2 #include "vg/vg_engine.h"
3 extern struct vg_shader _shader_model_board_view
;
4 extern GLuint _uniform_model_board_view_uMdl
;
5 extern GLuint _uniform_model_board_view_uPv
;
6 extern GLuint _uniform_model_board_view_uPvmPrev
;
7 extern GLuint _uniform_model_board_view_uTexMain
;
8 extern GLuint _uniform_model_board_view_uCamera
;
9 extern GLuint _uniform_model_board_view_g_world_depth
;
10 extern GLuint _uniform_model_board_view_uLightsArray
;
11 extern GLuint _uniform_model_board_view_uLightsIndex
;
12 extern GLuint _uniform_model_board_view_uTexSceneDepth
;
13 extern GLuint _uniform_model_board_view_uInverseRatioDepth
;
14 extern GLuint _uniform_model_board_view_uInverseRatioMain
;
15 extern GLuint _uniform_model_board_view_uDepthMode
;
16 extern GLuint _uniform_model_board_view_uDitherCutoff
;
17 static inline void shader_model_board_view_uMdl(m4x3f m
)
19 glUniformMatrix4x3fv(_uniform_model_board_view_uMdl
,1,GL_FALSE
,(f32
*)m
);
21 static inline void shader_model_board_view_uPv(m4x4f m
)
23 glUniformMatrix4fv(_uniform_model_board_view_uPv
,1,GL_FALSE
,(f32
*)m
);
25 static inline void shader_model_board_view_uPvmPrev(m4x4f m
)
27 glUniformMatrix4fv(_uniform_model_board_view_uPvmPrev
,1,GL_FALSE
,(f32
*)m
);
29 static inline void shader_model_board_view_uTexMain(int i
)
31 glUniform1i(_uniform_model_board_view_uTexMain
,i
);
33 static inline void shader_model_board_view_uCamera(v3f v
)
35 glUniform3fv(_uniform_model_board_view_uCamera
,1,v
);
37 static inline void shader_model_board_view_g_world_depth(int i
)
39 glUniform1i(_uniform_model_board_view_g_world_depth
,i
);
41 static inline void shader_model_board_view_uTexSceneDepth(int i
)
43 glUniform1i(_uniform_model_board_view_uTexSceneDepth
,i
);
45 static inline void shader_model_board_view_uInverseRatioDepth(v3f v
)
47 glUniform3fv(_uniform_model_board_view_uInverseRatioDepth
,1,v
);
49 static inline void shader_model_board_view_uInverseRatioMain(v3f v
)
51 glUniform3fv(_uniform_model_board_view_uInverseRatioMain
,1,v
);
53 static inline void shader_model_board_view_uDepthMode(int b
)
55 glUniform1i(_uniform_model_board_view_uDepthMode
,b
);
57 static inline void shader_model_board_view_uDitherCutoff(f32 f
)
59 glUniform1f(_uniform_model_board_view_uDitherCutoff
,f
);
61 static inline void shader_model_board_view_use(void);
62 static inline void shader_model_board_view_use(void)
64 glUseProgram(_shader_model_board_view
.id
);