3 #include "vg/vg_audio_dsp.h"
5 audio_clip audio_board
[] =
7 { .path
="sound/skate_hpf.ogg" },
8 { .path
="sound/wheel.ogg" },
9 { .path
="sound/slide.ogg" },
10 { .path
="sound/grind_enter.ogg" },
11 { .path
="sound/grind_exit.ogg" },
12 { .path
="sound/grind_loop.ogg" },
13 { .path
="sound/woodslide.ogg" },
14 { .path
="sound/metalscrape.ogg" },
15 { .path
="sound/slidetap.ogg" }
18 audio_clip audio_taps
[] =
20 { .path
="sound/tap0.ogg" },
21 { .path
="sound/tap1.ogg" },
22 { .path
="sound/tap2.ogg" },
23 { .path
="sound/tap3.ogg" }
26 audio_clip audio_flips
[] =
28 { .path
="sound/lf0.ogg" },
29 { .path
="sound/lf1.ogg" },
30 { .path
="sound/lf2.ogg" },
31 { .path
="sound/lf3.ogg" },
34 audio_clip audio_hits
[] =
36 { .path
="sound/hit0.ogg" },
37 { .path
="sound/hit1.ogg" },
38 { .path
="sound/hit2.ogg" },
39 { .path
="sound/hit3.ogg" },
40 { .path
="sound/hit4.ogg" }
43 audio_clip audio_splash
=
44 { .path
= "sound/splash.ogg" };
46 audio_clip audio_jumps
[] = {
47 { .path
= "sound/jump0.ogg" },
48 { .path
= "sound/jump1.ogg" },
51 audio_clip audio_footsteps
[] = {
52 {.path
= "sound/step_concrete0.ogg" },
53 {.path
= "sound/step_concrete1.ogg" },
54 {.path
= "sound/step_concrete2.ogg" },
55 {.path
= "sound/step_concrete3.ogg" }
58 audio_clip audio_footsteps_grass
[] = {
59 {.path
= "sound/step_bush0.ogg" },
60 {.path
= "sound/step_bush1.ogg" },
61 {.path
= "sound/step_bush2.ogg" },
62 {.path
= "sound/step_bush3.ogg" },
63 {.path
= "sound/step_bush4.ogg" },
64 {.path
= "sound/step_bush5.ogg" }
67 audio_clip audio_footsteps_wood
[] = {
68 {.path
= "sound/step_wood0.ogg" },
69 {.path
= "sound/step_wood1.ogg" },
70 {.path
= "sound/step_wood2.ogg" },
71 {.path
= "sound/step_wood3.ogg" },
72 {.path
= "sound/step_wood4.ogg" },
73 {.path
= "sound/step_wood5.ogg" }
76 audio_clip audio_lands
[] = {
77 { .path
= "sound/land0.ogg" },
78 { .path
= "sound/land1.ogg" },
79 { .path
= "sound/land2.ogg" },
80 { .path
= "sound/landsk0.ogg" },
81 { .path
= "sound/landsk1.ogg" },
82 { .path
= "sound/onto.ogg" },
83 { .path
= "sound/outo.ogg" },
86 audio_clip audio_water
[] = {
87 { .path
= "sound/wave0.ogg" },
88 { .path
= "sound/wave1.ogg" },
89 { .path
= "sound/wave2.ogg" },
90 { .path
= "sound/wave3.ogg" },
91 { .path
= "sound/wave4.ogg" },
92 { .path
= "sound/wave5.ogg" }
95 audio_clip audio_grass
[] = {
96 { .path
= "sound/grass0.ogg" },
97 { .path
= "sound/grass1.ogg" },
98 { .path
= "sound/grass2.ogg" },
99 { .path
= "sound/grass3.ogg" },
102 audio_clip audio_ambience
[] =
104 { .path
="sound/town_generic.ogg" }
107 audio_clip audio_gate_pass
= {
108 .path
= "sound/gate_pass.ogg"
111 audio_clip audio_gate_lap
= {
112 .path
= "sound/gate_lap.ogg"
115 audio_clip audio_gate_ambient
= {
116 .path
= "sound/gate_ambient.ogg"
119 audio_clip audio_rewind
[] = {
120 { .path
= "sound/rewind_start.ogg" },
121 { .path
= "sound/rewind_end_1.5.ogg" },
122 { .path
= "sound/rewind_end_2.5.ogg" },
123 { .path
= "sound/rewind_end_6.5.ogg" },
124 { .path
= "sound/rewind_clack.ogg" },
127 audio_clip audio_ui
[] = {
128 { .path
= "sound/ui_click.ogg" },
129 { .path
= "sound/ui_ding.ogg" },
130 { .path
= "sound/teleport.ogg" }
133 audio_clip audio_challenge
[] = {
134 { .path
= "sound/objective0.ogg" },
135 { .path
= "sound/objective1.ogg" },
136 { .path
= "sound/objective_win.ogg" },
137 { .path
= "sound/ui_good.ogg" },
138 { .path
= "sound/ui_inf.ogg" },
139 { .path
= "sound/ui_ok.ogg" },
140 { .path
= "sound/objective_fail.ogg" }
143 struct air_synth_data air_audio_data
;
145 static void audio_air_synth_get_samples( void *_data
, f32
*buf
, u32 count
){
146 struct air_synth_data
*data
= _data
;
148 SDL_AtomicLock( &data
->sl
);
149 f32 spd
= data
->speed
;
150 SDL_AtomicUnlock( &data
->sl
);
152 f32 s0
= sinf(data
->t
*2.0f
),
153 s1
= sinf(data
->t
*0.43f
),
154 s2
= sinf(data
->t
*1.333f
),
155 sm
= vg_clampf( data
->speed
/ 45.0f
, 0, 1 ),
156 ft
= (s0
*s1
*s2
)*0.5f
+0.5f
,
157 f
= vg_lerpf( 200.0f
, 1200.0f
, sm
*0.7f
+ ft
*0.3f
),
160 dsp_init_biquad_butterworth_lpf( &data
->lpf
, f
);
162 for( u32 i
=0; i
<count
; i
++ ){
163 f32 v
= (vg_randf64(&vg_dsp
.rand
) * 2.0f
- 1.0f
) * vol
;
164 v
= dsp_biquad_process( &data
->lpf
, v
);
170 data
->t
+= (f32
)(count
)/44100.0f
;
173 static audio_clip air_synth
= {
174 .flags
= k_audio_format_gen
,
176 .func
= audio_air_synth_get_samples
,
177 .data
= &air_audio_data
180 void audio_init(void)
182 audio_clip_loadn( audio_board
, vg_list_size(audio_board
), NULL
);
183 audio_clip_loadn( audio_taps
, vg_list_size(audio_taps
), NULL
);
184 audio_clip_loadn( audio_flips
, vg_list_size(audio_flips
), NULL
);
185 audio_clip_loadn( audio_hits
, vg_list_size(audio_hits
), NULL
);
186 audio_clip_loadn( audio_ambience
, vg_list_size(audio_ambience
), NULL
);
187 audio_clip_loadn( &audio_splash
, 1, NULL
);
188 audio_clip_loadn( &audio_gate_pass
, 1, NULL
);
189 audio_clip_loadn( &audio_gate_lap
, 1, NULL
);
190 audio_clip_loadn( &audio_gate_ambient
, 1, NULL
);
192 audio_clip_loadn( audio_jumps
, vg_list_size(audio_jumps
), NULL
);
193 audio_clip_loadn( audio_lands
, vg_list_size(audio_lands
), NULL
);
194 audio_clip_loadn( audio_water
, vg_list_size(audio_water
), NULL
);
195 audio_clip_loadn( audio_grass
, vg_list_size(audio_grass
), NULL
);
196 audio_clip_loadn( audio_footsteps
, vg_list_size(audio_footsteps
), NULL
);
197 audio_clip_loadn( audio_footsteps_grass
,
198 vg_list_size(audio_footsteps_grass
), NULL
);
199 audio_clip_loadn( audio_footsteps_wood
,
200 vg_list_size(audio_footsteps_wood
), NULL
);
201 audio_clip_loadn( audio_rewind
, vg_list_size(audio_rewind
), NULL
);
202 audio_clip_loadn( audio_ui
, vg_list_size(audio_ui
), NULL
);
203 audio_clip_loadn( audio_challenge
, vg_list_size(audio_challenge
), NULL
);
206 audio_set_lfo_wave( 0, k_lfo_polynomial_bipolar
, 80.0f
);
207 audio_set_lfo_frequency( 0, 20.0f
);
209 air_audio_data
.channel
= audio_get_first_idle_channel();
210 if( air_audio_data
.channel
)
211 audio_channel_init( air_audio_data
.channel
, &air_synth
, 0 );
216 void audio_free(void)
219 vg_warn( "UNIMPLEMENTED: audio_free()\n" );
222 void audio_ambient_sprite_play( v3f co
, audio_clip
*clip
)
225 u16 group_id
= 0xfff0;
226 audio_channel
*ch
= audio_get_group_idle_channel( group_id
, 4 );
229 audio_channel_init( ch
, clip
, AUDIO_FLAG_SPACIAL_3D
);
230 audio_channel_group( ch
, group_id
);
231 audio_channel_set_spacial( ch
, co
, 80.0f
);
232 audio_channel_edit_volume( ch
, 1.0f
, 1 );
233 ch
= audio_relinquish_channel( ch
);
238 enum audio_sprite_type
world_audio_sample_sprite_random(v3f origin
, v3f output
);
239 void audio_ambient_sprites_update( world_instance
*world
, v3f co
)
241 static float accum
= 0.0f
;
242 accum
+= vg
.time_delta
;
249 enum audio_sprite_type sprite_type
=
250 world_audio_sample_sprite_random( co
, sprite_pos
);
252 if( sprite_type
!= k_audio_sprite_type_none
){
253 if( sprite_type
== k_audio_sprite_type_grass
){
254 audio_ambient_sprite_play( sprite_pos
,
255 &audio_grass
[vg_randu32(&vg
.rand
)%4] );
257 else if( sprite_type
== k_audio_sprite_type_water
){
258 if( world
->water
.enabled
){
259 audio_ambient_sprite_play( sprite_pos
,
260 &audio_water
[vg_randu32(&vg
.rand
)%6] );