bsp viewer
[tar-legacy.git] / MCDV / unlit.vs
1 #version 330 core
2 layout (location = 0) in vec3 aPos;
3
4 uniform mat4 model;
5 uniform mat4 view;
6 uniform mat4 projection;
7
8 out vec3 Normal;
9
10 void main()
11 {
12 gl_Position = projection * view * model * vec4(aPos, 1.0);
13 }