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[tar-legacy.git]
/
MCDV
/
unlit.vs
1
#version 330 core
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layout (location = 0) in vec3 aPos;
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uniform mat4 model;
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uniform mat4 view;
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uniform mat4 projection;
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out vec3 Normal;
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void main()
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{
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gl_Position = projection * view * model * vec4(aPos, 1.0);
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}