npcs and tutorial stuff
[carveJwlIkooP6JGAAIwe30JlM.git] / shaders / model_font.h
1 #pragma once
2 #include "vg/vg_engine.h"
3 extern struct vg_shader _shader_model_font;
4 extern GLuint _uniform_model_font_uMdl;
5 extern GLuint _uniform_model_font_uPv;
6 extern GLuint _uniform_model_font_uPvmPrev;
7 extern GLuint _uniform_model_font_uOffset;
8 extern GLuint _uniform_model_font_uTexMain;
9 extern GLuint _uniform_model_font_uColour;
10 extern GLuint _uniform_model_font_uTexSceneDepth;
11 extern GLuint _uniform_model_font_uInverseRatioDepth;
12 extern GLuint _uniform_model_font_uInverseRatioMain;
13 extern GLuint _uniform_model_font_uDepthMode;
14 extern GLuint _uniform_model_font_uDitherCutoff;
15 static inline void shader_model_font_uMdl(m4x3f m)
16 {
17 glUniformMatrix4x3fv(_uniform_model_font_uMdl,1,GL_FALSE,(f32*)m);
18 }
19 static inline void shader_model_font_uPv(m4x4f m)
20 {
21 glUniformMatrix4fv(_uniform_model_font_uPv,1,GL_FALSE,(f32*)m);
22 }
23 static inline void shader_model_font_uPvmPrev(m4x4f m)
24 {
25 glUniformMatrix4fv(_uniform_model_font_uPvmPrev,1,GL_FALSE,(f32*)m);
26 }
27 static inline void shader_model_font_uOffset(v4f v)
28 {
29 glUniform4fv(_uniform_model_font_uOffset,1,v);
30 }
31 static inline void shader_model_font_uTexMain(int i)
32 {
33 glUniform1i(_uniform_model_font_uTexMain,i);
34 }
35 static inline void shader_model_font_uColour(v4f v)
36 {
37 glUniform4fv(_uniform_model_font_uColour,1,v);
38 }
39 static inline void shader_model_font_uTexSceneDepth(int i)
40 {
41 glUniform1i(_uniform_model_font_uTexSceneDepth,i);
42 }
43 static inline void shader_model_font_uInverseRatioDepth(v3f v)
44 {
45 glUniform3fv(_uniform_model_font_uInverseRatioDepth,1,v);
46 }
47 static inline void shader_model_font_uInverseRatioMain(v3f v)
48 {
49 glUniform3fv(_uniform_model_font_uInverseRatioMain,1,v);
50 }
51 static inline void shader_model_font_uDepthMode(int b)
52 {
53 glUniform1i(_uniform_model_font_uDepthMode,b);
54 }
55 static inline void shader_model_font_uDitherCutoff(f32 f)
56 {
57 glUniform1f(_uniform_model_font_uDitherCutoff,f);
58 }
59 static inline void shader_model_font_use(void);
60 static inline void shader_model_font_use(void)
61 {
62 glUseProgram(_shader_model_font.id);
63 }