info
[tar-legacy.git] / README.md
1 # CS:GO Auto Radar
2 Automatically make a radar with every compile of a map you do:
3
4 Specify the layout in hammer by adding brushes to a visgroup named 'tavr_layout', and Auto Radar will do the rest.
5
6 ![](https://i.imgur.com/kEkdJND.png)
7
8 Editable GLSL compositor engine for CS:GO Radars, many features to come.
9
10 Notable things up ahead:
11 - Prop support
12 - Ambient Occlusion // baked lighting
13 - Auto CSG geometry for even better masking
14
15 Want to support development? https://www.paypal.me/terri00 :)
16
17 # Usage Guide:
18 This post covers basic usage of Auto Radar: http://www.harrygodden.com/blog/?article=auto-radar-alpha
19
20 # Download:
21 This tool requires Visual C++ 2017 redistributables, you can donwload them here (both should be installed if Auto Radar won't start):
22 https://aka.ms/vs/15/release/vc_redist.x64.exe (64 bit)
23
24 https://aka.ms/vs/15/release/vc_redist.x86.exe (32 bit)
25
26 Download the latest release here: https://github.com/Terri00/MCDV/releases
27
28 Submit any issues on this git repository, and send suggestions to hgodden00@gmail.com / Terri00#1024 on discord
29
30 ### Command line options:
31 ```csharp
32 // Set by hammer =============================================================
33 -g, --game string // (required) The game directory for csgo
34 -m, --mapfile string // (required or positional) The mapfile
35
36 // User commands =============================================================
37 -d, --dumpMasks // Outputs the masks next to the .exe
38 -o, --onlyMasks // Outputs the masks and does nothing else
39
40 -w, --width int // Render width (experimental)
41 -h, --height int // Render height (experimental)
42 ```
43
44 ### Free software used:
45 - Headers from the amazing STB collection: https://github.com/nothings/stb
46 - cxxopts: https://github.com/jarro2783/cxxopts
47
48 ###### Looking for the old height map generator? https://github.com/Terri00/MCDV/tree/master