Gamma corrected height shader (thanks Yanzl)
[tar-legacy.git] / MCDV / shaders / depth.fs
1 #version 330 core
2 out vec4 FragColor;
3
4 uniform vec3 color;
5 uniform float test;
6
7 uniform float HEIGHT_MIN;
8 uniform float HEIGHT_MAX;
9
10 in vec3 FragPos;
11 in float Depth;
12 in float Alpha;
13
14
15 void main()
16 {
17 float height = pow((Depth - HEIGHT_MIN) / HEIGHT_MAX, 2.2);
18 FragColor = vec4(height, height, height, Alpha);
19 }