fix regression with gate flipping
[carveJwlIkooP6JGAAIwe30JlM.git] / world_entity.c
1 #include "vg/vg_steam.h"
2 #include "vg/vg_steam_user_stats.h"
3 #include "model.h"
4 #include "entity.h"
5 #include "world.h"
6 #include "world_load.h"
7 #include "save.h"
8 #include "vg/vg_msg.h"
9 #include "menu.h"
10 #include "ent_challenge.h"
11 #include "ent_skateshop.h"
12 #include "ent_route.h"
13 #include "ent_traffic.h"
14 #include "ent_glider.h"
15 #include "ent_region.h"
16 #include "ent_npc.h"
17 #include "input.h"
18 #include "player_walk.h"
19
20 bh_system bh_system_entity_list =
21 {
22 .expand_bound = entity_bh_expand_bound,
23 .item_centroid = entity_bh_centroid,
24 .item_closest = entity_bh_closest,
25 .item_swap = entity_bh_swap,
26 .item_debug = entity_bh_debug,
27 .cast_ray = NULL
28 };
29
30 void world_entity_set_focus( u32 entity_id )
31 {
32 if( world_static.focused_entity )
33 {
34 vg_warn( "Entity %u#%u tried to take focus from %u#%u\n",
35 mdl_entity_id_type( entity_id ),
36 mdl_entity_id_id( entity_id ),
37 mdl_entity_id_type( world_static.focused_entity ),
38 mdl_entity_id_id( world_static.focused_entity ) );
39 return;
40 }
41
42 world_static.focused_entity = entity_id;
43 }
44
45 void world_entity_focus_modal(void)
46 {
47 localplayer.immobile = 1;
48 menu.disable_open = 1;
49 srinput.state = k_input_state_resume;
50
51 v3_zero( localplayer.rb.v );
52 v3_zero( localplayer.rb.w );
53 player_walk.move_speed = 0.0f;
54 skaterift.activity = k_skaterift_ent_focus;
55 }
56
57 void world_entity_exit_modal(void)
58 {
59 if( skaterift.activity != k_skaterift_ent_focus )
60 {
61 vg_warn( "Entity %u#%u tried to exit modal when we weren't in one\n",
62 mdl_entity_id_type( world_static.focused_entity ),
63 mdl_entity_id_id( world_static.focused_entity ) );
64 return;
65 }
66
67 localplayer.immobile = 0;
68 menu.disable_open = 0;
69 srinput.state = k_input_state_resume;
70 skaterift.activity = k_skaterift_default;
71 }
72
73 void world_entity_clear_focus(void)
74 {
75 if( skaterift.activity == k_skaterift_ent_focus )
76 {
77 vg_warn( "Entity %u#%u tried to clear focus before exiting modal\n",
78 mdl_entity_id_type( world_static.focused_entity ),
79 mdl_entity_id_id( world_static.focused_entity ) );
80 return;
81 }
82
83 world_static.focused_entity = 0;
84 }
85
86 void world_entity_focus_camera( world_instance *world, u32 uid )
87 {
88 if( mdl_entity_id_type( uid ) == k_ent_camera ){
89 u32 index = mdl_entity_id_id( uid );
90 ent_camera *cam = mdl_arritm( &world->ent_camera, index );
91
92 v3f dir = {0.0f,-1.0f,0.0f};
93 mdl_transform_vector( &cam->transform, dir, dir );
94 v3_angles( dir, world_static.focus_cam.angles );
95 v3_copy( cam->transform.co, world_static.focus_cam.pos );
96 world_static.focus_cam.fov = cam->fov;
97 }
98 else {
99 vg_camera_copy( &localplayer.cam, &world_static.focus_cam );
100
101 /* TODO ? */
102 world_static.focus_cam.nearz = localplayer.cam.nearz;
103 world_static.focus_cam.farz = localplayer.cam.farz;
104 }
105 }
106
107 /* logic preupdate */
108 void world_entity_focus_preupdate(void)
109 {
110 f32 rate = vg_minf( 1.0f, vg.time_frame_delta * 2.0f );
111 int active = 0;
112 if( skaterift.activity == k_skaterift_ent_focus )
113 active = 1;
114
115 vg_slewf( &world_static.focus_strength, active,
116 vg.time_frame_delta * (1.0f/0.5f) );
117
118 u32 type = mdl_entity_id_type( world_static.focused_entity ),
119 index = mdl_entity_id_id( world_static.focused_entity );
120 world_instance *world = world_current_instance();
121
122 /* TODO: Table. */
123 if( type == k_ent_skateshop )
124 {
125 ent_skateshop *skateshop = mdl_arritm( &world->ent_skateshop, index );
126 ent_skateshop_preupdate( skateshop, active );
127 }
128 else if( type == k_ent_challenge )
129 {
130 ent_challenge *challenge = mdl_arritm( &world->ent_challenge, index );
131 ent_challenge_preupdate( challenge, active );
132 }
133 else if( type == k_ent_route )
134 {
135 ent_route *route = mdl_arritm( &world->ent_route, index );
136 ent_route_preupdate( route, active );
137 }
138 else if( type == k_ent_npc )
139 {
140 ent_npc *npc = mdl_arritm( &world->ent_npc, index );
141 ent_npc_preupdate( npc, active );
142 }
143 }
144
145 /* additional renderings like text etc.. */
146 void world_entity_focus_render(void)
147 {
148 world_instance *world = world_current_instance();
149 if( skaterift.activity != k_skaterift_ent_focus ){
150 skateshop_render_nonfocused( world, &skaterift.cam );
151 return;
152 }
153
154 u32 type = mdl_entity_id_type( world_static.focused_entity ),
155 index = mdl_entity_id_id( world_static.focused_entity );
156
157 if( type == k_ent_skateshop ){
158 ent_skateshop *skateshop = mdl_arritm( &world->ent_skateshop, index );
159 skateshop_render( skateshop );
160 }
161 else if( type == k_ent_challenge ){}
162 else if( type == k_ent_route ){}
163 else if( type == k_ent_miniworld ){}
164 else if( type == k_ent_npc ){}
165 else {
166 vg_fatal_error( "Programming error\n" );
167 }
168 }
169
170 void world_gen_entities_init( world_instance *world )
171 {
172 /* lights */
173 for( u32 j=0; j<mdl_arrcount(&world->ent_light); j ++ ){
174 ent_light *light = mdl_arritm( &world->ent_light, j );
175
176 m4x3f to_world;
177 q_m3x3( light->transform.q, to_world );
178 v3_copy( light->transform.co, to_world[3] );
179 m4x3_invert_affine( to_world, light->inverse_world );
180
181 light->angle_sin_cos[0] = sinf( light->angle * 0.5f );
182 light->angle_sin_cos[1] = cosf( light->angle * 0.5f );
183 }
184
185 vg_async_call( world_link_gates_async, world, 0 );
186 vg_async_stall();
187
188 /* water */
189 for( u32 j=0; j<mdl_arrcount(&world->ent_water); j++ ){
190 ent_water *water = mdl_arritm( &world->ent_water, j );
191 if( world->water.enabled ){
192 vg_warn( "Multiple water surfaces in level!\n" );
193 break;
194 }
195
196 world->water.enabled = 1;
197 water_set_surface( world, water->transform.co[1] );
198 }
199
200 /* volumes */
201 for( u32 j=0; j<mdl_arrcount(&world->ent_volume); j++ ){
202 ent_volume *volume = mdl_arritm( &world->ent_volume, j );
203 mdl_transform_m4x3( &volume->transform, volume->to_world );
204 m4x3_invert_full( volume->to_world, volume->to_local );
205 }
206
207 /* audio packs */
208 for( u32 j=0; j<mdl_arrcount(&world->ent_audio); j++ ){
209 ent_audio *audio = mdl_arritm( &world->ent_audio, j );
210
211 for( u32 k=0; k<audio->clip_count; k++ ){
212 ent_audio_clip *clip = mdl_arritm( &world->ent_audio_clip,
213 audio->clip_start+k );
214
215 if( clip->_.file.pack_size ){
216 u32 size = clip->_.file.pack_size,
217 offset = clip->_.file.pack_offset;
218
219 /* embedded files are fine to clear the scratch buffer, only
220 * external audio uses it */
221
222 vg_linear_clear( vg_mem.scratch );
223 void *data = vg_linear_alloc( vg_mem.scratch,
224 clip->_.file.pack_size );
225
226 mdl_fread_pack_file( &world->meta, &clip->_.file, data );
227
228 clip->_.clip.path = NULL;
229 clip->_.clip.flags = audio->flags;
230 clip->_.clip.data = data;
231 clip->_.clip.size = size;
232 }
233 else{
234 clip->_.clip.path = mdl_pstr(&world->meta,clip->_.file.pstr_path);
235 clip->_.clip.flags = audio->flags;
236 clip->_.clip.data = NULL;
237 clip->_.clip.size = 0;
238 }
239
240 audio_clip_load( &clip->_.clip, world->heap );
241 }
242 }
243
244 /* create generic entity hierachy for those who need it */
245 u32 indexed_count = 0;
246 struct {
247 u32 type;
248 mdl_array_ptr *array;
249 }
250 indexables[] = {
251 { k_ent_gate, &world->ent_gate },
252 { k_ent_objective, &world->ent_objective },
253 { k_ent_volume, &world->ent_volume },
254 { k_ent_challenge, &world->ent_challenge },
255 { k_ent_glider, &world->ent_glider },
256 { k_ent_npc, &world->ent_npc }
257 };
258
259 for( u32 i=0; i<vg_list_size(indexables); i++ )
260 indexed_count += mdl_arrcount( indexables[i].array );
261 vg_info( "indexing %u entities\n", indexed_count );
262
263 world->entity_list = vg_linear_alloc( world->heap,
264 vg_align8(indexed_count*sizeof(u32)));
265
266 u32 index=0;
267 for( u32 i=0; i<vg_list_size(indexables); i++ ){
268 u32 type = indexables[i].type,
269 count = mdl_arrcount( indexables[i].array );
270
271 for( u32 j=0; j<count; j ++ )
272 world->entity_list[index ++] = mdl_entity_id( type, j );
273 }
274
275 world->entity_bh = bh_create( world->heap, &bh_system_entity_list, world,
276 indexed_count, 2 );
277
278 world->tar_min = world->entity_bh->nodes[0].bbx[0][1];
279 world->tar_max = world->entity_bh->nodes[0].bbx[1][1] + 20.0f;
280
281 for( u32 i=0; i<mdl_arrcount(&world->ent_marker); i++ ){
282 ent_marker *marker = mdl_arritm( &world->ent_marker, i );
283
284 if( MDL_CONST_PSTREQ( &world->meta, marker->pstr_alias, "tar_min" ) )
285 world->tar_min = marker->transform.co[1];
286
287 if( MDL_CONST_PSTREQ( &world->meta, marker->pstr_alias, "tar_max" ) )
288 world->tar_max = marker->transform.co[1];
289 }
290 }
291
292 ent_spawn *world_find_closest_spawn( world_instance *world, v3f position )
293 {
294 ent_spawn *rp = NULL, *r;
295 float min_dist = INFINITY;
296
297 for( u32 i=0; i<mdl_arrcount(&world->ent_spawn); i++ ){
298 r = mdl_arritm( &world->ent_spawn, i );
299 float d = v3_dist2( r->transform.co, position );
300
301 if( d < min_dist ){
302 min_dist = d;
303 rp = r;
304 }
305 }
306
307 if( !rp ){
308 if( mdl_arrcount(&world->ent_spawn) ){
309 vg_warn( "Invalid distances to spawns.. defaulting to first one.\n" );
310 return mdl_arritm( &world->ent_spawn, 0 );
311 }
312 else{
313 vg_error( "There are no spawns in the level!\n" );
314 }
315 }
316
317 return rp;
318 }
319
320 ent_spawn *world_find_spawn_by_name( world_instance *world, const char *name )
321 {
322 ent_spawn *rp = NULL, *r;
323 for( u32 i=0; i<mdl_arrcount(&world->ent_spawn); i++ ){
324 r = mdl_arritm( &world->ent_spawn, i );
325 if( !strcmp( mdl_pstr(&world->meta, r->pstr_name), name ) ){
326 rp = r;
327 break;
328 }
329 }
330
331 if( !rp )
332 vg_warn( "No spawn named '%s'\n", name );
333
334 return rp;
335 }
336
337 void world_default_spawn_pos( world_instance *world, v3f pos )
338 {
339 ent_spawn *rp = world_find_spawn_by_name( world, "start" );
340 if( !rp ) rp = world_find_closest_spawn( world, (v3f){0,0,0} );
341 if( rp )
342 v3_copy( rp->transform.co, pos );
343 else
344 {
345 vg_error( "There are no valid spawns in the world\n" );
346 v3_zero( pos );
347 }
348 }
349
350 void ent_volume_call( world_instance *world, ent_call *call )
351 {
352 u32 index = mdl_entity_id_id( call->id );
353 ent_volume *volume = mdl_arritm( &world->ent_volume, index );
354 if( !volume->target ) return;
355
356 if( call->function == k_ent_function_trigger ){
357 call->id = volume->target;
358
359 if( volume->flags & k_ent_volume_flag_particles ){
360 float *co = alloca( sizeof(float)*3 );
361 co[0] = vg_randf64(&vg.rand)*2.0f-1.0f;
362 co[1] = vg_randf64(&vg.rand)*2.0f-1.0f;
363 co[2] = vg_randf64(&vg.rand)*2.0f-1.0f;
364 m4x3_mulv( volume->to_world, co, co );
365
366 call->function = k_ent_function_particle_spawn;
367 call->data = co;
368 entity_call( world, call );
369 }
370 else{
371 call->function = volume->trigger.event;
372 entity_call( world, call );
373 }
374 }
375 else if( call->function == k_ent_function_trigger_leave ){
376 call->id = volume->target;
377
378 if( volume->flags & k_ent_volume_flag_particles ){
379 vg_warn( "Invalid condition; calling leave on particle volume.\n" );
380 }
381 else{
382 call->function = volume->trigger.event_leave;
383 entity_call( world, call );
384 }
385 }
386 }
387
388 void ent_audio_call( world_instance *world, ent_call *call )
389 {
390 if( world->status == k_world_status_unloading ){
391 vg_warn( "cannot modify audio while unloading world\n" );
392 return;
393 }
394
395 u8 world_id = (world - world_static.instances) + 1;
396 u32 index = mdl_entity_id_id( call->id );
397 ent_audio *audio = mdl_arritm( &world->ent_audio, index );
398
399 v3f sound_co;
400
401 if( call->function == k_ent_function_particle_spawn ){
402 v3_copy( call->data, sound_co );
403 }
404 else if( call->function == k_ent_function_trigger ){
405 v3_copy( audio->transform.co, sound_co );
406 }
407 else
408 return;
409
410 float chance = vg_randf64(&vg.rand)*100.0f,
411 bar = 0.0f;
412
413 for( u32 i=0; i<audio->clip_count; i++ ){
414 ent_audio_clip *clip = mdl_arritm( &world->ent_audio_clip,
415 audio->clip_start+i );
416
417 float mod = world->probabilities[ audio->probability_curve ],
418 p = clip->probability * mod;
419
420 bar += p;
421 if( chance < bar )
422 {
423 audio_lock();
424
425 if( audio->behaviour == k_channel_behaviour_unlimited )
426 {
427 audio_oneshot_3d( &clip->_.clip, sound_co,
428 audio->transform.s[0],
429 audio->volume );
430 }
431 else if( audio->behaviour == k_channel_behaviour_discard_if_full )
432 {
433 audio_channel *ch =
434 audio_get_group_idle_channel( audio->group,
435 audio->max_channels );
436
437 if( ch )
438 {
439 audio_channel_init( ch, &clip->_.clip, audio->flags );
440 audio_channel_group( ch, audio->group );
441 audio_channel_world( ch, world_id );
442 audio_channel_set_spacial( ch, sound_co, audio->transform.s[0] );
443 audio_channel_edit_volume( ch, audio->volume, 1 );
444 ch = audio_relinquish_channel( ch );
445 }
446 }
447 else if( audio->behaviour == k_channel_behaviour_crossfade_if_full)
448 {
449 audio_channel *ch =
450 audio_get_group_idle_channel( audio->group,
451 audio->max_channels );
452
453 /* group is full */
454 if( !ch ){
455 audio_channel *existing =
456 audio_get_group_first_active_channel( audio->group );
457
458 if( existing ){
459 if( existing->source == &clip->_.clip ){
460 audio_unlock();
461 return;
462 }
463
464 existing->group = 0;
465 existing = audio_channel_fadeout(existing, audio->crossfade);
466 }
467
468 ch = audio_get_first_idle_channel();
469 }
470
471 if( ch )
472 {
473 audio_channel_init( ch, &clip->_.clip, audio->flags );
474 audio_channel_group( ch, audio->group );
475 audio_channel_world( ch, world_id );
476 audio_channel_fadein( ch, audio->crossfade );
477 ch = audio_relinquish_channel( ch );
478 }
479 }
480
481 audio_unlock();
482 return;
483 }
484 }
485 }
486
487
488 void ent_ccmd_call( world_instance *world, ent_call *call )
489 {
490 if( call->function == k_ent_function_trigger ){
491 u32 index = mdl_entity_id_id( call->id );
492 ent_ccmd *ccmd = mdl_arritm( &world->ent_ccmd, index );
493 vg_execute_console_input( mdl_pstr(&world->meta, ccmd->pstr_command),
494 0 );
495 }
496 }
497
498 /*
499 * BVH implementation
500 * ----------------------------------------------------------------------------
501 */
502
503 void entity_bh_expand_bound( void *user, boxf bound, u32 item_index )
504 {
505 world_instance *world = user;
506
507 u32 id = world->entity_list[ item_index ],
508 type = mdl_entity_id_type( id ),
509 index = mdl_entity_id_id( id );
510
511 if( type == k_ent_gate ){
512 ent_gate *gate = mdl_arritm( &world->ent_gate, index );
513 boxf box = {{ -gate->dimensions[0], -gate->dimensions[1], -0.1f },
514 { gate->dimensions[0], gate->dimensions[1], 0.1f }};
515
516 m4x3_expand_aabb_aabb( gate->to_world, bound, box );
517 }
518 else if( type == k_ent_objective ){
519 ent_objective *objective = mdl_arritm( &world->ent_objective, index );
520
521 /* TODO: This might be more work than necessary. could maybe just get
522 * away with representing them as points */
523
524 boxf box;
525 box_init_inf( box );
526
527 for( u32 i=0; i<objective->submesh_count; i++ ){
528 mdl_submesh *sm = mdl_arritm( &world->meta.submeshs,
529 objective->submesh_start+i );
530 box_concat( box, sm->bbx );
531 }
532
533 m4x3f transform;
534 mdl_transform_m4x3( &objective->transform, transform );
535 m4x3_expand_aabb_aabb( transform, bound, box );
536 }
537 else if( type == k_ent_volume ){
538 ent_volume *volume = mdl_arritm( &world->ent_volume, index );
539 m4x3_expand_aabb_aabb( volume->to_world, bound,
540 (boxf){{-1.0f,-1.0f,-1.0f},{ 1.0f, 1.0f, 1.0f}} );
541 }
542 else if( type == k_ent_challenge ){
543 ent_challenge *challenge = mdl_arritm( &world->ent_challenge, index );
544
545 boxf box = {{-1.2f*0.5f,-0.72f*0.5f,-0.01f*0.5f},
546 { 1.2f*0.5f, 0.72f*0.5f, 0.01f*0.5f}};
547 m4x3f transform;
548 mdl_transform_m4x3( &challenge->transform, transform );
549 m4x3_expand_aabb_aabb( transform, bound, box );
550 }
551 else if( type == k_ent_glider ){
552 ent_glider *glider = mdl_arritm( &world->ent_glider, index );
553 m4x3f transform;
554 mdl_transform_m4x3( &glider->transform, transform );
555 m4x3_expand_aabb_aabb( transform, bound,
556 (boxf){{-1.0f,-1.0f,-1.0f},{ 1.0f, 1.0f, 1.0f}} );
557 }
558 else if( type == k_ent_npc )
559 {
560 ent_npc *npc = mdl_arritm( &world->ent_npc, index );
561 box_addpt( bound, npc->transform.co );
562 }
563 else{
564 vg_fatal_error( "Programming error\n" );
565 }
566 }
567
568 float entity_bh_centroid( void *user, u32 item_index, int axis )
569 {
570 world_instance *world = user;
571
572 u32 id = world->entity_list[ item_index ],
573 type = mdl_entity_id_type( id ),
574 index = mdl_entity_id_id( id );
575
576 if( type == k_ent_gate ){
577 ent_gate *gate = mdl_arritm( &world->ent_gate, index );
578 return gate->to_world[3][axis];
579 }
580 else if( type == k_ent_objective ){
581 ent_objective *objective = mdl_arritm( &world->ent_objective, index );
582 return objective->transform.co[axis];
583 }
584 else if( type == k_ent_volume ){
585 ent_volume *volume = mdl_arritm( &world->ent_volume, index );
586 return volume->transform.co[axis];
587 }
588 else if( type == k_ent_challenge )
589 {
590 ent_challenge *challenge = mdl_arritm( &world->ent_challenge, index );
591 return challenge->transform.co[axis];
592 }
593 else if( type == k_ent_glider )
594 {
595 ent_glider *glider = mdl_arritm( &world->ent_glider, index );
596 return glider->transform.co[axis];
597 }
598 else if( type == k_ent_npc )
599 {
600 ent_npc *npc = mdl_arritm( &world->ent_npc, index );
601 return npc->transform.co[axis];
602 }
603 else
604 {
605 vg_fatal_error( "Programming error\n" );
606 return INFINITY;
607 }
608 }
609
610 void entity_bh_swap( void *user, u32 ia, u32 ib )
611 {
612 world_instance *world = user;
613
614 u32 a = world->entity_list[ ia ],
615 b = world->entity_list[ ib ];
616
617 world->entity_list[ ia ] = b;
618 world->entity_list[ ib ] = a;
619 }
620
621 void entity_bh_debug( void *user, u32 item_index ){
622 world_instance *world = user;
623
624 u32 id = world->entity_list[ item_index ],
625 type = mdl_entity_id_type( id ),
626 index = mdl_entity_id_id( id );
627
628 if( type == k_ent_gate ){
629 ent_gate *gate = mdl_arritm( &world->ent_gate, index );
630 boxf box = {{ -gate->dimensions[0], -gate->dimensions[1], -0.1f },
631 { gate->dimensions[0], gate->dimensions[1], 0.1f }};
632 vg_line_boxf_transformed( gate->to_world, box, 0xf000ff00 );
633 }
634 else if( type == k_ent_objective ){
635 ent_objective *objective = mdl_arritm( &world->ent_objective, index );
636 boxf box;
637 box_init_inf( box );
638
639 for( u32 i=0; i<objective->submesh_count; i++ ){
640 mdl_submesh *sm = mdl_arritm( &world->meta.submeshs,
641 objective->submesh_start+i );
642 box_concat( box, sm->bbx );
643 }
644
645 m4x3f transform;
646 mdl_transform_m4x3( &objective->transform, transform );
647 vg_line_boxf_transformed( transform, box, 0xf000ff00 );
648 }
649 else if( type == k_ent_volume ){
650 ent_volume *volume = mdl_arritm( &world->ent_volume, index );
651 vg_line_boxf_transformed( volume->to_world,
652 (boxf){{-1.0f,-1.0f,-1.0f},{ 1.0f, 1.0f, 1.0f}},
653 0xf000ff00 );
654 }
655 else if( type == k_ent_challenge ){
656 ent_challenge *challenge = mdl_arritm( &world->ent_challenge, index );
657
658 boxf box = {{-1.2f*0.5f,-0.72f*0.5f,-0.01f*0.5f},
659 { 1.2f*0.5f, 0.72f*0.5f, 0.01f*0.5f}};
660 m4x3f transform;
661 mdl_transform_m4x3( &challenge->transform, transform );
662 vg_line_boxf_transformed( transform, box, 0xf0ff0000 );
663 }
664 else{
665 vg_fatal_error( "Programming error\n" );
666 }
667 }
668
669 void update_ach_models(void)
670 {
671 world_instance *hub = &world_static.instances[k_world_purpose_hub];
672 if( hub->status != k_world_status_loaded ) return;
673
674 for( u32 i=0; i<mdl_arrcount( &hub->ent_prop ); i ++ ){
675 ent_prop *prop = mdl_arritm( &hub->ent_prop, i );
676 if( prop->flags & 0x2 ){
677 if( MDL_CONST_PSTREQ( &hub->meta, prop->pstr_alias, "MARC" ) )
678 if( skaterift.achievements & 0x1 )
679 prop->flags &= ~0x1;
680 if( MDL_CONST_PSTREQ( &hub->meta, prop->pstr_alias, "ALBERT" ) )
681 if( skaterift.achievements & 0x2 )
682 prop->flags &= ~0x1;
683 if( MDL_CONST_PSTREQ( &hub->meta, prop->pstr_alias, "JANET" ) )
684 if( skaterift.achievements & 0x4 )
685 prop->flags &= ~0x1;
686 if( MDL_CONST_PSTREQ( &hub->meta, prop->pstr_alias, "BERNADETTA" ) )
687 if( skaterift.achievements & 0x8 )
688 prop->flags &= ~0x1;
689 }
690 }
691 }
692
693 void entity_bh_closest( void *user, u32 item_index, v3f point, v3f closest )
694 {
695 world_instance *world = user;
696
697 u32 id = world->entity_list[ item_index ],
698 type = mdl_entity_id_type( id ),
699 index = mdl_entity_id_id( id );
700
701 if( type == k_ent_gate ){
702 ent_gate *gate = mdl_arritm( &world->ent_gate, index );
703 v3_copy( gate->to_world[3], closest );
704 }
705 else if( type == k_ent_objective ){
706 ent_objective *challenge = mdl_arritm( &world->ent_objective, index );
707 v3_copy( challenge->transform.co, closest );
708 }
709 else if( type == k_ent_volume ){
710 ent_volume *volume = mdl_arritm( &world->ent_volume, index );
711 v3_copy( volume->to_world[3], closest );
712 }
713 else if( type == k_ent_challenge ){
714 ent_challenge *challenge = mdl_arritm( &world->ent_challenge, index );
715 v3_copy( challenge->transform.co, closest );
716 }
717 else{
718 vg_fatal_error( "Programming error\n" );
719 }
720 }
721
722 void world_entity_start( world_instance *world, vg_msg *sav )
723 {
724 vg_info( "Start instance %p\n", world );
725
726 world->probabilities[ k_probability_curve_constant ] = 1.0f;
727 for( u32 i=0; i<mdl_arrcount(&world->ent_audio); i++ )
728 {
729 ent_audio *audio = mdl_arritm(&world->ent_audio,i);
730 if( audio->flags & AUDIO_FLAG_AUTO_START )
731 {
732 ent_call call;
733 call.data = NULL;
734 call.function = k_ent_function_trigger;
735 call.id = mdl_entity_id( k_ent_audio, i );
736 entity_call( world, &call );
737 }
738 }
739
740 /* read savedata
741 * ----------------------------------------------------------------------- */
742
743 for( u32 i=0; i<mdl_arrcount(&world->ent_challenge); i++ ){
744 ent_challenge *challenge = mdl_arritm( &world->ent_challenge, i );
745 const char *alias = mdl_pstr( &world->meta, challenge->pstr_alias );
746
747 u32 result;
748 vg_msg_getkvintg( sav, alias, k_vg_msg_u32, &result );
749
750 if( result ){
751 ent_call call;
752 call.data = NULL;
753 call.function = 0;
754 call.id = mdl_entity_id( k_ent_challenge, i );
755 entity_call( world, &call );
756 }
757 }
758
759 vg_msg routes_block = *sav;
760 if( vg_msg_seekframe( &routes_block, "routes" ) ){
761 for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
762 ent_route *route = mdl_arritm( &world->ent_route, i );
763
764 vg_msg route_info = routes_block;
765 if( vg_msg_seekframe( &route_info,
766 mdl_pstr(&world->meta,route->pstr_name) ) ){
767
768 u32 flags;
769 vg_msg_getkvintg( &route_info, "flags", k_vg_msg_u32, &flags );
770 route->flags |= flags;
771
772 vg_msg_getkvintg( &route_info, "best_laptime", k_vg_msg_f64,
773 &route->best_laptime );
774
775 f32 sections[ route->checkpoints_count ];
776 vg_msg_cmd cmd;
777 if( vg_msg_getkvcmd( &route_info, "sections", &cmd ) ){
778 vg_msg_cast( cmd.value, cmd.code, sections,
779 k_vg_msg_f32 |
780 vg_msg_count_bits(route->checkpoints_count) );
781 }
782 else{
783 for( u32 j=0; j<route->checkpoints_count; j ++ )
784 sections[j] = 0.0f;
785 }
786
787 for( u32 j=0; j<route->checkpoints_count; j ++ ){
788 ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint,
789 route->checkpoints_start + j );
790
791 cp->best_time = sections[j];
792 }
793
794 /* LEGACY: check if steam achievements can give us a medal */
795 if( steam_ready && steam_stats_ready ){
796 for( u32 j=0; j<vg_list_size(track_infos); j ++ ){
797 struct track_info *inf = &track_infos[j];
798 if( !strcmp(inf->name,
799 mdl_pstr(&world->meta,route->pstr_name))){
800
801 steamapi_bool set = 0;
802 if( SteamAPI_ISteamUserStats_GetAchievement(
803 hSteamUserStats, inf->achievement_id, &set ) )
804 {
805 if( set ){
806 route->flags |= k_ent_route_flag_achieve_silver;
807 }
808 }
809 }
810 }
811 }
812 }
813 }
814 }
815
816 ent_region_re_eval( world );
817 }
818
819 void world_entity_serialize( world_instance *world, vg_msg *sav )
820 {
821 for( u32 i=0; i<mdl_arrcount(&world->ent_challenge); i++ ){
822 ent_challenge *challenge = mdl_arritm(&world->ent_challenge,i);
823
824 const char *alias = mdl_pstr(&world->meta,challenge->pstr_alias);
825 vg_msg_wkvnum( sav, alias, k_vg_msg_u32, 1, &challenge->status );
826 }
827
828 if( mdl_arrcount(&world->ent_route) ){
829 vg_msg_frame( sav, "routes" );
830 for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
831 ent_route *route = mdl_arritm( &world->ent_route, i );
832
833 vg_msg_frame( sav, mdl_pstr( &world->meta, route->pstr_name ) );
834 {
835 vg_msg_wkvnum( sav, "flags", k_vg_msg_u32, 1, &route->flags );
836 vg_msg_wkvnum( sav, "best_laptime",
837 k_vg_msg_f64, 1, &route->best_laptime );
838
839 f32 sections[ route->checkpoints_count ];
840
841 for( u32 j=0; j<route->checkpoints_count; j ++ ){
842 ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint,
843 route->checkpoints_start + j );
844
845 sections[j] = cp->best_time;
846 }
847
848 vg_msg_wkvnum( sav, "sections", k_vg_msg_f32,
849 route->checkpoints_count, sections );
850 }
851 vg_msg_end_frame( sav );
852 }
853 vg_msg_end_frame( sav );
854 }
855 }