1 #include "vg/vg_tool.h"
2 #include "vg/vg_platform.h"
5 #include "vg/vg_build.h"
6 #include "vg/vg_build_utils_shader.h"
8 #include "src/addon_types.h"
11 #include "src/model.h"
12 #include "src/model.c"
13 #include "src/array_file.c"
16 * Addon metadata utilities
17 * -------------------------------------------------------------------------- */
19 void write_msg( vg_msg
*msg
, const char *path
){
20 FILE *fp
= fopen( path
, "wb" );
22 vg_error( "Cannot open %s for writing.\n", path
);
26 fwrite( msg
->buf
, msg
->cur
.co
, 1, fp
);
28 vg_success( "Written %s (%ub)\n", path
, msg
->cur
);
31 void write_generic_addon_inf( u32 type
, const char *title
,
32 const char *content
, const char *dest
)
34 u8 descriptor_buf
[ 512 ];
35 vg_msg descriptor
= {0};
36 descriptor
.buf
= descriptor_buf
;
37 descriptor
.max
= sizeof(descriptor_buf
);
38 vg_msg_frame( &descriptor
, "workshop" );
39 vg_msg_wkvstr( &descriptor
, "title", title
);
40 vg_msg_wkvstr( &descriptor
, "author", "Skaterift" );
41 vg_msg_wkvnum( &descriptor
, "type", k_vg_msg_u32
, 1, &type
);
42 vg_msg_end_frame( &descriptor
);
43 vg_msg_wkvstr( &descriptor
, "content", content
);
44 write_msg( &descriptor
, dest
);
48 * Compilation specifications
49 * -------------------------------------------------------------------------- */
51 /* operates in the local files, not in the bin folders */
52 void build_game_metadata(void)
54 vg_info( "Building game metadata\n" );
55 write_generic_addon_inf( k_addon_type_board
,
56 "Longboard", "board.mdl",
57 "content_skaterift/boards/skaterift_long/addon.inf");
58 write_generic_addon_inf( k_addon_type_board
,
59 "Fractal", "board.mdl",
60 "content_skaterift/boards/skaterift_fract/addon.inf");
61 write_generic_addon_inf( k_addon_type_board
,
62 "Striped", "board.mdl",
63 "content_skaterift/boards/skaterift_striped/addon.inf");
64 write_generic_addon_inf( k_addon_type_board
,
66 "content_skaterift/boards/skaterift_licco/addon.inf");
67 write_generic_addon_inf( k_addon_type_board
,
69 "content_skaterift/boards/skaterift_spiral/addon.inf");
70 write_generic_addon_inf( k_addon_type_board
,
72 "content_skaterift/boards/skaterift_shark/addon.inf");
74 write_generic_addon_inf( k_addon_type_player
,
75 "De'folde", "ch_new.mdl",
76 "content_skaterift/playermodels/skaterift_new/addon.inf" );
77 write_generic_addon_inf( k_addon_type_player
,
78 "Jordan", "ch_jordan.mdl",
79 "content_skaterift/playermodels/skaterift_jordan/addon.inf" );
80 write_generic_addon_inf( k_addon_type_player
,
81 "Outlaw", "ch_outlaw.mdl",
82 "content_skaterift/playermodels/skaterift_outlaw/addon.inf" );
83 write_generic_addon_inf( k_addon_type_player
,
84 "Chip", "ch_chip.mdl",
85 "content_skaterift/playermodels/skaterift_chip/addon.inf" );
86 write_generic_addon_inf( k_addon_type_player
,
87 "Aaron", "ch_aaron.mdl",
88 "content_skaterift/playermodels/skaterift_aaron/addon.inf" );
91 #define _S( NAME, VS, FS ) \
92 vg_build_shader( "shaders/" VS, "shaders/" FS, NULL, "shaders", NAME )
94 void build_shaders(void){
95 vg_info( "Compiling shader headers\n" );
96 vg_shader_set_include_dir( "shaders" );
99 _S( "scene_standard", "scene.vs", "scene_standard.fs" );
100 _S( "scene_standard_alphatest", "scene.vs", "scene_standard_alphatest.fs" );
101 _S( "scene_foliage", "scene_foliage.vs", "scene_foliage.fs" );
102 _S( "scene_override", "scene_override.vs", "scene_override.fs" );
103 _S( "scene_fxglow", "scene_fxglow.vs", "scene_fxglow.fs" );
104 _S( "scene_vertex_blend", "scene.vs", "scene_vertex_blend.fs" );
105 _S( "scene_terrain", "scene.vs", "scene_terrain.fs" );
106 _S( "scene_route", "scene_override.vs", "scene_route.fs" );
107 _S( "scene_depth", "scene.vs", "scene_depth.fs" );
108 _S( "scene_position", "scene.vs", "scene_position.fs" );
109 _S( "scene_cubemapped", "scene.vs", "scene_cubemapped.fs" );
110 _S( "scene_water", "scene.vs", "scene_water.fs" );
111 _S( "scene_water_fast", "scene.vs", "scene_water_fast.fs" );
112 _S( "scene_scoretext", "scene_sfd.vs", "scene_standard.fs" );
113 _S( "scene_font", "model_font.vs","scene_font.fs" );
116 _S( "model_sky", "model.vs", "model_sky.fs" );
117 _S( "model_sky_space", "model.vs", "model_sky_space.fs" );
118 _S( "model_menu", "model.vs", "model_menu.fs" );
119 _S( "model_character_view", "model_skinned.vs", "model_character_view.fs" );
120 _S( "model_board_view", "model.vs", "model_character_view.fs" );
121 _S( "model_entity", "model.vs", "model_entity.fs" );
122 _S( "model_gate", "model.vs", "model_gate_lq.fs" );
123 _S( "model_gate_unlinked", "model.vs", "model_gate_unlinked.fs" );
124 _S( "model_font", "model_font.vs", "model_font.fs" );
126 _S( "particle", "particle.vs", "particle.fs" );
127 _S( "trail", "trail.vs", "trail.fs" );
130 _S( "blit", "blit.vs", "blit.fs" );
131 _S( "blitblur", "blit.vs", "blitblur.fs" );
132 _S( "blitcolour","blit.vs", "colour.fs" );
133 _S( "blit_transition", "blit.vs", "blit_transition.fs" );
134 _S( "routeui", "routeui.vs", "routeui.fs" );
136 vg_build_shader_impl( "shaders/impl.c" );
139 void build_game_content( struct vg_project
*proj
)
141 vg_symlink( proj
, "content_skaterift/textures", "textures" );
142 vg_symlink( proj
, "content_skaterift/models", "models" );
143 vg_symlink( proj
, "content_skaterift/boards", "boards" );
144 vg_symlink( proj
, "content_skaterift/maps", "maps" );
145 vg_symlink( proj
, "content_skaterift/sound", "sound" );
146 vg_symlink( proj
, "content_skaterift/playermodels", "playermodels" );
147 vg_symlink( proj
, "content_skaterift/metascenes", "metascenes" );
148 vg_syscall( "mkdir -p bin/%s/cfg", proj
->uid
.buffer
);
149 vg_syscall( "mkdir -p bin/%s/savedata", proj
->uid
.buffer
);
150 vg_syscall( "mkdir -p bin/%s/tools", proj
->uid
.buffer
);
151 vg_syscall( "cp bin/skaterift_blender.zip bin/%s/tools/", proj
->uid
.buffer
);
154 #include "src/build_control_overlay.c"
156 void build_game_bin( struct vg_project
*proj
, struct vg_compiler_env
*env
)
163 build_game_metadata();
167 build_control_overlay();
169 struct vg_compiler_conf conf
= {0};
171 if( env
->platform
== k_platform_windows
)
173 vg_strcat( &conf
.link
, "-lws2_32 " );
176 vg_make_app( proj
, &(struct vg_engine_config
)
178 .fixed_update_hz
= 60,
179 .legacy_support_vg_msg1
= 1,
180 .log_source_info
= 1,
183 .custom_game_settings
= 0,
186 env
, &conf
, "src/client.c", "skaterift" );
188 vg_add_controller_database( proj
);
191 struct compile_result
192 build_sqlite_for_env( struct vg_compiler_env
*env
)
194 struct vg_project sqlite_proj
;
195 vg_project_init( &sqlite_proj
, "bin", ".sqlite3", env
, 0 );
197 struct vg_compiler_env sqlite_env
= *env
;
198 sqlite_env
.optimization
= 3; /* force optimization always */
199 sqlite_env
.debug_asan
= 0;
201 struct vg_compiler_conf conf
= {0};
202 vg_strcat( &conf
.link
, "-ldl " );
204 return vg_compiler_run( &sqlite_proj
, &sqlite_env
, &conf
,
205 "dep/sqlite3/sqlite3.c ", "sqlite3",
209 void compile_server( struct vg_project
*proj
, struct vg_compiler_env
*env
)
211 struct compile_result sqlite
= build_sqlite_for_env( env
);
213 vg_str sources
= {0};
214 vg_strcat( &sources
, "gameserver.c vg/vg_tool.c vg/vg_steam.c \\\n " );
215 vg_strcat( &sources
, sqlite
.path
.buffer
);
217 struct vg_compiler_conf conf
= {0};
218 vg_strcat( &conf
.include
, "-Isrc -I./dep " );
219 vg_strcat( &conf
.library
, "-L./vg/dep/steam " );
220 vg_strcat( &conf
.link
, "-ldl -lpthread -lm "
221 "-lsdkencryptedappticket -lsteam_api " );
223 vg_add_blob( proj
, "vg/dep/steam/libsteam_api.so", "" );
224 vg_add_blob( proj
, "vg/dep/steam/libsdkencryptedappticket.so", "" );
226 vg_compiler_run( proj
, env
, &conf
, sources
.buffer
, "server", k_obj_type_exe
);
229 struct compile_result
230 compile_tools( struct vg_project
*proj
, struct vg_compiler_env
*env
)
232 struct vg_compiler_conf conf
= {0};
233 return vg_compiler_run( proj
, env
, &conf
, "skaterift_lib.c", "skaterift",
239 * -------------------------------------------------------------------------- */
241 void s_compile_tools(void)
243 vg_info( "running script: s_compile_tools(void)\n" );
245 struct vg_project proj
;
246 vg_project_init( &proj
, "bin", "skaterift-tools", NULL
, 0 );
248 struct vg_compiler_env env
= vg_release_env
;
250 env
.platform
= k_platform_linux
;
251 struct compile_result r0
= compile_tools( &proj
, &env
);
253 env
.platform
= k_platform_windows
;
254 struct compile_result r1
= compile_tools( &proj
, &env
);
256 vg_syscall("cp %s skaterift_blender/", r0
.path
);
257 vg_syscall("cp %s skaterift_blender/", r1
.path
);
258 vg_syscall( "zip -r bin/skaterift_blender.zip skaterift_blender/ "
259 "-x skaterift_blender/__pycache__/\\*");
262 void s_release_all(void)
264 vg_info( "running script: s_release_all(void)\n" );
266 struct vg_project content_proj
, windows_proj
, linux_proj
;
268 struct vg_compiler_env env
= vg_release_env
;
269 env
.platform
= k_platform_anyplatform
;
270 vg_project_init( &content_proj
, "bin", "skaterift", &env
, 1 );
271 build_game_content( &content_proj
);
273 /* binaries for windows */
274 env
= vg_release_env
;
275 env
.platform
= k_platform_windows
;
276 vg_project_init( &windows_proj
, "bin", "skaterift", &env
, 1 );
277 build_game_bin( &windows_proj
, &env
);
279 /* binaries for linux */
280 env
= vg_release_env
;
281 env
.platform
= k_platform_linux
;
282 vg_project_init( &linux_proj
, "bin", "skaterift", &env
, 1 );
283 build_game_bin( &linux_proj
, &env
);
285 /* package them up for storage */
286 vg_tarball_project( &content_proj
);
287 vg_tarball_project( &linux_proj
);
288 vg_tarball_project( &windows_proj
);
290 /* extreme DRM solutions */
291 FILE *fp
= fopen( "dist/bin/DRM", "w" );
292 fputs( "blibby!", fp
);
296 void s_testing_build(void)
298 vg_info( "running script: s_testing_build(void)\n" );
300 struct vg_project test_proj
;
301 vg_project_init( &test_proj
, "bin", "skaterift-test", NULL
, 0 );
303 build_game_bin( &test_proj
, &vg_test_env
);
304 build_game_content( &test_proj
);
305 vg_add_blob( &test_proj
, "steam_appid.txt", "" );
308 void s_testing_server(void)
310 vg_info( "running script: s_testing_server(void)\n" );
312 struct vg_project test_proj
;
313 vg_project_init( &test_proj
, "bin", "skaterift-test-server", &vg_test_env
, 0 );
314 compile_server( &test_proj
, &vg_test_env
);
317 int main( int argc
, char *argv
[] )
320 while( vg_argp( argc
, argv
) ){
321 if( vg_long_opt( "release-all" ) )
324 if( vg_long_opt( "testing-build" ) )
327 if( vg_long_opt( "testing-server" ) )
330 if( vg_long_opt( "tools" ) )
334 vg_test_env
.optimization
= 3;
337 vg_success( "All scripts completed\n" );