2 #include "vg/vg_platform.h"
3 #include "player_render.h"
5 typedef struct effect_blink effect_blink
;
6 typedef struct effect_spark effect_spark
;
19 void effect_blink_apply( effect_blink
*ef
, player_pose
*pose
, f32 dt
);
20 void effect_spark_apply( effect_spark
*ef
, v3f co
, v3f v
, f32 dt
);
22 struct player_effects_data
25 effect_spark spark
, sand
;