inline void shader_scene_vertex_blend_uPvmPrev(m4x4f m
)
23 glUniformMatrix4fv(_uniform_scene_vertex_blend_uPvmPrev
,1,GL_FALSE
,(f32
*)m
);
25 static inline void shader_scene_vertex_blend_uTexGarbage(int i
)
27 glUniform1i(_uniform_scene_vertex_blend_uTexGarbage
,i
);
29 static inline void shader_scene_vertex_blend_uTexGradients(int i
)
31 glUniform1i(_uniform_scene_vertex_blend_uTexGradients
,i
);
33 static inline void shader_scene_vertex_blend_uCamera(v3f v
)
35 glUniform3fv(_uniform_scene_vertex_blend_uCamera
,1,v
);
37 static inline void shader_scene_vertex_blend_g_world_depth(int i
)
39 glUniform1i(_uniform_scene_vertex_blend_g_world_depth
,i
);
41 static inline void shader_scene_vertex_blend_use(void);
42 static inline void shader_scene_vertex_blend_use(void)
44 glUseProgram(_shader_scene_vertex_blend
.id
);