10 k_gui_icon_exclaim_2d
,
15 k_gui_icon_rift_run_2d
,
18 k_gui_icon_rift_run_gold
,
19 k_gui_icon_rift_run_silver
,
25 #define GUI_HELPER_TEXT_LENGTH 32
30 char text
[GUI_HELPER_TEXT_LENGTH
];
36 int active_positional_helper
;
57 mdl_context model_icons
;
61 mdl_submesh
*icons
[ k_gui_icon_count
];
63 static gui
= {.cur_icon_colour
= {1.0f
,1.0f
,1.0f
,1.0f
},.colour_changed
=1};
65 static void gui_helper_clear(void){
67 gui
.active_positional_helper
= 0;
70 static struct gui_helper
*gui_new_helper( vg_input_op
*bind
, vg_str
*out_text
){
71 if( gui
.helper_count
>= vg_list_size(gui
.helpers
) ){
72 vg_error( "Too many helpers\n" );
76 struct gui_helper
*helper
= &gui
.helpers
[ gui
.helper_count
++ ];
78 helper
->binding
= bind
;
79 vg_strnull( out_text
, helper
->text
, sizeof(helper
->text
) );
83 static void gui_draw(void){
84 if( gui
.active_positional_helper
&&
85 (v3_dist2(localplayer
.rb
.co
,gui
.trick_co
) > 2.0f
) )
97 m4x4_zero( ortho
.mtx
.p
);
98 ortho
.mtx
.p
[0][0] = 2.0f
* rl
;
99 ortho
.mtx
.p
[1][1] = 2.0f
* tb
;
100 ortho
.mtx
.p
[3][0] = (fr
+ fl
) * -rl
;
101 ortho
.mtx
.p
[3][1] = (ft
+ fb
) * -tb
;
102 ortho
.mtx
.p
[3][3] = 1.0f
;
103 m4x3_identity( ortho
.transform
);
104 vg_camera_update_view( &ortho
);
105 m4x4_mul( ortho
.mtx
.p
, ortho
.mtx
.v
, ortho
.mtx
.pv
); /* HACK */
106 vg_camera_finalize( &ortho
);
110 font3d_bind( &gui
.font
, k_font_shader_default
, 0, NULL
, &ortho
);
111 mesh_bind( &gui
.icons_mesh
);
114 m4x3_identity( mmdl
);
115 shader_model_font_uMdl( mmdl
);
117 glActiveTexture( GL_TEXTURE0
);
118 glBindTexture( GL_TEXTURE_2D
, gui
.icons_texture
);
119 shader_model_font_uTexMain( 0 );
121 for( u32 i
=0; i
<gui
.icon_draw_count
; i
++ ){
122 struct icon_call
*call
= &gui
.icon_draw_buffer
[i
];
124 if( call
->colour_changed
)
125 shader_model_font_uColour( call
->colour
);
127 shader_model_font_uOffset( call
->location
);
129 mdl_submesh
*sm
= gui
.icons
[ call
->icon
];
131 mdl_draw_submesh( sm
);
134 gui
.icon_draw_count
= 0;
138 gui
.factive
= vg_lerpf( gui
.factive
, gui
.helper_count
?1.0f
:0.0f
,
139 vg
.time_frame_delta
*2.0f
);
141 if( gui
.factive
> 0.01f
){
142 /* draw bottom bar */
144 glDisable(GL_DEPTH_TEST
);
145 glBlendFunc( GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
146 glBlendEquation(GL_FUNC_ADD
);
148 shader_blitcolour_use();
149 shader_blitcolour_uColour( (v4f
){ 0.0f
, 0.0f
, 0.0f
, gui
.factive
*0.8f
} );
153 f64 loc_t
= (vg
.time_real
- gui
.location_time
) / 5.0;
154 if( (loc_t
< 1.0) && (gui
.location_time
!= 0.0) ){
155 /* yep this code is a mess, i dont care anymore */
157 glDisable(GL_DEPTH_TEST
);
158 glBlendFunc( GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
159 glBlendEquation(GL_FUNC_ADD
);
161 f32 t
= 1.0f
-vg_minf(1.0f
,vg_minf(loc_t
*20.0f
,2.0f
-loc_t
*2.0f
)),
162 o
= 1.0f
-t
*t
*(2.0f
-t
);
164 shader_blitcolour_use();
165 shader_blitcolour_uColour( (v4f
){ 0.0f
, 0.0f
, 0.0f
, o
*0.5f
} );
169 scale
= dy
*0x1p
-4f
*0.5f
;
171 m3x3_identity( mmdl
);
172 m3x3_scale( mmdl
, (v3f
){scale
,scale
,scale
} );
175 f32 pad
= dy
*0x1p
-4f
*0.125f
;
176 f32 w
= font3d_string_width( 2, gui
.location
);
178 mmdl
[3][0] = fr
*0.5f
- w
*scale
*0.5f
;
179 mmdl
[3][1] = 0.3f
*ft
+pad
*2.0f
;
181 font3d_bind( &gui
.font
, k_font_shader_default
, 0, NULL
, &ortho
);
182 shader_model_font_uColour( (v4f
){1.2f
,1.2f
,1.2f
,o
} );
183 font3d_simple_draw( 2, gui
.location
, &ortho
, mmdl
);
186 font3d_bind( &gui
.font
, k_font_shader_default
, 0, NULL
, &ortho
);
189 scale
= dy
*0x1p
-4f
*0.75f
;
191 m3x3_identity( mmdl
);
192 m3x3_scale( mmdl
, (v3f
){scale
,scale
,scale
} );
195 float pad
= dy
*0x1p
-4f
*0.125f
;
198 for( u32 i
=0; i
<gui
.helper_count
; i
++ ){
199 struct gui_helper
*helper
= &gui
.helpers
[i
];
203 vg_strnull( &str
, buf
, sizeof(buf
) );
204 vg_input_string( &str
, helper
->binding
, 1 );
206 f32 bs
= (f32
)vg
.window_x
/ (f32
)(gui
.helper_count
+1),
207 x
= ((f32
)i
+ 1.0f
) * bs
;
208 mmdl
[3][0] = x
- font3d_string_width( 2, buf
)*0.5f
*scale
;
210 font3d_setcolour( (v4f
){1.0f
,1.0f
,1.0f
, helper
->greyed
? 0.5f
: 1.0f
} );
211 font3d_simple_draw( 2, buf
, &ortho
, mmdl
);
213 const char *make_smaller
= "\x02\xaf\x03 ";
214 font3d_draw( make_smaller
);
215 font3d_draw( helper
->text
);
217 float w
= gui_font3d
.offset
[0]+1.0f
;
221 static int gui_location_print_ccmd( int argc
, const char *argv
[] ){
225 vg_strnull( &str
, new_loc
, 64 );
226 for( int i
=0; i
<argc
; i
++ ){
227 vg_strcat( &str
, argv
[i
] );
228 vg_strcat( &str
, " " );
230 if( !strcmp(gui
.location
,new_loc
) ) return 0;
231 vg_strncpy( new_loc
, gui
.location
, 64, k_strncpy_always_add_null
);
232 gui
.location_time
= vg
.time_real
;
237 static int gui_showtrick_ccmd( int argc
, const char *argv
[] ){
242 if( !strcmp( argv
[0], "pump" ) ){
243 if( gui_new_helper( input_axis_list
[k_sraxis_grab
], &text
) )
244 vg_strcat( &text
, "Pump" );
246 else if( !strcmp( argv
[0], "flip" ) ){
247 if( gui_new_helper( input_joy_list
[k_srjoystick_steer
], &text
) )
248 vg_strcat( &text
, "Flip" );
250 else if( !strcmp( argv
[0], "ollie" ) ){
251 if( gui_new_helper( input_button_list
[k_srbind_jump
], &text
) )
252 vg_strcat( &text
, "Ollie" );
254 else if( !strcmp( argv
[0], "trick" ) ){
255 if( gui_new_helper( input_button_list
[k_srbind_trick0
], &text
) )
256 vg_strcat( &text
, "Shuvit" );
257 if( gui_new_helper( input_button_list
[k_srbind_trick1
], &text
) )
258 vg_strcat( &text
, "Kickflip" );
259 if( gui_new_helper( input_button_list
[k_srbind_trick2
], &text
) )
260 vg_strcat( &text
, "Tre-Flip" );
262 else if( !strcmp( argv
[0], "misc" ) ){
263 if( gui_new_helper( input_button_list
[k_srbind_camera
], &text
) )
264 vg_strcat( &text
, "Camera" );
265 if( gui_new_helper( input_button_list
[k_srbind_use
], &text
) )
266 vg_strcat( &text
, "Skate/Walk" );
270 v3_copy( localplayer
.rb
.co
, gui
.trick_co
);
271 gui
.active_positional_helper
= 1;
277 static void gui_draw_icon( enum gui_icon icon
, v2f co
, f32 size
){
278 if( gui
.icon_draw_count
== vg_list_size(gui
.icon_draw_buffer
) )
281 struct icon_call
*call
= &gui
.icon_draw_buffer
[ gui
.icon_draw_count
++ ];
284 call
->location
[0] = co
[0] * (f32
)vg
.window_x
;
285 call
->location
[1] = co
[1] * (f32
)vg
.window_y
;
286 call
->location
[2] = 0.0f
;
287 call
->location
[3] = size
* (f32
)vg
.window_x
;
289 v4_copy( gui
.cur_icon_colour
, call
->colour
);
290 call
->colour_changed
= gui
.colour_changed
;
291 gui
.colour_changed
= 0;
294 static void gui_icon_setcolour( v4f colour
){
295 gui
.colour_changed
= 1;
296 v4_copy( colour
, gui
.cur_icon_colour
);
299 static mdl_submesh
*gui_find_icon( const char *name
){
300 mdl_mesh
*mesh
= mdl_find_mesh( &gui
.model_icons
, name
);
302 if( mesh
->submesh_count
){
303 return mdl_arritm( &gui
.model_icons
.submeshs
, mesh
->submesh_start
);
310 static void gui_init(void){
311 font3d_load( &gui
.font
, "models/rs_font.mdl", vg_mem
.rtmemory
);
312 vg_console_reg_cmd( "gui_location", gui_location_print_ccmd
, NULL
);
313 vg_console_reg_cmd( "showtrick", gui_showtrick_ccmd
, NULL
);
316 void *alloc
= vg_mem
.rtmemory
;
317 mdl_open( &gui
.model_icons
, "models/rs_icons.mdl", alloc
);
318 mdl_load_metadata_block( &gui
.model_icons
, alloc
);
320 gui
.icons
[ k_gui_icon_tick
] = gui_find_icon( "icon_tick" );
321 gui
.icons
[ k_gui_icon_tick_2d
] = gui_find_icon( "icon_tick2d" );
322 gui
.icons
[ k_gui_icon_exclaim
] = gui_find_icon( "icon_exclaim" );
323 gui
.icons
[ k_gui_icon_exclaim_2d
] = gui_find_icon( "icon_exclaim2d" );
324 gui
.icons
[ k_gui_icon_board
] = gui_find_icon( "icon_board" );
325 gui
.icons
[ k_gui_icon_world
] = gui_find_icon( "icon_world" );
326 gui
.icons
[ k_gui_icon_rift
] = gui_find_icon( "icon_rift" );
327 gui
.icons
[ k_gui_icon_rift_run
] = gui_find_icon( "icon_rift_run" );
328 gui
.icons
[ k_gui_icon_rift_run_2d
] = gui_find_icon( "icon_rift_run2d" );
329 gui
.icons
[ k_gui_icon_friend
] = gui_find_icon( "icon_friend" );
330 gui
.icons
[ k_gui_icon_player
] = gui_find_icon( "icon_player" );
331 gui
.icons
[ k_gui_icon_glider
] = gui_find_icon( "icon_glider" );
332 gui
.icons
[ k_gui_icon_rift_run_gold
] =
333 gui_find_icon("icon_rift_run_medal_gold");
334 gui
.icons
[ k_gui_icon_rift_run_silver
]=
335 gui_find_icon("icon_rift_run_medal_silver");
337 vg_linear_clear( vg_mem
.scratch
);
338 if( !mdl_arrcount( &gui
.model_icons
.textures
) )
339 vg_fatal_error( "No texture in menu file" );
340 mdl_texture
*tex0
= mdl_arritm( &gui
.model_icons
.textures
, 0 );
341 void *data
= vg_linear_alloc( vg_mem
.scratch
, tex0
->file
.pack_size
);
342 mdl_fread_pack_file( &gui
.model_icons
, &tex0
->file
, data
);
343 vg_tex2d_load_qoi_async( data
, tex0
->file
.pack_size
,
344 VG_TEX2D_LINEAR
|VG_TEX2D_CLAMP
,
345 &gui
.icons_texture
);
347 mdl_async_load_glmesh( &gui
.model_icons
, &gui
.icons_mesh
, NULL
);
348 mdl_close( &gui
.model_icons
);