fix couple TODO
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2024 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #define SR_ALLOW_REWIND_HUB
15
16 /*
17 * system headers
18 * --------------------- */
19
20 #include "skaterift.h"
21 #include "steam.h"
22 #include "render.h"
23 #include "vg/vg_opt.h"
24 #include "vg/vg_loader.h"
25 #include "vg/vg_io.h"
26
27 #include "world.h"
28
29 #include "font.h"
30 #include "player.h"
31
32 #include "network.h"
33 #include "menu.h"
34 #include "vehicle.h"
35 #include "save.h"
36 #include "player_remote.h"
37 #include "particle.h"
38 #include "trail.h"
39 #include "freecam.h"
40 #include "ent_tornado.h"
41 #include "ent_miniworld.h"
42 #include "ent_skateshop.h"
43 #include "ent_npc.h"
44 #include "world_map.h"
45 #include "gui.h"
46 #include "workshop.h"
47 #include "audio.h"
48 #include "player_render.h"
49
50 struct skaterift_globals skaterift =
51 {
52 .op = k_async_op_clientloading, .time_rate = 1.0f, .demo_mode = 1,
53 .hub_world = "maps/dev_hub",
54 };
55
56 static int k_tools_mode = 0;
57
58 int main( int argc, char *argv[] ){
59 vg_mem.use_libc_malloc = 0;
60 vg_set_mem_quota( 160*1024*1024 );
61 vg_enter( argc, argv, "Voyager Game Engine" );
62 return 0;
63 }
64
65 void vg_launch_opt(void)
66 {
67 const char *arg;
68 if( vg_long_opt( "noauth" ) ){
69 network_client.auth_mode = eServerModeNoAuthentication;
70 }
71
72 if( (arg = vg_long_opt_arg( "server" )) ){
73 vg_strncpy( arg, network_client.server_adress, 64,
74 k_strncpy_overflow_fatal );
75 }
76
77 if( vg_long_opt( "tools" ) ){
78 k_tools_mode = 1;
79 }
80
81 if( vg_long_opt( "demo" ) ){
82 skaterift.demo_mode = 1;
83 }
84
85 if( (arg = vg_long_opt_arg( "world" )) ){
86 skaterift.hub_world = arg;
87 }
88 }
89
90 void vg_preload(void)
91 {
92 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
93 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
94 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
95 vg_info(" | \\ / | | / | | \\ | / | \n" );
96 vg_info(" | \\/ | | / | | \\ | / | \n" );
97 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
98 "SOFTWARE\n" );
99
100 /* please forgive me! */
101 u32 sz; char *drm;
102 if( (drm = vg_file_read_text( vg_mem.scratch, "DRM", &sz )) )
103 if( !strcmp(drm, "blibby!") )
104 skaterift.demo_mode = 0;
105
106 vg_loader_step( remote_players_init, NULL );
107
108 if( k_tools_mode )
109 return;
110
111 steam_init();
112 vg_loader_step( NULL, steam_end );
113 vg_loader_step( network_init, network_end );
114 }
115
116 static void async_skaterift_player_start( void *payload, u32 size ){
117 world_switch_instance(0);
118 }
119
120 static void async_call_ready( void *payload, u32 size ){
121 skaterift.op = k_async_op_none;
122 }
123
124 static void skaterift_restore_state(void)
125 {
126 savedata_file sav;
127 skaterift_read_main_savedata( &sav );
128
129 vg_msg kvsav;
130 vg_msg_init( &kvsav, sav.buf, sizeof(sav.buf) );
131
132 u32 ach;
133 vg_msg_getkvintg( &kvsav, "ach", k_vg_msg_u32, &ach );
134 skaterift.achievements |= ach;
135
136 u32 board_reg_id = time(NULL) % addon_count( k_addon_type_board, 0 ),
137 player_reg_id = (time(NULL)+44) % addon_count( k_addon_type_player, 0 );
138
139 vg_msg_cursor orig = kvsav.cur;
140 if( vg_msg_seekframe( &kvsav, "player" ) ){
141 addon_alias q;
142
143 /* board */
144 skaterift_read_addon_alias( &kvsav, "board", k_addon_type_board, &q );
145 u32 reg_id = addon_match( &q );
146 if( reg_id != 0xffffffff )
147 board_reg_id = reg_id;
148
149 /* playermodel */
150 skaterift_read_addon_alias( &kvsav, "playermodel",
151 k_addon_type_player, &q );
152 reg_id = addon_match( &q );
153 if( reg_id != 0xffffffff )
154 player_reg_id = reg_id;
155 }
156
157 localplayer.board_view_slot =
158 addon_cache_create_viewer( k_addon_type_board, board_reg_id );
159 localplayer.playermodel_view_slot =
160 addon_cache_create_viewer( k_addon_type_player, player_reg_id );
161
162 kvsav.cur = orig;
163 }
164
165 static addon_reg *skaterift_mount_world_unloadable( const char *path, u32 ext ){
166 addon_reg *reg = addon_mount_local_addon( path, k_addon_type_world, ".mdl" );
167 if( !reg ) vg_fatal_error( "world not found\n" );
168 reg->flags |= (ADDON_REG_HIDDEN | ext);
169 return reg;
170 }
171
172 static void skaterift_load_world_content(void){
173 /* hub world */
174 addon_reg *hub = skaterift_mount_world_unloadable( skaterift.hub_world, 0 );
175 skaterift_mount_world_unloadable( "maps/mp_spawn",
176 ADDON_REG_CITY|ADDON_REG_PREMIUM );
177 skaterift_mount_world_unloadable( "maps/mp_mtzero",
178 ADDON_REG_MTZERO|ADDON_REG_PREMIUM );
179 skaterift_mount_world_unloadable( "maps/dev_tutorial", 0 );
180 skaterift_mount_world_unloadable( "maps/dev_flatworld", 0 );
181
182 world_static.load_state = k_world_loader_load;
183
184 struct world_load_args args = {
185 .purpose = k_world_purpose_hub,
186 .reg = hub
187 };
188 skaterift_world_load_thread( &args );
189 }
190
191 static void skaterift_load_player_content(void){
192 u32 bytes = 1024*1024*10;
193 player_replay.local.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
194 player_replay.local.size = bytes;
195 replay_clear( &player_replay.local );
196
197 particle_alloc( &particles_grind, 300 );
198 particle_alloc( &particles_env, 200 );
199
200 player_load_animation_reference( "models/ch_none.mdl" );
201 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
202 player__bind();
203 player_board_load( &localplayer.fallback_board, "models/board_none.mdl" );
204 }
205
206 void vg_load(void)
207 {
208 if( k_tools_mode ){
209 vg_async_call( async_call_ready, NULL, 0 );
210 return;
211 }
212
213 vg_audio.always_keep_compressed = 1;
214
215 vg_console_reg_cmd( "load_world", skaterift_load_world_command, NULL );
216 vg_console_reg_cmd( "fc", freecam_cmd, NULL );
217 vg_console_reg_var( "immobile", &localplayer.immobile, k_var_dtype_i32, 0 );
218
219 vg_loader_step( render_init, NULL );
220 vg_loader_step( menu_init, NULL );
221 vg_loader_step( world_init, NULL );
222 vg_loader_step( vehicle_init, NULL );
223 vg_loader_step( gui_init, NULL );
224
225 vg_loader_step( player_init, NULL );
226 vg_loader_step( player_ragdoll_init, NULL );
227 vg_loader_step( npc_init, NULL );
228
229 /* content stuff */
230 vg_loader_step( addon_system_init, NULL );
231 vg_loader_step( workshop_init, NULL );
232 vg_loader_step( skateshop_init, NULL );
233 vg_loader_step( ent_tornado_init, NULL );
234 vg_loader_step( skaterift_load_player_content, NULL );
235
236 /* --------------------- */
237
238 vg_bake_shaders();
239 vg_loader_step( audio_init, NULL );
240
241 /* 'systems' are completely loaded now */
242
243 /* Completing addon registrations
244 * -------------------------------------
245 */
246
247 /* load home/permanent world manually */
248 vg_loader_step( skaterift_load_world_content, NULL );
249 vg_async_call( async_skaterift_player_start, NULL, 0 );
250 vg_async_stall();
251
252 vg_console_load_autos();
253 menu_link();
254
255 addon_mount_content_folder( k_addon_type_player,
256 "playermodels", ".mdl" );
257 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
258 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
259 addon_mount_workshop_items();
260 vg_async_call( async_addon_reg_update, NULL, 0 );
261 vg_async_stall();
262
263 /* and now */
264 skaterift_restore_state();
265 update_ach_models();
266
267 vg_loader_step( NULL, skaterift_autosave_synchronous );
268
269 //board_processview_thread(NULL);
270 vg_async_call( async_call_ready, NULL, 0 );
271 }
272
273 static void draw_origin_axis(void){
274 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
275 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
276 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
277 }
278 void skaterift_change_client_world_preupdate(void);
279
280 /*
281 * UPDATE LOOP
282 * ---------------------------------------------------------------------------*/
283
284 void vg_pre_update(void)
285 {
286 skaterift_preupdate_inputs();
287
288 if( k_tools_mode ) return;
289
290 steam_update();
291 skaterift_change_client_world_preupdate();
292
293 if( skaterift.op == k_async_op_clientloading ) return;
294
295 draw_origin_axis();
296 addon_system_pre_update();
297 skateshop_world_preview_preupdate();
298 network_update();
299
300 /* time rate */
301 f32 target = 1;
302 if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu|
303 k_skaterift_world_map) )
304 {
305 target = 0;
306 }
307
308 vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
309 vg.time_rate = vg_smoothstepf( skaterift.time_rate );
310
311 /* TODO: how can we compress this? */
312 ent_miniworld_preupdate();
313 world_entity_focus_preupdate();
314 player__pre_update();
315 skaterift_replay_pre_update();
316 remote_sfx_pre_update();
317 skateshop_world_preupdate( world_current_instance() );
318
319 world_update( world_current_instance(), localplayer.rb.co );
320 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
321 world_map_pre_update();
322 }
323
324 void vg_fixed_update(void)
325 {
326 if( k_tools_mode ) return;
327 if( skaterift.op == k_async_op_clientloading ) return;
328
329 world_routes_fixedupdate( world_current_instance() );
330 player__update();
331 vehicle_update_fixed();
332 }
333
334 void vg_post_update(void)
335 {
336 if( k_tools_mode ) return;
337 if( skaterift.op == k_async_op_clientloading ) return;
338
339 player__post_update();
340
341 float dist;
342 int sample_index;
343 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
344
345 audio_lock();
346 vg_dsp.echo_distances[sample_index] = dist;
347
348 v3f ears = { 1.0f,0.0f,0.0f };
349 m3x3_mulv( skaterift.cam.transform, ears, ears );
350 v3_copy( ears, vg_audio.external_listener_ears );
351 v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
352
353 if( localplayer.gate_waiting ){
354 m4x3_mulv( localplayer.gate_waiting->transport,
355 vg_audio.external_listener_pos,
356 vg_audio.external_listener_pos );
357 }
358
359 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
360 audio_unlock();
361
362 vehicle_update_post();
363 skaterift_autosave_update();
364 }
365
366 /*
367 * RENDERING
368 * ---------------------------------------------------------------------------*/
369
370 void vg_framebuffer_resize( int w, int h ){
371 render_fb_resize();
372 }
373
374 static void present_view_with_post_processing(void){
375 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
376 glViewport( 0,0, vg.window_x, vg.window_y );
377
378 glEnable(GL_BLEND);
379 glDisable(GL_DEPTH_TEST);
380 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
381 glBlendEquation(GL_FUNC_ADD);
382
383 v2f inverse;
384 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
385
386 if( k_blur_effect ){
387 shader_blitblur_use();
388 shader_blitblur_uTexMain( 0 );
389 shader_blitblur_uTexMotion( 1 );
390 shader_blitblur_uBlurStrength( k_blur_strength /
391 (vg.time_frame_delta*60.0) );
392 shader_blitblur_uInverseRatio( inverse );
393
394 inverse[0] -= 0.0001f;
395 inverse[1] -= 0.0001f;
396 shader_blitblur_uClampUv( inverse );
397
398 static f64 effect_time = 133.0;
399 effect_time += vg.time_frame_delta;
400 shader_blitblur_uTime( effect_time );
401
402 f32 glitch_strength = 0.0f;
403 if( skaterift.activity == k_skaterift_replay ){
404 glitch_strength = 0.005f;
405 if( player_replay.replay_control == k_replay_control_play )
406 glitch_strength = 0.005f;
407 else
408 glitch_strength += 0.005f*player_replay.track_velocity;
409 }
410 shader_blitblur_uGlitchStrength( glitch_strength );
411
412 v2f override;
413 if( skaterift.activity == k_skaterift_menu )
414 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
415 else
416 v2_zero( override );
417 shader_blitblur_uOverrideDir( override );
418
419 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
420 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
421 }
422 else{
423 shader_blit_use();
424 shader_blit_uTexMain( 0 );
425 shader_blit_uInverseRatio( inverse );
426 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
427 }
428
429 render_fsquad();
430 }
431
432 static void render_player_transparent(void){
433 static vg_camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
434 SAIS OTHERWISE */
435
436 m4x3_copy( skaterift.cam.transform, small_cam.transform );
437
438 small_cam.fov = skaterift.cam.fov;
439 small_cam.nearz = 0.05f;
440 small_cam.farz = 60.0f;
441
442 vg_camera_update_view( &small_cam );
443 vg_camera_update_projection( &small_cam );
444 vg_camera_finalize( &small_cam );
445
446 /* Draw player to window buffer and blend background ontop */
447 player__render( &small_cam );
448 }
449
450 static world_instance *get_view_world(void){
451 world_instance *view_world = world_current_instance();
452 if( localplayer.gate_waiting &&
453 (localplayer.gate_waiting->flags & k_ent_gate_nonlocal) ){
454 view_world = &world_static.instances[world_static.active_instance ^ 0x1];
455 }
456
457 return view_world;
458 }
459
460 static void render_scene(void){
461 /* Draw world */
462 glEnable( GL_DEPTH_TEST );
463
464 for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
465 if( world_static.instances[i].status == k_world_status_loaded ){
466 world_prerender( &world_static.instances[i] );
467 }
468 }
469
470 if( skaterift.activity == k_skaterift_world_map ){
471 world_instance *world = world_current_instance();
472 glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
473
474 v3f bg;
475 v3_muls( world->ub_lighting.g_daysky_colour,
476 world->ub_lighting.g_day_phase -
477 world->ub_lighting.g_sunset_phase*0.1f, bg );
478
479 v3_muladds( bg, world->ub_lighting.g_sunset_colour,
480 (1.0f-0.5f)*world->ub_lighting.g_sunset_phase, bg );
481
482 v3_muladds( bg, world->ub_lighting.g_nightsky_colour,
483 (1.0f-world->ub_lighting.g_day_phase), bg );
484
485 glClearColor( bg[0], bg[1], bg[2], 0.0f );
486 glClear( GL_COLOR_BUFFER_BIT );
487 glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0,
488 GL_COLOR_ATTACHMENT1 } );
489
490 m4x3f identity;
491 m4x3_identity( identity );
492 render_world_override( world, world, identity, &skaterift.cam,
493 world_map.spawn,
494 (v4f){world->tar_min, world->tar_max, 1.0f, 0.0f});
495 render_world_routes( world, world, identity, &skaterift.cam, 0, 1 );
496 return;
497 }
498
499 world_instance *view_world = get_view_world();
500 render_world( view_world, &skaterift.cam, 0, 0, 1, 1 );
501
502 particle_system_update( &particles_grind, vg.time_delta );
503 //particle_system_debug( &particles_grind );
504 particle_system_prerender( &particles_grind );
505 particle_system_render( &particles_grind, &skaterift.cam );
506
507 ent_tornado_pre_update();
508 particle_system_update( &particles_env, vg.time_delta );
509 particle_system_prerender( &particles_env );
510 particle_system_render( &particles_env, &skaterift.cam );
511
512 player_glide_render_effects( &skaterift.cam );
513
514 /*
515 * render transition
516 */
517 if( global_miniworld.transition == 0 )
518 return;
519
520 world_instance *holdout_world = NULL;
521 f32 t = 0.0f;
522
523 if( global_miniworld.transition == 1 ){
524 holdout_world = &world_static.instances[ k_world_purpose_hub ];
525 t = global_miniworld.t;
526 }
527 else{
528 holdout_world = &world_static.instances[ k_world_purpose_client ];
529 t = 1.0f-global_miniworld.t;
530 }
531
532 if( holdout_world->status != k_world_status_loaded )
533 return;
534
535 t = vg_smoothstepf( t );
536
537 glEnable( GL_STENCIL_TEST );
538 glDisable( GL_DEPTH_TEST );
539 glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE );
540 glStencilFunc( GL_ALWAYS, 1, 0xFF );
541 glStencilMask( 0xFF );
542
543 shader_blit_transition_use();
544 shader_blit_transition_uInverseRatio( (v2f){1.0f,1.0f} );
545 shader_blit_transition_uT( -(sqrtf(2)+0.5f) * t );
546
547 render_fsquad();
548 render_world( holdout_world, &global_miniworld.cam, 1, 0, 1, 1 );
549 }
550
551 static void skaterift_composite_maincamera(void){
552 vg_camera_lerp( &localplayer.cam, &world_static.focus_cam,
553 vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
554
555 if( player_replay.freecam ){
556 freecam_preupdate();
557 v3_copy( player_replay.replay_freecam.pos, skaterift.cam.pos );
558 v3_copy( player_replay.replay_freecam.angles, skaterift.cam.angles );
559 skaterift.cam.fov = player_replay.replay_freecam.fov;
560 }
561 else {
562 if( skaterift.activity == k_skaterift_replay ){
563 replay_get_camera( &player_replay.local, &skaterift.cam );
564 }
565 }
566
567 skaterift.cam.nearz = 0.1f;
568 skaterift.cam.farz = 2100.0f;
569
570 if( skaterift.activity == k_skaterift_world_map ){
571 vg_camera_copy( &world_map.cam, &skaterift.cam );
572 skaterift.cam.nearz = 4.0f;
573 skaterift.cam.farz = 3100.0f;
574 }
575
576 if( global_miniworld.transition ){
577 f32 dt = vg.time_frame_delta / 2.0f,
578 s = vg_signf( global_miniworld.transition );
579 global_miniworld.t += s * dt;
580
581 if( (global_miniworld.t > 1.0f) || (global_miniworld.t < 0.0f) ){
582 global_miniworld.t = vg_clampf( global_miniworld.t, 0.0f, 1.0f );
583 global_miniworld.transition = 0;
584 }
585 }
586
587 vg_camera_update_transform( &skaterift.cam );
588 vg_camera_update_view( &skaterift.cam );
589 vg_camera_update_projection( &skaterift.cam );
590 vg_camera_finalize( &skaterift.cam );
591 }
592
593 static void render_main_game(void){
594 if( skaterift.activity == k_skaterift_replay ){
595 player__animate_from_replay( &player_replay.local );
596 }
597 else{
598 player__animate();
599 skaterift_record_frame( &player_replay.local,
600 localplayer.deferred_frame_record );
601 localplayer.deferred_frame_record = 0;
602 }
603 animate_remote_players();
604 player__pre_render();
605
606 skaterift_composite_maincamera();
607
608 /* --------------------------------------------------------------------- */
609 if( skaterift.activity != k_skaterift_world_map ){
610 world_instance *world = world_current_instance();
611 render_world_cubemaps( world );
612
613 ent_gate *nlg = world->rendering_gate;
614 if( nlg && nlg->flags & k_ent_gate_nonlocal )
615 render_world_cubemaps( &world_static.instances[nlg->target] );
616 }
617
618 /* variable res target */
619 render_fb_bind( gpipeline.fb_main, 1 );
620 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
621 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
622
623 render_scene();
624 glEnable( GL_DEPTH_TEST );
625
626 /* full res target */
627 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
628 glViewport( 0,0, vg.window_x, vg.window_y );
629
630 render_player_transparent(); /* needs to read the depth buffer before we fuck
631 it up with the oblique rendering inside the
632 portals */
633
634 /* continue with variable rate */
635 if( !global_miniworld.transition &&
636 (skaterift.activity != k_skaterift_world_map) ){
637 render_fb_bind( gpipeline.fb_main, 1 );
638 render_world_gates( get_view_world(), &skaterift.cam );
639 }
640
641 /* composite */
642 present_view_with_post_processing();
643 skaterift_replay_post_render();
644 }
645
646 void vg_render(void)
647 {
648 if( k_tools_mode ){
649 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
650 glViewport( 0,0, vg.window_x, vg.window_y );
651 glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
652 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
653 return;
654 }
655
656 if( skaterift.op == k_async_op_clientloading ){
657 vg_loader_render();
658 return;
659 }
660
661 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
662
663 glViewport( 0,0, vg.window_x, vg.window_y );
664 glDisable( GL_DEPTH_TEST );
665 glDisable( GL_BLEND );
666
667 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
668 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
669
670 render_main_game();
671 m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
672
673 /* Other shite */
674 glDisable(GL_BLEND);
675 glDisable(GL_DEPTH_TEST);
676 vg_lines_drawall();
677 glViewport( 0,0, vg.window_x, vg.window_y );
678 gui_draw();
679 }
680
681 void vg_gui(void)
682 {
683 if( skaterift.op == k_async_op_clientloading ) return;
684
685 if( k_tools_mode ){
686 ui_rect null;
687 ui_rect screen = { 0, 0, vg.window_x, vg.window_y };
688 ui_rect panel = { 0, 0, 1000, 700 };
689 ui_rect_center( screen, panel );
690 vg_ui.wants_mouse = 1;
691
692 ui_fill( panel, ui_colour( k_ui_bg+1 ) );
693 ui_outline( panel, 1, ui_colour( k_ui_bg+7 ), 0 );
694
695 ui_rect_pad( panel, (ui_px[2]){ 8, 8 } );
696
697 return;
698 }
699
700 if( k_light_editor )
701 imgui_world_light_edit( world_current_instance() );
702
703 vg_ui.tex_bg = gpipeline.fb_main->attachments[0].id;
704 render_fb_inverse_ratio( gpipeline.fb_main, vg_ui.bg_inverse_ratio );
705
706 menu_update();
707 if( skaterift.activity == k_skaterift_menu ){
708 glClear( GL_DEPTH_BUFFER_BIT );
709 menu_render();
710 }
711
712 player__im_gui();
713 world_instance *world = world_current_instance();
714
715 world_routes_imgui( world );
716 skaterift_replay_imgui();
717 workshop_form_gui();
718 render_view_framebuffer_ui();
719 remote_player_network_imgui( vg.pv );
720
721 if( skaterift.activity == k_skaterift_world_map ){
722 remote_players_imgui_world( world_current_instance(), vg.pv, 2000.0f, 0 );
723 remote_players_imgui_lobby();
724 }
725 else {
726 remote_players_chat_imgui(); /* TODO: conditional */
727 remote_players_imgui_world( world_current_instance(), vg.pv, 100.0f, 1 );
728 }
729 }
730
731 #include "addon.c"
732 #include "addon_types.c"
733 #include "audio.c"
734 #include "ent_challenge.c"
735 #include "ent_glider.c"
736 #include "entity.c"
737 #include "ent_miniworld.c"
738 #include "ent_objective.c"
739 #include "ent_region.c"
740 #include "ent_relay.c"
741 #include "ent_route.c"
742 #include "ent_skateshop.c"
743 #include "ent_tornado.c"
744 #include "ent_traffic.c"
745 #include "freecam.c"
746 #include "menu.c"
747 #include "network.c"
748 #include "particle.c"
749 #include "player_basic_info.c"
750 #include "player.c"
751 #include "player_common.c"
752 #include "player_dead.c"
753 #include "player_drive.c"
754 #include "player_effects.c"
755 #include "player_glide.c"
756 #include "player_ragdoll.c"
757 #include "player_remote.c"
758 #include "player_render.c"
759 #include "player_replay.c"
760 #include "player_skate.c"
761 #include "player_walk.c"
762 #include "render.c"
763 #include "save.c"
764 #include "scene.c"
765 #include "steam.c"
766 #include "trail.c"
767 #include "vehicle.c"
768 #include "workshop.c"
769 #include "world_audio.c"
770 #include "world.c"
771 #include "world_entity.c"
772 #include "world_gate.c"
773 #include "world_gen.c"
774 #include "world_load.c"
775 #include "world_map.c"
776 #include "world_physics.c"
777 #include "world_render.c"
778 #include "world_routes.c"
779 #include "world_routes_ui.c"
780 #include "world_sfd.c"
781 #include "world_volumes.c"
782 #include "world_water.c"
783 #include "ent_npc.c"
784 #include "model.c"