small refactor of model loading
[carveJwlIkooP6JGAAIwe30JlM.git] / player_basic_info.h
1 #pragma once
2 #include "player.h"
3 #include "player_api.h"
4
5 struct player_basic_info
6 {
7 struct player_basic_info_animator
8 {
9 v3f root_co;
10 }
11 animator;
12 }
13 extern player_basic_info;
14 extern struct player_subsystem_interface player_subsystem_basic_info;
15
16 void player__basic_info_animator_exchange(bitpack_ctx *ctx, void *data);
17 void player__basic_info_pose( void *_animator, player_pose *pose );
18