2 #include "world_entity.h"
4 struct global_ent_region
6 char location
[ NETWORK_REGION_MAX
];
9 extern global_ent_region
;
11 u32
region_spark_colour( u32 flags
);
12 void ent_region_re_eval( world_instance
*world
);
13 void ent_region_call( world_instance
*world
, ent_call
*call
);