Replay camera curve adjustment thing
[carveJwlIkooP6JGAAIwe30JlM.git] / player_replay.c
1 #include "skaterift.h"
2 #include "player.h"
3 #include "player_replay.h"
4 #include "input.h"
5 #include "gui.h"
6 #include "freecam.h"
7
8 #include "player_walk.h"
9 #include "player_skate.h"
10 #include "player_dead.h"
11 #include "player_glide.h"
12
13 struct replay_globals player_replay =
14 {
15 .active_keyframe = -1
16 };
17
18 void replay_clear( replay_buffer *replay )
19 {
20 replay->head = NULL;
21 replay->tail = NULL;
22 replay->cursor_frame = NULL;
23 replay->statehead = NULL;
24 replay->cursor = -99999.9;
25 }
26
27 void *replay_frame_data( replay_frame *frame, enum replay_framedata type )
28 {
29 if( frame->data_table[type][1] == 0 )
30 return NULL;
31
32 void *baseptr = frame;
33 return baseptr + frame->data_table[type][0];
34 }
35
36 static u16 replay_frame_calculate_data_offsets(
37 u16 data_table[k_replay_framedata_rows][2] ){
38
39 u32 total = vg_align8( sizeof(replay_frame) );
40 for( u32 i=0; i<k_replay_framedata_rows; i++ ){
41 data_table[i][0] = total;
42 total += vg_align8(data_table[i][1]);
43
44 if( total > 0xffff )
45 vg_fatal_error( "Exceeded frame storage capacity\n" );
46 }
47 return total;
48 }
49
50 static void replay_tailpop( replay_buffer *replay ){
51 if( replay->cursor_frame == replay->tail )
52 replay->cursor_frame = NULL;
53 if( replay->statehead == replay->tail )
54 replay->statehead = NULL;
55
56 replay->tail = replay->tail->r;
57
58 if( replay->tail )
59 replay->tail->l = NULL;
60 else
61 replay->head = NULL;
62 }
63
64 static replay_frame *replay_newframe( replay_buffer *replay,
65 u16 animator_size,
66 u16 gamestate_size,
67 u16 sfx_count,
68 bool save_glider ){
69 u16 data_table[ k_replay_framedata_rows ][2];
70 data_table[ k_replay_framedata_animator ][1] = animator_size;
71 data_table[ k_replay_framedata_gamestate ][1] = gamestate_size;
72 data_table[ k_replay_framedata_sfx ][1] = sfx_count*sizeof(struct net_sfx);
73 data_table[ k_replay_framedata_internal_gamestate ][1] = 0;
74 if( gamestate_size )
75 {
76 data_table[ k_replay_framedata_internal_gamestate ][1] =
77 sizeof( replay_gamestate );
78 }
79
80 data_table[ k_replay_framedata_glider ][1] = 0;
81 if( save_glider )
82 {
83 data_table[ k_replay_framedata_glider ][1] =
84 sizeof(struct replay_glider_data);
85 }
86
87 u32 nextsize = replay_frame_calculate_data_offsets( data_table );
88
89 replay_frame *frame = NULL;
90 if( replay->head )
91 {
92 u32 headsize = replay->head->total_size,
93 nextpos = ((void *)replay->head - replay->data) + headsize;
94
95 if( nextpos + nextsize > replay->size )
96 {
97 nextpos = 0;
98
99 /* maintain contiguity */
100 while( replay->tail )
101 {
102 if( (void *)replay->tail - replay->data )
103 replay_tailpop( replay );
104 else break;
105 }
106 }
107
108 check_again:;
109 u32 tailpos = (void *)replay->tail - replay->data;
110
111 if( tailpos >= nextpos )
112 {
113 if( nextpos + nextsize > tailpos )
114 {
115 replay_tailpop( replay );
116
117 if( replay->tail )
118 goto check_again;
119 }
120 }
121
122 frame = replay->data + nextpos;
123
124 if( replay->head )
125 replay->head->r = frame;
126 }
127 else
128 frame = replay->data;
129
130 for( u32 i=0; i<k_replay_framedata_rows; i++ )
131 {
132 frame->data_table[i][0] = data_table[i][0];
133 frame->data_table[i][1] = data_table[i][1];
134 }
135
136 frame->total_size = nextsize;
137 frame->l = replay->head;
138 frame->r = NULL;
139 replay->head = frame;
140 if( !replay->tail ) replay->tail = frame;
141 if( gamestate_size ) replay->statehead = frame;
142
143 return frame;
144 }
145
146 static void replay_emit_frame_sounds( replay_frame *frame ){
147 void *baseptr = frame;
148 u16 *inf = frame->data_table[k_replay_framedata_sfx];
149 struct net_sfx *buffer = baseptr + inf[0];
150 u32 count = inf[1] / sizeof(struct net_sfx);
151
152 for( u32 i=0; i<count; i ++ ){
153 net_sfx_play( buffer + i );
154 }
155 }
156
157 int replay_seek( replay_buffer *replay, f64 t )
158 {
159 if( !replay->head ) return 0;
160
161 if( t < replay->tail->time ) t = replay->tail->time;
162 if( t > replay->head->time ) t = replay->head->time;
163
164 if( !replay->cursor_frame ) {
165 replay->cursor = replay->head->time;
166 replay->cursor_frame = replay->head;
167
168 if( fabs(replay->head->time-t) > fabs(replay->tail->time-t) ){
169 replay->cursor = replay->tail->time;
170 replay->cursor_frame = replay->tail;
171 }
172 }
173
174 f64 dir = t - replay->cursor;
175 if( dir == 0.0 ) return 0;
176 dir = vg_signf( dir );
177
178
179 u32 i=4096;
180 while( i --> 0 ){
181 if( dir < 0.0 ){
182 if( t > replay->cursor_frame->time ) {
183 replay->cursor = t;
184 return 1;
185 }
186 }
187
188 replay_frame *next;
189 if( dir > 0.0 ) next = replay->cursor_frame->r;
190 else next = replay->cursor_frame->l;
191
192 if( !next ) break;
193
194 if( dir > 0.0 ){
195 if( t < next->time ){
196 replay->cursor = t;
197 return 1;
198 }
199 }
200
201 replay_emit_frame_sounds( next );
202
203 replay->cursor_frame = next;
204 replay->cursor = next->time;
205
206 if( !i ) return 1;
207 }
208
209 replay->cursor = t;
210 return 0;
211 }
212
213 replay_frame *replay_find_recent_stateframe( replay_buffer *replay )
214 {
215 replay_frame *frame = replay->cursor_frame;
216 u32 i=4096;
217 while( i --> 0 ){
218 if( !frame ) return frame;
219 if( frame->data_table[ k_replay_framedata_gamestate ][1] ) return frame;
220 frame = frame->l;
221 }
222
223 return NULL;
224 }
225
226 f32 replay_subframe_time( replay_buffer *replay )
227 {
228 replay_frame *frame = replay->cursor_frame;
229 if( !frame ) return 0.0f;
230 replay_frame *next = frame->r;
231 if( next )
232 {
233 f64 l = next->time - frame->time,
234 t = (l <= (1.0/128.0))? 0.0: (replay->cursor - frame->time) / l;
235 return vg_clampf( t, 0.0f, 1.0f );
236 }
237 else
238 return 0.0f;
239 }
240
241 void replay_get_frame_camera( replay_frame *frame, vg_camera *cam )
242 {
243 cam->fov = frame->cam.fov;
244 v3_copy( frame->cam.pos, cam->pos );
245 v3_copy( frame->cam.angles, cam->angles );
246 }
247
248 void replay_get_camera( replay_buffer *replay, vg_camera *cam )
249 {
250 cam->nearz = 0.1f;
251 cam->farz = 100.0f;
252 if( replay->cursor_frame )
253 {
254 replay_frame *next = replay->cursor_frame->r;
255
256 if( next )
257 {
258 vg_camera temp;
259
260 replay_get_frame_camera( replay->cursor_frame, cam );
261 replay_get_frame_camera( next, &temp );
262 vg_camera_lerp( cam, &temp, replay_subframe_time( replay ), cam );
263 }
264 else
265 {
266 replay_get_frame_camera( replay->cursor_frame, cam );
267 }
268 }
269 else
270 {
271 v3_zero( cam->pos );
272 v3_zero( cam->angles );
273 cam->fov = 90.0f;
274 }
275 }
276
277 void skaterift_get_replay_cam( vg_camera *cam )
278 {
279 replay_buffer *replay = &player_replay.local;
280
281 if( player_replay.active_keyframe != -1 )
282 {
283 replay_keyframe *kf =
284 &player_replay.keyframes[player_replay.active_keyframe];
285
286 v3_copy( kf->cam.pos, cam->pos );
287 v3_copy( kf->cam.angles, cam->angles );
288 cam->fov = kf->cam.fov;
289 return;
290 }
291
292 if( player_replay.keyframe_count >= 2 )
293 {
294 for( u32 i=0; i<player_replay.keyframe_count-1; i ++ )
295 {
296 replay_keyframe *kf = &player_replay.keyframes[i];
297
298 if( (kf[0].time<=replay->cursor) && (kf[1].time>replay->cursor) )
299 {
300 f64 l = kf[1].time - kf[0].time,
301 t = (l <= (1.0/128.0))? 0.0: (replay->cursor-kf[0].time) / l;
302
303 if( player_replay.keyframe_count >= 3 )
304 {
305 f32 m_start = 0.5f, m_end = 0.5f;
306
307 if( i > 0 )
308 {
309 if( (t < 0.5f) || (i==player_replay.keyframe_count-2) )
310 {
311 kf --;
312 }
313 }
314
315 u32 last = player_replay.keyframe_count-1;
316 if( kf+0 == player_replay.keyframes ) m_start = 1.0f;
317 if( kf+2 == player_replay.keyframes+last ) m_end = 1.0f;
318
319 f32 ts = vg_lerpf( kf[0].time, kf[1].time, 1.0f-m_start ),
320 te = vg_lerpf( kf[1].time, kf[2].time, m_end );
321
322 l = te-ts;
323 t = (replay->cursor-ts)/l;
324
325 /*
326 * Adjust t, so that its derivative matches at the endpoints.
327 * Since t needs to go from 0 to 1, it will naturally change at
328 * different rates between keyframes. So this smooths it out.
329 *
330 * Newton method, going through standard direct quadratic eq has
331 * precision / other problems. Also we only care about 0>t>1.
332 */
333 f32 b = (kf[1].time-ts)/l,
334 x0 = 1.0-t;
335 for( u32 i=0; i<4; i ++ )
336 {
337 f32 ix0 = 1.0f-x0,
338 fx_x0 = 2.0f*b*x0*ix0 + ix0*ix0 - t,
339 fxd_x0 = 2.0f*(-2.0f*b*x0 + b + x0 - 1.0f);
340 x0 = x0 - (fx_x0/fxd_x0);
341 }
342 t = 1.0-x0;
343
344 f32 t0 = t*m_start+(1.0f-m_start),
345 t1 = t*m_end;
346
347 v3f ps, pe, as, ae;
348 f32 fs, fe;
349
350 /* first order */
351 v3_lerp( kf[0].cam.pos, kf[1].cam.pos, t0, ps );
352 vg_camera_lerp_angles( kf[0].cam.angles, kf[1].cam.angles,
353 t0, as );
354 fs = vg_lerpf( kf[0].cam.fov, kf[1].cam.fov, t0 );
355
356 v3_lerp( kf[1].cam.pos, kf[2].cam.pos, t1, pe );
357 vg_camera_lerp_angles( kf[1].cam.angles, kf[2].cam.angles,
358 t1, ae );
359 fe = vg_lerpf( kf[1].cam.fov, kf[2].cam.fov, t1 );
360
361 /* second order */
362 v3_lerp( ps, pe, t, cam->pos );
363 vg_camera_lerp_angles( as, ae, t, cam->angles );
364 cam->fov = vg_lerpf( fs, fe, t );
365 }
366 else
367 {
368 v3_lerp( kf[0].cam.pos, kf[1].cam.pos, t, cam->pos );
369 vg_camera_lerp_angles( kf[0].cam.angles, kf[1].cam.angles,
370 t, cam->angles );
371 cam->fov = vg_lerpf( kf[0].cam.fov, kf[1].cam.fov, t );
372 }
373 return;
374 }
375 }
376 }
377
378 replay_get_camera( replay, cam );
379 }
380
381 struct replay_rb
382 {
383 v3f co, v, w;
384 v4f q;
385 };
386
387 void skaterift_record_frame( replay_buffer *replay, int force_gamestate )
388 {
389 f64 delta = 9999999.9,
390 statedelta = 9999999.9;
391
392 if( replay->head )
393 delta = vg.time - replay->head->time;
394
395 if( replay->statehead )
396 statedelta = vg.time - replay->statehead->time;
397
398 const f64 k_replay_rate = 1.0/30.0,
399 k_gamestate_rate = 0.5;
400
401 int save_frame = 0,
402 save_state = 0,
403 save_glider = 0;
404
405 if( force_gamestate ) save_state = 1;
406 if( statedelta > k_gamestate_rate ) save_state = 1;
407 if( delta > k_replay_rate ) save_frame = 1;
408 if( save_state ) save_frame = 1;
409
410 if( localplayer.have_glider || localplayer.glider_orphan ||
411 localplayer.subsystem == k_player_subsystem_glide ){
412 save_glider = 1;
413 }
414
415 if( !save_frame ) return;
416
417 u16 gamestate_size = 0;
418 if( save_state ){
419 /* TODO: have as part of system struct */
420 gamestate_size = (u32 []){
421 [k_player_subsystem_walk ] = sizeof(struct player_walk_state),
422 [k_player_subsystem_drive] = 0,
423 [k_player_subsystem_skate] = sizeof(struct player_skate_state),
424 [k_player_subsystem_dead ] = localplayer.ragdoll.part_count *
425 sizeof(struct replay_rb),
426 [k_player_subsystem_glide] = sizeof(struct replay_rb),
427 }[ localplayer.subsystem ];
428 }
429
430 u16 animator_size = player_subsystems[localplayer.subsystem]->animator_size;
431
432 replay_frame *frame = replay_newframe( replay,
433 animator_size, gamestate_size,
434 localplayer.local_sfx_buffer_count,
435 save_glider );
436 frame->system = localplayer.subsystem;
437
438 if( save_state ){
439 replay_gamestate *gs =
440 replay_frame_data( frame, k_replay_framedata_internal_gamestate );
441
442 gs->current_run_version = world_static.current_run_version;
443
444 /* permanent block */
445 memcpy( &gs->rb, &localplayer.rb, sizeof(rigidbody) );
446 memcpy( &gs->glider_rb, &player_glide.rb, sizeof(rigidbody) );
447 memcpy( &gs->cam_control, &localplayer.cam_control,
448 sizeof(struct player_cam_controller) );
449 v3_copy( localplayer.angles, gs->angles );
450
451 void *dst = replay_frame_data( frame, k_replay_framedata_gamestate );
452
453 /* subsytem/dynamic block */
454 if( localplayer.subsystem == k_player_subsystem_walk )
455 memcpy( dst, &player_walk.state, gamestate_size );
456 else if( localplayer.subsystem == k_player_subsystem_skate )
457 memcpy( dst, &player_skate.state, gamestate_size );
458 else if( localplayer.subsystem == k_player_subsystem_dead ){
459 struct replay_rb *arr = dst;
460 for( u32 i=0; i<localplayer.ragdoll.part_count; i ++ ){
461 rigidbody *rb = &localplayer.ragdoll.parts[i].rb;
462 v3_copy( rb->co, arr[i].co );
463 v3_copy( rb->w, arr[i].w );
464 v3_copy( rb->v, arr[i].v );
465 v4_copy( rb->q, arr[i].q );
466 }
467 }
468 else if( localplayer.subsystem == k_player_subsystem_glide ){
469 struct replay_rb *arr = dst;
470 rigidbody *rb = &player_glide.rb;
471 v3_copy( rb->co, arr[0].co );
472 v3_copy( rb->w, arr[0].w );
473 v3_copy( rb->v, arr[0].v );
474 v4_copy( rb->q, arr[0].q );
475 }
476 }
477
478 if( save_glider ){
479 struct replay_glider_data *inf =
480 replay_frame_data( frame, k_replay_framedata_glider );
481
482 inf->have_glider = localplayer.have_glider;
483 inf->glider_orphan = localplayer.glider_orphan;
484 inf->t = player_glide.t;
485 v3_copy( player_glide.rb.co, inf->co );
486 v4_copy( player_glide.rb.q, inf->q );
487 }
488
489 replay->cursor = vg.time;
490 replay->cursor_frame = frame;
491 frame->time = vg.time;
492
493 /* camera */
494 v3_copy( localplayer.cam.pos, frame->cam.pos );
495 if( localplayer.gate_waiting ){
496 m4x3_mulv( localplayer.gate_waiting->transport,
497 frame->cam.pos, frame->cam.pos );
498
499 v3f v0;
500 v3_angles_vector( localplayer.cam.angles, v0 );
501 m3x3_mulv( localplayer.gate_waiting->transport, v0, v0 );
502 v3_angles( v0, frame->cam.angles );
503 }
504 else
505 v3_copy( localplayer.cam.angles, frame->cam.angles );
506
507 frame->cam.fov = localplayer.cam.fov;
508
509 /* animator */
510 void *dst = replay_frame_data( frame, k_replay_framedata_animator ),
511 *src = player_subsystems[localplayer.subsystem]->animator_data;
512 memcpy( dst, src, animator_size );
513
514 /* sound effects */
515 memcpy( replay_frame_data( frame, k_replay_framedata_sfx ),
516 localplayer.local_sfx_buffer,
517 sizeof(struct net_sfx)*localplayer.local_sfx_buffer_count );
518
519 localplayer.local_sfx_buffer_count = 0;
520 }
521
522 static
523 void skaterift_restore_frame( replay_frame *frame ){
524 replay_gamestate *gs =
525 replay_frame_data( frame, k_replay_framedata_internal_gamestate );
526 void *src = replay_frame_data( frame, k_replay_framedata_gamestate );
527 u16 src_size = frame->data_table[ k_replay_framedata_gamestate ][1];
528 world_static.current_run_version = gs->current_run_version;
529
530 if(frame->system == k_player_subsystem_walk ){
531 memcpy( &player_walk.state, src, src_size );
532 }
533 else if( frame->system == k_player_subsystem_skate ){
534 memcpy( &player_skate.state, src, src_size );
535 }
536 else if( frame->system == k_player_subsystem_dead ){
537 player__dead_transition(0);
538 struct replay_rb *arr = src;
539
540 for( u32 i=0; i<localplayer.ragdoll.part_count; i ++ ){
541 struct ragdoll_part *part = &localplayer.ragdoll.parts[i];
542 rigidbody *rb = &part->rb;
543
544 v3_copy( arr[i].co, rb->co );
545 v3_copy( arr[i].w, rb->w );
546 v3_copy( arr[i].v, rb->v );
547 v4_copy( arr[i].q, rb->q );
548
549 v3_copy( arr[i].co, part->prev_co );
550 v4_copy( arr[i].q, part->prev_q );
551 rb_update_matrices( rb );
552 }
553 }
554 else if( frame->system == k_player_subsystem_glide ){
555 struct replay_rb *arr = src;
556 rigidbody *rb = &player_glide.rb;
557 v3_copy( arr[0].co, rb->co );
558 v3_copy( arr[0].w, rb->w );
559 v3_copy( arr[0].v, rb->v );
560 v4_copy( arr[0].q, rb->q );
561 rb_update_matrices( rb );
562 }
563
564 localplayer.subsystem = frame->system;
565
566 /* restore the seperated glider data if we have it */
567 if( frame->data_table[ k_replay_framedata_glider ][1] ){
568 struct replay_glider_data *inf =
569 replay_frame_data( frame, k_replay_framedata_glider );
570
571 localplayer.have_glider = inf->have_glider;
572 localplayer.glider_orphan = inf->glider_orphan;
573 player_glide.t = inf->t;
574 }
575 else {
576 localplayer.have_glider = 0;
577 localplayer.glider_orphan = 0;
578 player_glide.t = 0.0f;
579 }
580
581 memcpy( &localplayer.rb, &gs->rb, sizeof(rigidbody) );
582 memcpy( &player_glide.rb, &gs->glider_rb, sizeof(rigidbody) );
583 v3_copy( gs->angles, localplayer.angles );
584
585 v3_copy( frame->cam.pos, localplayer.cam.pos );
586 v3_copy( frame->cam.angles, localplayer.cam.angles );
587 localplayer.cam.fov = frame->cam.fov;
588
589 memcpy( &localplayer.cam_control, &gs->cam_control,
590 sizeof(struct player_cam_controller) );
591
592 /* chop end off replay */
593 frame->r = NULL;
594 player_replay.local.statehead = frame;
595 player_replay.local.head = frame;
596 player_replay.local.cursor_frame = frame;
597 player_replay.local.cursor = frame->time;
598 player_replay.replay_control = k_replay_control_scrub;
599 skaterift.activity = k_skaterift_default;
600 vg.time = frame->time;
601 }
602
603 static void skaterift_replay_resume(void){
604 replay_frame *prev = replay_find_recent_stateframe(&player_replay.local);
605
606 if( prev ){
607 player_replay.replay_control = k_replay_control_resume;
608 player_replay.resume_target = prev;
609 player_replay.resume_begin = player_replay.local.cursor;
610 player_replay.resume_transition = 0.0f;
611 }
612
613 gui_helper_clear();
614 }
615
616 static void skaterift_replay_update_helpers(void);
617
618 void skaterift_replay_pre_update(void)
619 {
620 if( skaterift.activity != k_skaterift_replay ) return;
621
622 if( player_replay.replay_control == k_replay_control_resume )
623 {
624 if( player_replay.local.cursor_frame == player_replay.resume_target ||
625 player_replay.local.cursor_frame == NULL )
626 {
627 skaterift_restore_frame( player_replay.resume_target );
628 }
629 else
630 {
631 vg_slewf( &player_replay.resume_transition, 1.0f,
632 vg.time_frame_delta * (1.0f/1.0f) );
633
634 if( player_replay.resume_transition >= 1.0f )
635 skaterift_restore_frame( player_replay.resume_target );
636 else {
637 f64 target = vg_lerp( player_replay.resume_begin,
638 player_replay.resume_target->time,
639 vg_smoothstepf( player_replay.resume_transition ) );
640 if( replay_seek( &player_replay.local, target ) )
641 player_replay.track_velocity = 1.0f;
642 else
643 player_replay.track_velocity = 0.0f;
644 }
645 }
646 }
647 else {
648 if( button_down( k_srbind_replay_play ) )
649 player_replay.replay_control = k_replay_control_play;
650 if( button_down( k_srbind_replay_freecam ) )
651 {
652 player_replay.use_freecam ^= 0x1;
653
654 if( player_replay.use_freecam )
655 {
656 replay_get_camera( &player_replay.local,
657 &player_replay.replay_freecam );
658 }
659 skaterift_replay_update_helpers();
660 }
661
662 f32 target_speed = axis_state( k_sraxis_replay_h ) * 5.0;
663 if( button_press( k_srbind_reset ) )
664 target_speed += -2.0;
665
666 if( fabsf(target_speed) > 0.01f )
667 player_replay.replay_control = k_replay_control_scrub;
668
669 if( player_replay.replay_control == k_replay_control_play )
670 target_speed = 1.0;
671
672 vg_slewf( &player_replay.track_velocity, target_speed,
673 18.0f*vg.time_frame_delta );
674
675 if( fabsf( player_replay.track_velocity ) > 0.0001f )
676 {
677 f64 target = player_replay.local.cursor;
678 target += player_replay.track_velocity * vg.time_frame_delta;
679
680 if( !replay_seek( &player_replay.local, target ) )
681 player_replay.track_velocity = 0.0f;
682 }
683
684 if( button_down( k_srbind_mback ) )
685 {
686 if( player_replay.local.statehead )
687 skaterift_restore_frame( player_replay.local.statehead );
688 else
689 skaterift.activity = k_skaterift_default;
690 srinput.state = k_input_state_resume;
691 gui_helper_clear();
692 }
693
694 if( player_replay.use_freecam )
695 {
696 freecam_preupdate();
697 }
698 else
699 {
700 if( button_down( k_srbind_replay_resume ) )
701 {
702 skaterift_replay_resume();
703 }
704 }
705 }
706 }
707
708 static void skaterift_replay_update_helpers(void)
709 {
710 player_replay.helper_resume->greyed = player_replay.use_freecam;
711
712 vg_str freecam_text;
713 vg_strnull( &freecam_text, player_replay.helper_freecam->text,
714 GUI_HELPER_TEXT_LENGTH );
715 vg_strcat( &freecam_text,
716 player_replay.use_freecam? "exit freecam": "freecam" );
717 }
718
719 void skaterift_replay_post_render(void)
720 {
721 #ifndef SR_ALLOW_REWIND_HUB
722 if( world_static.active_instance != k_world_purpose_client )
723 return;
724 #endif
725
726 /* capture the current resume frame at the very last point */
727 if( button_down( k_srbind_reset ) )
728 {
729 if( skaterift.activity == k_skaterift_default )
730 {
731 localplayer.rewinded_since_last_gate = 1;
732 skaterift.activity = k_skaterift_replay;
733 skaterift_record_frame( &player_replay.local, 1 );
734 if( player_replay.local.head )
735 {
736 player_replay.local.cursor = player_replay.local.head->time;
737 player_replay.local.cursor_frame = player_replay.local.head;
738 }
739 player_replay.replay_control = k_replay_control_scrub;
740
741 gui_helper_clear();
742 vg_str text;
743
744 if( gui_new_helper( input_axis_list[k_sraxis_replay_h], &text ) )
745 vg_strcat( &text, "scrub" );
746
747 if( (player_replay.helper_resume = gui_new_helper(
748 input_button_list[k_srbind_replay_resume], &text )) )
749 vg_strcat( &text, "resume" );
750
751 if( gui_new_helper( input_button_list[k_srbind_replay_play], &text ))
752 vg_strcat( &text, "playback" );
753
754 player_replay.helper_freecam = gui_new_helper(
755 input_button_list[k_srbind_replay_freecam], &text );
756
757 skaterift_replay_update_helpers();
758 }
759 }
760 }
761
762 void skaterift_replay_init(void)
763 {
764 u32 bytes = 1024*1024*10;
765 player_replay.local.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
766 player_replay.local.size = bytes;
767 replay_clear( &player_replay.local );
768
769 vg_console_reg_var( "replay_editor", &player_replay.editor_mode,
770 k_var_dtype_i32, VG_VAR_PERSISTENT );
771 }
772
773 void skaterift_replay_debug_info(void)
774 {
775 player__debugtext( 2, "replay info" );
776 replay_buffer *replay = &player_replay.local;
777
778 u32 head = 0,
779 tail = 0;
780 if( replay->tail ) tail = (void *)replay->tail - replay->data;
781 if( replay->head ) head = (void *)replay->head - replay->data;
782
783 player__debugtext( 1, "head @%u | tail @%u\n", head, tail );
784
785 if( replay->statehead ){
786 for( u32 i=0; i<k_replay_framedata_rows; i++ ){
787 player__debugtext( 1, "[%u]: [%hu, %hu]\n", i,
788 replay->statehead->data_table[i][0],
789 replay->statehead->data_table[i][1] );
790 }
791 u32 state = (void *)replay->statehead - replay->data;
792 player__debugtext( 1, "gs @%u\n", state );
793 player__debugtext( 1, "gamestate_size: %hu\n",
794 replay->statehead->data_table[k_replay_framedata_gamestate][1] );
795 }
796 else
797 player__debugtext( 1, "gs @NULL\n" );
798
799 f64 start = replay->cursor,
800 end = replay->cursor;
801 if( replay->tail ) start = replay->tail->time;
802 if( replay->head ) end = replay->head->time;
803
804 f64 cur = replay->cursor - start,
805 len = end - start;
806
807 player__debugtext( 1, "cursor: %.2fs / %.2fs\n", cur, len );
808 }
809
810 static int _keyframe_cmp( const void *p1, const void *p2 )
811 {
812 const replay_keyframe *kf1 = p1, *kf2 = p2;
813 return kf1->time > kf2->time;
814 }
815
816 static void replay_keyframe_sort(void)
817 {
818 qsort( player_replay.keyframes, player_replay.keyframe_count,
819 sizeof(replay_keyframe), _keyframe_cmp );
820 }
821
822 static void replay_editor_imgui(void)
823 {
824
825 }
826
827 void skaterift_replay_imgui(void)
828 {
829 if( skaterift.activity != k_skaterift_replay ) return;
830
831 replay_buffer *replay = &player_replay.local;
832 f64 start = replay->cursor,
833 end = replay->cursor;
834 if( replay->tail ) start = replay->tail->time;
835 if( replay->head ) end = replay->head->time;
836 f64 len = end - start,
837 cur = (replay->cursor - start) / len;
838
839 char buffer[ 128 ];
840
841 /* mainbar */
842 ui_px height = 32,
843 cwidth = 2;
844 ui_rect timeline = { 0, 0, vg.window_x, height };
845 ui_fill( timeline, ui_colour( k_ui_bg ) );
846
847 /* cursor frame block */
848 if( replay->cursor_frame )
849 {
850 if( replay->cursor_frame->r )
851 {
852 f64 l = (replay->cursor_frame->r->time-replay->cursor_frame->time)/len,
853 s = (replay->cursor_frame->time - start) / len;
854 ui_rect box = { s*(f64)vg.window_x, 0,
855 VG_MAX(4,(ui_px)(l*vg.window_x)), timeline[3]+2 };
856 ui_fill( box, ui_colour( k_ui_bg+4 ) );
857 }
858 }
859
860 /* cursor */
861 ui_rect cusor = { cur * (f64)vg.window_x - (cwidth/2), 0,
862 cwidth, (player_replay.editor_mode? 0: 16) + timeline[3] };
863 ui_fill( cusor, ui_colour( k_ui_bg+7 ) );
864
865 /* latest state marker */
866 if( replay->statehead )
867 {
868 f64 t = (replay->statehead->time - start) / len;
869 ui_rect tag = { t*(f64)vg.window_x, 0, 2, timeline[3]+8 };
870 ui_fill( tag, ui_colour( k_ui_green+k_ui_brighter ) );
871 }
872
873 /* previous state marker */
874 replay_frame *prev = replay_find_recent_stateframe( replay );
875 if( prev )
876 {
877 f64 t = (prev->time - start) / len;
878 ui_rect tag = { t*(f64)vg.window_x, 0, 2, timeline[3]+8 };
879 ui_fill( tag, ui_colour( k_ui_yellow+k_ui_brighter ) );
880 }
881
882 cusor[1] -= height;
883 cusor[2] = 200;
884 snprintf( buffer, 128, "-%.2fs\n", (end-replay->cursor) );
885 ui_text( cusor, buffer, 1, k_ui_align_middle_left, 0 );
886
887 snprintf( buffer, 128, "-%.2fs\n", len );
888 ui_text( timeline, buffer, 1, k_ui_align_middle_left, 0 );
889 ui_text( timeline, "0s", 1, k_ui_align_middle_right, 0 );
890
891 if( player_replay.editor_mode )
892 {
893 gui_helper_clear();
894 vg_ui.wants_mouse = 1;
895
896 ui_rect panel = { 0, timeline[3] + 20, 200, 400 };
897 ui_fill( panel, ui_opacity( ui_colour(k_ui_bg), 0.5f ) );
898 ui_rect_pad( panel, (ui_px[2]){4,4} );
899
900 if( ui_button( panel,
901 (player_replay.replay_control == k_replay_control_play)?
902 "Pause": "Play" ) == k_ui_button_click )
903 {
904 player_replay.replay_control ^= k_replay_control_play;
905 }
906
907
908
909
910 /* script bar */
911 ui_rect script = { 0, height + 2, vg.window_x, 16 };
912 ui_fill( script, ui_colour( k_ui_bg ) );
913
914 f64 mouse_t = start + ((f64)vg_ui.mouse[0] / (f64)vg.window_x)*len;
915
916 /* keyframe draw and select */
917 bool absorb_by_keyframe = 0;
918 ui_px lx = 0;
919 for( u32 i=0; i<player_replay.keyframe_count; i ++ )
920 {
921 replay_keyframe *kf = &player_replay.keyframes[i];
922 f64 t = (kf->time-start)/len;
923
924 ui_px x = t*(f64)vg.window_x-8;
925
926 if( i )
927 {
928 ui_rect con = { lx, script[1]+7, x-lx, 1 };
929 ui_fill( con, ui_colour(k_ui_blue) );
930
931 vg_line( kf->cam.pos,
932 player_replay.keyframes[i-1].cam.pos, VG__BLUE );
933 }
934
935 ui_rect tag = { x, script[1], 16, 16 };
936
937 if( ui_inside_rect( tag, vg_ui.mouse ) )
938 {
939 absorb_by_keyframe = 1;
940
941 if( ui_click_down( UI_MOUSE_LEFT ) )
942 {
943 if( player_replay.active_keyframe != i )
944 {
945 player_replay.drag_wait = 1;
946 player_replay.active_keyframe = i;
947 replay_seek( &player_replay.local, kf->time );
948 }
949 }
950 else
951 {
952 ui_outline( tag, 1, ui_colour(k_ui_fg), 0 );
953 }
954 }
955
956 if( i == player_replay.active_keyframe )
957 {
958 ui_outline( tag, 2, ui_colour(k_ui_fg), 0 );
959
960 if( ui_inside_rect( tag, vg_ui.mouse_click )
961 && !player_replay.drag_wait )
962 {
963 if( ui_clicking( UI_MOUSE_LEFT ) )
964 {
965 absorb_by_keyframe = 1;
966 tag[0] = vg_ui.mouse[0]-8;
967 replay_seek( &player_replay.local, mouse_t );
968 }
969 else if( ui_click_up( UI_MOUSE_LEFT ) )
970 {
971 kf->time = mouse_t;
972 replay_keyframe_sort();
973 }
974 }
975 }
976
977 ui_fill( tag, ui_colour(k_ui_blue) );
978 lx = x;
979 }
980
981 if( player_replay.drag_wait && !ui_clicking(UI_MOUSE_LEFT) )
982 player_replay.drag_wait = 0;
983
984 /* adding keyframes */
985 if( ui_inside_rect( script, vg_ui.mouse ) )
986 {
987 vg_ui.cursor = k_ui_cursor_hand;
988
989 ui_rect cursor = { vg_ui.mouse[0], script[1], 4, 16 };
990 ui_fill( cursor, ui_colour( k_ui_fg ) );
991
992 if( !absorb_by_keyframe && ui_click_down( UI_MOUSE_LEFT ) )
993 {
994 u32 max = vg_list_size( player_replay.keyframes );
995 if( player_replay.keyframe_count == max )
996 {
997 ui_start_modal( "Maximum keyframes reached", UI_MODAL_BAD );
998 }
999 else
1000 {
1001 replay_keyframe *kf =
1002 &player_replay.keyframes[player_replay.keyframe_count++];
1003
1004 kf->time = mouse_t;
1005 v3_copy( skaterift.cam.pos, kf->cam.pos );
1006 v3_copy( skaterift.cam.angles, kf->cam.angles );
1007 kf->cam.fov = skaterift.cam.fov;
1008
1009 replay_keyframe_sort();
1010 }
1011 }
1012 }
1013
1014
1015 /* timeline scrub */
1016 bool start_in_timeline =
1017 ui_clicking(UI_MOUSE_LEFT) &&
1018 ui_inside_rect(timeline, vg_ui.mouse_click);
1019 if( (ui_inside_rect( timeline, vg_ui.mouse )) || start_in_timeline )
1020 {
1021 ui_rect cursor = { vg_ui.mouse[0], timeline[1], 4, timeline[3] };
1022 ui_fill( cursor, ui_colour( k_ui_fg ) );
1023 vg_ui.cursor = k_ui_cursor_ibeam;
1024
1025 if( ui_clicking( UI_MOUSE_LEFT ) && start_in_timeline )
1026 {
1027 replay_seek( &player_replay.local, mouse_t );
1028 player_replay.active_keyframe = -1;
1029 }
1030 }
1031
1032 if( player_replay.active_keyframe != -1 )
1033 {
1034 replay_keyframe *kf =
1035 &player_replay.keyframes[ player_replay.active_keyframe ];
1036
1037 enum ui_button_state mask_using =
1038 k_ui_button_holding_inside |
1039 k_ui_button_holding_outside |
1040 k_ui_button_click;
1041
1042 if( ui_button( panel, "Edit cam" ) & mask_using )
1043 {
1044 if( ui_click_down( UI_MOUSE_LEFT ) )
1045 {
1046 /* init freecam */
1047 v3_copy( kf->cam.pos, player_replay.replay_freecam.pos );
1048 v3_copy( kf->cam.angles, player_replay.replay_freecam.angles );
1049 player_replay.replay_freecam.fov = kf->cam.fov;
1050 }
1051
1052 /* move freecam */
1053 vg_ui.wants_mouse = 0;
1054 freecam_preupdate();
1055
1056 v3_copy( player_replay.replay_freecam.pos, skaterift.cam.pos );
1057 v3_copy( player_replay.replay_freecam.angles, skaterift.cam.angles);
1058 skaterift.cam.fov = player_replay.replay_freecam.fov;
1059
1060 v3_copy( skaterift.cam.pos, kf->cam.pos );
1061 v3_copy( skaterift.cam.angles, kf->cam.angles );
1062 kf->cam.fov = skaterift.cam.fov;
1063 }
1064 }
1065 }
1066 }