guide background cameras
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2024 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #define SR_ALLOW_REWIND_HUB
15
16 #ifdef _WIN32
17 #include <winsock2.h>
18 #endif
19
20 /*
21 * system headers
22 * --------------------- */
23
24 #include "skaterift.h"
25 #include "steam.h"
26 #include "render.h"
27 #include "vg/vg_opt.h"
28 #include "vg/vg_loader.h"
29 #include "vg/vg_io.h"
30
31 #include "world.h"
32
33 #include "font.h"
34 #include "player.h"
35
36 #include "network.h"
37 #include "menu.h"
38 #include "vehicle.h"
39 #include "save.h"
40 #include "player_remote.h"
41 #include "particle.h"
42 #include "trail.h"
43 #include "freecam.h"
44 #include "ent_tornado.h"
45 #include "ent_miniworld.h"
46 #include "ent_skateshop.h"
47 #include "ent_npc.h"
48 #include "ent_camera.h"
49 #include "world_map.h"
50 #include "gui.h"
51 #include "workshop.h"
52 #include "audio.h"
53 #include "player_render.h"
54 #include "control_overlay.h"
55
56 struct skaterift_globals skaterift =
57 {
58 .op = k_async_op_clientloading, .time_rate = 1.0f, .demo_mode = 1,
59 .hub_world = "maps/dev_hub",
60 };
61
62 static int k_tools_mode = 0;
63
64 int main( int argc, char *argv[] )
65 {
66 network_set_host( "skaterift.com", NULL );
67 vg_mem.use_libc_malloc = 0;
68 vg_set_mem_quota( 160*1024*1024 );
69 vg_enter( argc, argv, "Voyager Game Engine" );
70 return 0;
71 }
72
73 void vg_launch_opt(void)
74 {
75 const char *arg;
76 if( vg_long_opt( "noauth" ) ){
77 network_client.auth_mode = eServerModeNoAuthentication;
78 }
79
80 if( (arg = vg_long_opt_arg( "server" )) )
81 {
82 network_set_host( arg, NULL );
83 }
84
85 if( vg_long_opt( "tools" ) ){
86 k_tools_mode = 1;
87 }
88
89 if( vg_long_opt( "demo" ) ){
90 skaterift.demo_mode = 1;
91 }
92
93 if( (arg = vg_long_opt_arg( "world" )) ){
94 skaterift.hub_world = arg;
95 }
96 }
97
98 void vg_preload(void)
99 {
100 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
101 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
102 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
103 vg_info(" | \\ / | | / | | \\ | / | \n" );
104 vg_info(" | \\/ | | / | | \\ | / | \n" );
105 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
106 "SOFTWARE\n" );
107
108 /* please forgive me! */
109 u32 sz; char *drm;
110 if( (drm = vg_file_read_text( vg_mem.scratch, "DRM", &sz )) )
111 if( !strcmp(drm, "blibby!") )
112 skaterift.demo_mode = 0;
113
114 vg_loader_step( remote_players_init, NULL );
115
116 if( k_tools_mode )
117 return;
118
119 steam_init();
120 vg_loader_step( NULL, steam_end );
121 vg_loader_step( network_init, network_end );
122 }
123
124 static void async_skaterift_player_start( void *payload, u32 size ){
125 world_switch_instance(0);
126 }
127
128 static void async_call_ready( void *payload, u32 size )
129 {
130 skaterift.op = k_async_op_none;
131
132 if( network_client.auto_connect )
133 network_client.user_intent = k_server_intent_online;
134
135 menu_at_begin();
136 }
137
138 static void skaterift_restore_state(void)
139 {
140 savedata_file sav;
141 skaterift_read_main_savedata( &sav );
142
143 vg_msg kvsav;
144 vg_msg_init( &kvsav, sav.buf, sizeof(sav.buf) );
145
146 u32 ach;
147 vg_msg_getkvintg( &kvsav, "ach", k_vg_msg_u32, &ach, NULL );
148 skaterift.achievements |= ach;
149
150 u32 board_reg_id = time(NULL) % addon_count( k_addon_type_board, 0 ),
151 player_reg_id = (time(NULL)+44) % addon_count( k_addon_type_player, 0 );
152
153 vg_msg_cursor orig = kvsav.cur;
154 if( vg_msg_seekframe( &kvsav, "player" ) ){
155 addon_alias q;
156
157 /* board */
158 skaterift_read_addon_alias( &kvsav, "board", k_addon_type_board, &q );
159 u32 reg_id = addon_match( &q );
160 if( reg_id != 0xffffffff )
161 board_reg_id = reg_id;
162
163 /* playermodel */
164 skaterift_read_addon_alias( &kvsav, "playermodel",
165 k_addon_type_player, &q );
166 reg_id = addon_match( &q );
167 if( reg_id != 0xffffffff )
168 player_reg_id = reg_id;
169 }
170
171 localplayer.board_view_slot =
172 addon_cache_create_viewer( k_addon_type_board, board_reg_id );
173 localplayer.playermodel_view_slot =
174 addon_cache_create_viewer( k_addon_type_player, player_reg_id );
175
176 kvsav.cur = orig;
177 }
178
179 static addon_reg *skaterift_mount_world_unloadable( const char *path, u32 ext ){
180 addon_reg *reg = addon_mount_local_addon( path, k_addon_type_world, ".mdl" );
181 if( !reg ) vg_fatal_error( "world not found\n" );
182 reg->flags |= (ADDON_REG_HIDDEN | ext);
183 return reg;
184 }
185
186 static void skaterift_load_world_content(void){
187 /* hub world */
188 addon_reg *hub = skaterift_mount_world_unloadable( skaterift.hub_world, 0 );
189 skaterift_mount_world_unloadable( "maps/mp_spawn",
190 ADDON_REG_CITY|ADDON_REG_PREMIUM );
191 skaterift_mount_world_unloadable( "maps/mp_mtzero",
192 ADDON_REG_MTZERO|ADDON_REG_PREMIUM );
193 skaterift_mount_world_unloadable( "maps/dev_tutorial", 0 );
194 skaterift_mount_world_unloadable( "maps/dev_flatworld", 0 );
195 skaterift_mount_world_unloadable( "maps/mp_line1", ADDON_REG_PREMIUM );
196
197 world_static.load_state = k_world_loader_load;
198
199 struct world_load_args args = {
200 .purpose = k_world_purpose_hub,
201 .reg = hub
202 };
203 skaterift_world_load_thread( &args );
204 }
205
206 static void skaterift_load_player_content(void)
207 {
208 particle_alloc( &particles_grind, 300 );
209 particle_alloc( &particles_env, 200 );
210
211 player_load_animation_reference( "models/ch_none.mdl" );
212 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
213 player__bind();
214 player_board_load( &localplayer.fallback_board, "models/board_none.mdl" );
215 }
216
217 void vg_load(void)
218 {
219 if( k_tools_mode ){
220 vg_async_call( async_call_ready, NULL, 0 );
221 return;
222 }
223
224 vg_audio.always_keep_compressed = 1;
225
226 vg_console_reg_cmd( "load_world", skaterift_load_world_command, NULL );
227 vg_console_reg_var( "immobile", &localplayer.immobile, k_var_dtype_i32, 0 );
228
229 vg_loader_step( render_init, NULL );
230 vg_loader_step( menu_init, NULL );
231 vg_loader_step( control_overlay_init, NULL );
232 vg_loader_step( world_init, NULL );
233 vg_loader_step( vehicle_init, NULL );
234 vg_loader_step( gui_init, NULL );
235
236 vg_loader_step( player_init, NULL );
237 vg_loader_step( player_ragdoll_init, NULL );
238 vg_loader_step( npc_init, NULL );
239
240 /* content stuff */
241 vg_loader_step( addon_system_init, NULL );
242 vg_loader_step( workshop_init, NULL );
243 vg_loader_step( skateshop_init, NULL );
244 vg_loader_step( ent_tornado_init, NULL );
245 vg_loader_step( skaterift_replay_init, NULL );
246 vg_loader_step( skaterift_load_player_content, NULL );
247
248 /* --------------------- */
249
250 vg_bake_shaders();
251 vg_loader_step( audio_init, NULL );
252
253 /* 'systems' are completely loaded now */
254
255 /* Completing addon registrations
256 * -------------------------------------
257 */
258
259 /* load home/permanent world manually */
260 vg_loader_step( skaterift_load_world_content, NULL );
261 vg_async_call( async_skaterift_player_start, NULL, 0 );
262 vg_async_stall();
263
264 vg_console_load_autos();
265
266 addon_mount_content_folder( k_addon_type_player,
267 "playermodels", ".mdl" );
268 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
269 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
270 addon_mount_workshop_items();
271 vg_async_call( async_addon_reg_update, NULL, 0 );
272 vg_async_stall();
273
274 /* and now */
275 skaterift_restore_state();
276 update_ach_models();
277
278 vg_loader_step( NULL, skaterift_autosave_synchronous );
279
280 //board_processview_thread(NULL);
281 vg_async_call( async_call_ready, NULL, 0 );
282 }
283
284 static void draw_origin_axis(void){
285 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
286 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
287 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
288 }
289 void skaterift_change_client_world_preupdate(void);
290
291 /*
292 * UPDATE LOOP
293 * ---------------------------------------------------------------------------*/
294
295 void vg_pre_update(void)
296 {
297 skaterift_preupdate_inputs();
298
299 if( k_tools_mode ) return;
300
301 steam_update();
302 skaterift_change_client_world_preupdate();
303
304 if( skaterift.op == k_async_op_clientloading ) return;
305
306 draw_origin_axis();
307 addon_system_pre_update();
308 skateshop_world_preview_preupdate();
309 network_update();
310
311 /* time rate */
312 f32 target = 1;
313 if( skaterift.activity & k_skaterift_replay )
314 target = 0;
315
316 v3f listen_co;
317 v3_copy( localplayer.rb.co, listen_co );
318
319 if( skaterift.activity & k_skaterift_menu )
320 {
321 if( menu.bg_cam )
322 {
323 v3_copy( menu.bg_cam->transform.co, listen_co );
324 }
325 else target = 0;
326 }
327
328 vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
329 vg.time_rate = vg_smoothstepf( skaterift.time_rate );
330
331 /* TODO: how can we compress this? */
332 ent_miniworld_preupdate();
333 world_entity_focus_preupdate();
334
335 if( skaterift.activity != k_skaterift_menu )
336 {
337 player__pre_update();
338 }
339
340 skaterift_replay_pre_update();
341 remote_sfx_pre_update();
342 skateshop_world_preupdate( world_current_instance() );
343
344 world_update( world_current_instance(), localplayer.rb.co );
345 audio_ambient_sprites_update( world_current_instance(), listen_co );
346 world_map_pre_update();
347 }
348
349 void vg_fixed_update(void)
350 {
351 if( k_tools_mode ) return;
352 if( skaterift.op == k_async_op_clientloading ) return;
353
354 world_routes_fixedupdate( world_current_instance() );
355 player__update();
356 vehicle_update_fixed();
357 }
358
359 void vg_post_update(void)
360 {
361 if( k_tools_mode ) return;
362 if( skaterift.op == k_async_op_clientloading ) return;
363
364 player__post_update();
365
366 float dist;
367 int sample_index;
368 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
369
370 audio_lock();
371 vg_dsp.echo_distances[sample_index] = dist;
372
373 v3f ears = { 1.0f,0.0f,0.0f };
374 m3x3_mulv( skaterift.cam.transform, ears, ears );
375 v3_copy( ears, vg_audio.external_listener_ears );
376 v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
377
378 if( localplayer.gate_waiting ){
379 m4x3_mulv( localplayer.gate_waiting->transport,
380 vg_audio.external_listener_pos,
381 vg_audio.external_listener_pos );
382 }
383
384 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
385 audio_unlock();
386
387 vehicle_update_post();
388 skaterift_autosave_update();
389 }
390
391 /*
392 * RENDERING
393 * ---------------------------------------------------------------------------*/
394
395 void vg_framebuffer_resize( int w, int h ){
396 render_fb_resize();
397 }
398
399 static void present_view_with_post_processing(void){
400 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
401 glViewport( 0,0, vg.window_x, vg.window_y );
402
403 glEnable(GL_BLEND);
404 glDisable(GL_DEPTH_TEST);
405 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
406 glBlendEquation(GL_FUNC_ADD);
407
408 v2f inverse;
409 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
410
411 if( k_blur_effect ){
412 shader_blitblur_use();
413 shader_blitblur_uTexMain( 0 );
414 shader_blitblur_uTexMotion( 1 );
415 shader_blitblur_uBlurStrength( k_blur_strength /
416 (vg.time_frame_delta*60.0) );
417 shader_blitblur_uInverseRatio( inverse );
418
419 inverse[0] -= 0.0001f;
420 inverse[1] -= 0.0001f;
421 shader_blitblur_uClampUv( inverse );
422
423 static f64 effect_time = 133.0;
424 effect_time += vg.time_frame_delta;
425 shader_blitblur_uTime( effect_time );
426
427 f32 glitch_strength = 0.0f;
428 if( skaterift.activity == k_skaterift_replay ){
429 glitch_strength = 0.005f;
430 if( player_replay.replay_control == k_replay_control_play )
431 glitch_strength = 0.005f;
432 else
433 glitch_strength += 0.005f*player_replay.track_velocity;
434 }
435 shader_blitblur_uGlitchStrength( glitch_strength );
436
437 v2f override;
438 if( (skaterift.activity == k_skaterift_menu) && menu.bg_blur )
439 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
440 else
441 v2_zero( override );
442 shader_blitblur_uOverrideDir( override );
443
444 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
445 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
446 }
447 else{
448 shader_blit_use();
449 shader_blit_uTexMain( 0 );
450 shader_blit_uInverseRatio( inverse );
451 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
452 }
453
454 render_fsquad();
455 }
456
457 static void render_player_transparent(void)
458 {
459 if( (menu.page == k_menu_page_main) &&
460 (menu.main_index == k_menu_main_guide) )
461 {
462 return;
463 }
464
465 static vg_camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
466 SAIS OTHERWISE */
467
468 m4x3_copy( skaterift.cam.transform, small_cam.transform );
469
470 small_cam.fov = skaterift.cam.fov;
471 small_cam.nearz = 0.05f;
472 small_cam.farz = 60.0f;
473
474 vg_camera_update_view( &small_cam );
475 vg_camera_update_projection( &small_cam );
476 vg_camera_finalize( &small_cam );
477
478 /* Draw player to window buffer and blend background ontop */
479 player__render( &small_cam );
480 }
481
482 static world_instance *get_view_world(void)
483 {
484 if( (skaterift.activity & k_skaterift_menu) &&
485 (menu.page == k_menu_page_main) &&
486 (menu.main_index == k_menu_main_guide) )
487 {
488 return &world_static.instances[0];
489 }
490
491 world_instance *view_world = world_current_instance();
492 if( localplayer.gate_waiting &&
493 (localplayer.gate_waiting->flags & k_ent_gate_nonlocal) ){
494 view_world = &world_static.instances[world_static.active_instance ^ 0x1];
495 }
496
497 return view_world;
498 }
499
500 static void render_scene(void)
501 {
502 /* Draw world */
503 glEnable( GL_DEPTH_TEST );
504
505 for( u32 i=0; i<vg_list_size(world_static.instances); i++ )
506 {
507 if( world_static.instances[i].status == k_world_status_loaded )
508 {
509 world_prerender( &world_static.instances[i] );
510 }
511 }
512
513 if( menu_viewing_map() )
514 {
515 world_instance *world = world_current_instance();
516 glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
517
518 v3f bg;
519 v3_muls( world->ub_lighting.g_daysky_colour,
520 world->ub_lighting.g_day_phase -
521 world->ub_lighting.g_sunset_phase*0.1f, bg );
522
523 v3_muladds( bg, world->ub_lighting.g_sunset_colour,
524 (1.0f-0.5f)*world->ub_lighting.g_sunset_phase, bg );
525
526 v3_muladds( bg, world->ub_lighting.g_nightsky_colour,
527 (1.0f-world->ub_lighting.g_day_phase), bg );
528
529 glClearColor( bg[0], bg[1], bg[2], 0.0f );
530 glClear( GL_COLOR_BUFFER_BIT );
531 glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0,
532 GL_COLOR_ATTACHMENT1 } );
533
534 m4x3f identity;
535 m4x3_identity( identity );
536 render_world_override( world, world, identity, &skaterift.cam,
537 world_map.close_spawn,
538 (v4f){world->tar_min, world->tar_max, 1.0f, 0.0f});
539 render_world_routes( world, world, identity, &skaterift.cam, 0, 1 );
540 return;
541 }
542
543 world_instance *view_world = get_view_world();
544 render_world( view_world, &skaterift.cam, 0, 0, 1, 1 );
545
546 particle_system_update( &particles_grind, vg.time_delta );
547 //particle_system_debug( &particles_grind );
548 particle_system_prerender( &particles_grind );
549 particle_system_render( &particles_grind, &skaterift.cam );
550
551 ent_tornado_pre_update();
552 particle_system_update( &particles_env, vg.time_delta );
553 particle_system_prerender( &particles_env );
554 particle_system_render( &particles_env, &skaterift.cam );
555
556 player_glide_render_effects( &skaterift.cam );
557
558 /*
559 * render transition
560 */
561 if( global_miniworld.transition == 0 )
562 return;
563
564 world_instance *holdout_world = NULL;
565 f32 t = 0.0f;
566
567 if( global_miniworld.transition == 1 ){
568 holdout_world = &world_static.instances[ k_world_purpose_hub ];
569 t = global_miniworld.t;
570 }
571 else{
572 holdout_world = &world_static.instances[ k_world_purpose_client ];
573 t = 1.0f-global_miniworld.t;
574 }
575
576 if( holdout_world->status != k_world_status_loaded )
577 return;
578
579 t = vg_smoothstepf( t );
580
581 glEnable( GL_STENCIL_TEST );
582 glDisable( GL_DEPTH_TEST );
583 glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE );
584 glStencilFunc( GL_ALWAYS, 1, 0xFF );
585 glStencilMask( 0xFF );
586
587 shader_blit_transition_use();
588 shader_blit_transition_uInverseRatio( (v2f){1.0f,1.0f} );
589 shader_blit_transition_uT( -(sqrtf(2)+0.5f) * t );
590
591 render_fsquad();
592 render_world( holdout_world, &global_miniworld.cam, 1, 0, 1, 1 );
593 }
594
595 static void skaterift_composite_maincamera(void)
596 {
597 vg_camera_lerp( &localplayer.cam, &world_static.focus_cam,
598 vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
599
600 if( skaterift.activity == k_skaterift_replay )
601 {
602 if( player_replay.use_freecam )
603 {
604 freecam_preupdate();
605 v3_copy( player_replay.replay_freecam.pos, skaterift.cam.pos );
606 v3_copy( player_replay.replay_freecam.angles, skaterift.cam.angles );
607 skaterift.cam.fov = player_replay.replay_freecam.fov;
608 }
609 else
610 {
611 skaterift_get_replay_cam( &skaterift.cam );
612 }
613 }
614
615 skaterift.cam.nearz = 0.1f;
616 skaterift.cam.farz = 2100.0f;
617
618 if( (skaterift.activity == k_skaterift_menu) && menu.bg_cam )
619 {
620 ent_camera_unpack( menu.bg_cam, &skaterift.cam );
621 }
622
623 if( menu_viewing_map() )
624 {
625 vg_camera_copy( &world_map.cam, &skaterift.cam );
626 skaterift.cam.nearz = 4.0f;
627 skaterift.cam.farz = 3100.0f;
628 }
629
630 if( global_miniworld.transition ){
631 f32 dt = vg.time_frame_delta / 2.0f,
632 s = vg_signf( global_miniworld.transition );
633 global_miniworld.t += s * dt;
634
635 if( (global_miniworld.t > 1.0f) || (global_miniworld.t < 0.0f) ){
636 global_miniworld.t = vg_clampf( global_miniworld.t, 0.0f, 1.0f );
637 global_miniworld.transition = 0;
638 }
639 }
640
641 vg_camera_update_transform( &skaterift.cam );
642 vg_camera_update_view( &skaterift.cam );
643 vg_camera_update_projection( &skaterift.cam );
644 vg_camera_finalize( &skaterift.cam );
645 }
646
647 static void render_main_game(void)
648 {
649 if( skaterift.activity == k_skaterift_replay )
650 {
651 player__animate_from_replay( &player_replay.local );
652 }
653 else{
654 player__animate();
655 skaterift_record_frame( &player_replay.local,
656 localplayer.deferred_frame_record );
657 localplayer.deferred_frame_record = 0;
658 }
659 animate_remote_players();
660 player__pre_render();
661
662 skaterift_composite_maincamera();
663
664 /* --------------------------------------------------------------------- */
665 if( !menu_viewing_map() )
666 {
667 world_instance *world = world_current_instance();
668 render_world_cubemaps( world );
669
670 ent_gate *nlg = world->rendering_gate;
671 if( nlg && (nlg->flags & k_ent_gate_nonlocal) )
672 render_world_cubemaps( &world_static.instances[nlg->target] );
673 }
674
675 /* variable res target */
676 render_fb_bind( gpipeline.fb_main, 1 );
677 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
678 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
679
680 render_scene();
681 glEnable( GL_DEPTH_TEST );
682
683 /* full res target */
684 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
685 glViewport( 0,0, vg.window_x, vg.window_y );
686
687 render_player_transparent(); /* needs to read the depth buffer before we fuck
688 it up with the oblique rendering inside the
689 portals */
690
691 /* continue with variable rate */
692 if( !global_miniworld.transition && !menu_viewing_map() )
693 {
694 render_fb_bind( gpipeline.fb_main, 1 );
695 render_world_gates( get_view_world(), &skaterift.cam );
696 }
697
698 /* composite */
699 present_view_with_post_processing();
700 skaterift_replay_post_render();
701 control_overlay_render();
702 }
703
704 void vg_render(void)
705 {
706 if( k_tools_mode ){
707 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
708 glViewport( 0,0, vg.window_x, vg.window_y );
709 glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
710 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
711 return;
712 }
713
714 if( skaterift.op == k_async_op_clientloading ){
715 vg_loader_render();
716 return;
717 }
718
719 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
720
721 glViewport( 0,0, vg.window_x, vg.window_y );
722 glDisable( GL_DEPTH_TEST );
723 glDisable( GL_BLEND );
724
725 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
726 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
727
728 render_main_game();
729 m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
730
731 /* Other shite */
732 glDisable(GL_BLEND);
733 glDisable(GL_DEPTH_TEST);
734 vg_lines_drawall();
735 glViewport( 0,0, vg.window_x, vg.window_y );
736
737 gui_render_icons();
738 }
739
740 void vg_gui(void)
741 {
742 if( skaterift.op == k_async_op_clientloading ) return;
743
744 gui_draw();
745
746 if( k_tools_mode ){
747 ui_rect null;
748 ui_rect screen = { 0, 0, vg.window_x, vg.window_y };
749 ui_rect panel = { 0, 0, 1000, 700 };
750 ui_rect_center( screen, panel );
751 vg_ui.wants_mouse = 1;
752
753 ui_fill( panel, ui_colour( k_ui_bg+1 ) );
754 ui_outline( panel, 1, ui_colour( k_ui_bg+7 ), 0 );
755
756 ui_rect_pad( panel, (ui_px[2]){ 8, 8 } );
757
758 return;
759 }
760
761 if( k_light_editor )
762 imgui_world_light_edit( world_current_instance() );
763
764 vg_ui.tex_bg = gpipeline.fb_main->attachments[0].id;
765 render_fb_inverse_ratio( gpipeline.fb_main, vg_ui.bg_inverse_ratio );
766
767 menu_gui();
768 player__im_gui();
769 world_instance *world = world_current_instance();
770
771 world_routes_imgui( world );
772 skaterift_replay_imgui();
773 workshop_form_gui();
774 render_view_framebuffer_ui();
775 remote_player_network_imgui( vg.pv );
776
777 if( menu_viewing_map() )
778 {
779 remote_players_imgui_world( world_current_instance(), vg.pv, 2000.0f, 0 );
780 remote_players_imgui_lobby();
781 }
782 else
783 {
784 remote_players_chat_imgui(); /* TODO: conditional */
785 remote_players_imgui_world( world_current_instance(), vg.pv, 100.0f, 1 );
786 }
787 }
788
789 #include "addon.c"
790 #include "addon_types.c"
791 #include "audio.c"
792 #include "ent_challenge.c"
793 #include "ent_glider.c"
794 #include "entity.c"
795 #include "ent_miniworld.c"
796 #include "ent_objective.c"
797 #include "ent_region.c"
798 #include "ent_relay.c"
799 #include "ent_route.c"
800 #include "ent_skateshop.c"
801 #include "ent_tornado.c"
802 #include "ent_traffic.c"
803 #include "freecam.c"
804 #include "menu.c"
805 #include "network.c"
806 #include "particle.c"
807 #include "player_basic_info.c"
808 #include "player.c"
809 #include "player_common.c"
810 #include "player_dead.c"
811 #include "player_drive.c"
812 #include "player_effects.c"
813 #include "player_glide.c"
814 #include "player_ragdoll.c"
815 #include "player_remote.c"
816 #include "player_render.c"
817 #include "player_replay.c"
818 #include "player_skate.c"
819 #include "player_walk.c"
820 #include "render.c"
821 #include "save.c"
822 #include "scene.c"
823 #include "steam.c"
824 #include "trail.c"
825 #include "vehicle.c"
826 #include "workshop.c"
827 #include "world_audio.c"
828 #include "world.c"
829 #include "world_entity.c"
830 #include "world_gate.c"
831 #include "world_gen.c"
832 #include "world_load.c"
833 #include "world_map.c"
834 #include "world_physics.c"
835 #include "world_render.c"
836 #include "world_routes.c"
837 #include "world_routes_ui.c"
838 #include "world_sfd.c"
839 #include "world_volumes.c"
840 #include "world_water.c"
841 #include "ent_npc.c"
842 #include "model.c"
843 #include "control_overlay.c"
844 #include "ent_camera.c"