basic features of replay editor
[carveJwlIkooP6JGAAIwe30JlM.git] / player_replay.c
1 #include "skaterift.h"
2 #include "player.h"
3 #include "player_replay.h"
4 #include "input.h"
5 #include "gui.h"
6 #include "freecam.h"
7
8 #include "player_walk.h"
9 #include "player_skate.h"
10 #include "player_dead.h"
11 #include "player_glide.h"
12
13 struct replay_globals player_replay =
14 {
15 .active_keyframe = -1
16 };
17
18 void replay_clear( replay_buffer *replay )
19 {
20 replay->head = NULL;
21 replay->tail = NULL;
22 replay->cursor_frame = NULL;
23 replay->statehead = NULL;
24 replay->cursor = -99999.9;
25 }
26
27 void *replay_frame_data( replay_frame *frame, enum replay_framedata type )
28 {
29 if( frame->data_table[type][1] == 0 )
30 return NULL;
31
32 void *baseptr = frame;
33 return baseptr + frame->data_table[type][0];
34 }
35
36 static u16 replay_frame_calculate_data_offsets(
37 u16 data_table[k_replay_framedata_rows][2] ){
38
39 u32 total = vg_align8( sizeof(replay_frame) );
40 for( u32 i=0; i<k_replay_framedata_rows; i++ ){
41 data_table[i][0] = total;
42 total += vg_align8(data_table[i][1]);
43
44 if( total > 0xffff )
45 vg_fatal_error( "Exceeded frame storage capacity\n" );
46 }
47 return total;
48 }
49
50 static void replay_tailpop( replay_buffer *replay ){
51 if( replay->cursor_frame == replay->tail )
52 replay->cursor_frame = NULL;
53 if( replay->statehead == replay->tail )
54 replay->statehead = NULL;
55
56 replay->tail = replay->tail->r;
57
58 if( replay->tail )
59 replay->tail->l = NULL;
60 else
61 replay->head = NULL;
62 }
63
64 static replay_frame *replay_newframe( replay_buffer *replay,
65 u16 animator_size,
66 u16 gamestate_size,
67 u16 sfx_count,
68 bool save_glider ){
69 u16 data_table[ k_replay_framedata_rows ][2];
70 data_table[ k_replay_framedata_animator ][1] = animator_size;
71 data_table[ k_replay_framedata_gamestate ][1] = gamestate_size;
72 data_table[ k_replay_framedata_sfx ][1] = sfx_count*sizeof(struct net_sfx);
73 data_table[ k_replay_framedata_internal_gamestate ][1] = 0;
74 if( gamestate_size )
75 {
76 data_table[ k_replay_framedata_internal_gamestate ][1] =
77 sizeof( replay_gamestate );
78 }
79
80 data_table[ k_replay_framedata_glider ][1] = 0;
81 if( save_glider )
82 {
83 data_table[ k_replay_framedata_glider ][1] =
84 sizeof(struct replay_glider_data);
85 }
86
87 u32 nextsize = replay_frame_calculate_data_offsets( data_table );
88
89 replay_frame *frame = NULL;
90 if( replay->head )
91 {
92 u32 headsize = replay->head->total_size,
93 nextpos = ((void *)replay->head - replay->data) + headsize;
94
95 if( nextpos + nextsize > replay->size )
96 {
97 nextpos = 0;
98
99 /* maintain contiguity */
100 while( replay->tail )
101 {
102 if( (void *)replay->tail - replay->data )
103 replay_tailpop( replay );
104 else break;
105 }
106 }
107
108 check_again:;
109 u32 tailpos = (void *)replay->tail - replay->data;
110
111 if( tailpos >= nextpos )
112 {
113 if( nextpos + nextsize > tailpos )
114 {
115 replay_tailpop( replay );
116
117 if( replay->tail )
118 goto check_again;
119 }
120 }
121
122 frame = replay->data + nextpos;
123
124 if( replay->head )
125 replay->head->r = frame;
126 }
127 else
128 frame = replay->data;
129
130 for( u32 i=0; i<k_replay_framedata_rows; i++ )
131 {
132 frame->data_table[i][0] = data_table[i][0];
133 frame->data_table[i][1] = data_table[i][1];
134 }
135
136 frame->total_size = nextsize;
137 frame->l = replay->head;
138 frame->r = NULL;
139 replay->head = frame;
140 if( !replay->tail ) replay->tail = frame;
141 if( gamestate_size ) replay->statehead = frame;
142
143 return frame;
144 }
145
146 static void replay_emit_frame_sounds( replay_frame *frame ){
147 void *baseptr = frame;
148 u16 *inf = frame->data_table[k_replay_framedata_sfx];
149 struct net_sfx *buffer = baseptr + inf[0];
150 u32 count = inf[1] / sizeof(struct net_sfx);
151
152 for( u32 i=0; i<count; i ++ ){
153 net_sfx_play( buffer + i );
154 }
155 }
156
157 int replay_seek( replay_buffer *replay, f64 t )
158 {
159 if( !replay->head ) return 0;
160
161 if( t < replay->tail->time ) t = replay->tail->time;
162 if( t > replay->head->time ) t = replay->head->time;
163
164 if( !replay->cursor_frame ) {
165 replay->cursor = replay->head->time;
166 replay->cursor_frame = replay->head;
167
168 if( fabs(replay->head->time-t) > fabs(replay->tail->time-t) ){
169 replay->cursor = replay->tail->time;
170 replay->cursor_frame = replay->tail;
171 }
172 }
173
174 f64 dir = t - replay->cursor;
175 if( dir == 0.0 ) return 0;
176 dir = vg_signf( dir );
177
178
179 u32 i=4096;
180 while( i --> 0 ){
181 if( dir < 0.0 ){
182 if( t > replay->cursor_frame->time ) {
183 replay->cursor = t;
184 return 1;
185 }
186 }
187
188 replay_frame *next;
189 if( dir > 0.0 ) next = replay->cursor_frame->r;
190 else next = replay->cursor_frame->l;
191
192 if( !next ) break;
193
194 if( dir > 0.0 ){
195 if( t < next->time ){
196 replay->cursor = t;
197 return 1;
198 }
199 }
200
201 replay_emit_frame_sounds( next );
202
203 replay->cursor_frame = next;
204 replay->cursor = next->time;
205
206 if( !i ) return 1;
207 }
208
209 replay->cursor = t;
210 return 0;
211 }
212
213 replay_frame *replay_find_recent_stateframe( replay_buffer *replay )
214 {
215 replay_frame *frame = replay->cursor_frame;
216 u32 i=4096;
217 while( i --> 0 ){
218 if( !frame ) return frame;
219 if( frame->data_table[ k_replay_framedata_gamestate ][1] ) return frame;
220 frame = frame->l;
221 }
222
223 return NULL;
224 }
225
226 f32 replay_subframe_time( replay_buffer *replay )
227 {
228 replay_frame *frame = replay->cursor_frame;
229 if( !frame ) return 0.0f;
230 replay_frame *next = frame->r;
231 if( next )
232 {
233 f64 l = next->time - frame->time,
234 t = (l <= (1.0/128.0))? 0.0: (replay->cursor - frame->time) / l;
235 return vg_clampf( t, 0.0f, 1.0f );
236 }
237 else
238 return 0.0f;
239 }
240
241 void replay_get_frame_camera( replay_frame *frame, vg_camera *cam )
242 {
243 cam->fov = frame->cam.fov;
244 v3_copy( frame->cam.pos, cam->pos );
245 v3_copy( frame->cam.angles, cam->angles );
246 }
247
248 void replay_get_camera( replay_buffer *replay, vg_camera *cam )
249 {
250 cam->nearz = 0.1f;
251 cam->farz = 100.0f;
252 if( replay->cursor_frame )
253 {
254 replay_frame *next = replay->cursor_frame->r;
255
256 if( next )
257 {
258 vg_camera temp;
259
260 replay_get_frame_camera( replay->cursor_frame, cam );
261 replay_get_frame_camera( next, &temp );
262 vg_camera_lerp( cam, &temp, replay_subframe_time( replay ), cam );
263 }
264 else
265 {
266 replay_get_frame_camera( replay->cursor_frame, cam );
267 }
268 }
269 else
270 {
271 v3_zero( cam->pos );
272 v3_zero( cam->angles );
273 cam->fov = 90.0f;
274 }
275 }
276
277 void skaterift_get_replay_cam( vg_camera *cam )
278 {
279 replay_buffer *replay = &player_replay.local;
280
281 if( player_replay.active_keyframe != -1 )
282 {
283 replay_keyframe *kf =
284 &player_replay.keyframes[player_replay.active_keyframe];
285
286 v3_copy( kf->cam.pos, cam->pos );
287 v3_copy( kf->cam.angles, cam->angles );
288 cam->fov = kf->cam.fov;
289 return;
290 }
291
292 if( player_replay.keyframe_count >= 2 )
293 {
294 for( u32 i=0; i<player_replay.keyframe_count-1; i ++ )
295 {
296 replay_keyframe *kf = &player_replay.keyframes[i];
297
298 if( (kf[0].time<=replay->cursor) && (kf[1].time>replay->cursor) )
299 {
300 f64 l = kf[1].time - kf[0].time,
301 t = (l <= (1.0/128.0))? 0.0: (replay->cursor-kf[0].time) / l;
302
303 if( player_replay.keyframe_count >= 3 )
304 {
305 f32 m_start = 0.5f, m_end = 0.5f;
306
307 if( i > 0 )
308 {
309 if( (t < 0.5f) || (i==player_replay.keyframe_count-2) )
310 {
311 kf --;
312 }
313 }
314
315 u32 last = player_replay.keyframe_count-1;
316 if( kf+0 == player_replay.keyframes ) m_start = 1.0f;
317 if( kf+2 == player_replay.keyframes+last ) m_end = 1.0f;
318
319 f32 ts = vg_lerpf( kf[0].time, kf[1].time, 1.0f-m_start ),
320 te = vg_lerpf( kf[1].time, kf[2].time, m_end );
321
322 l = te-ts;
323 t = (replay->cursor-ts)/l;
324
325 f32 t0 = t*m_start+(1.0f-m_start),
326 t1 = t*m_end;
327
328 v3f ps, pe, as, ae;
329 f32 fs, fe;
330
331 /* first order */
332 v3_lerp( kf[0].cam.pos, kf[1].cam.pos, t0, ps );
333 vg_camera_lerp_angles( kf[0].cam.angles, kf[1].cam.angles,
334 t0, as );
335 fs = vg_lerpf( kf[0].cam.fov, kf[1].cam.fov, t0 );
336
337 v3_lerp( kf[1].cam.pos, kf[2].cam.pos, t1, pe );
338 vg_camera_lerp_angles( kf[1].cam.angles, kf[2].cam.angles,
339 t1, ae );
340 fe = vg_lerpf( kf[1].cam.fov, kf[2].cam.fov, t1 );
341
342 /* second order */
343 v3_lerp( ps, pe, t, cam->pos );
344 vg_camera_lerp_angles( as, ae, t, cam->angles );
345 cam->fov = vg_lerpf( fs, fe, t );
346 }
347 else
348 {
349 v3_lerp( kf[0].cam.pos, kf[1].cam.pos, t, cam->pos );
350 vg_camera_lerp_angles( kf[0].cam.angles, kf[1].cam.angles,
351 t, cam->angles );
352 cam->fov = vg_lerpf( kf[0].cam.fov, kf[1].cam.fov, t );
353 }
354 return;
355 }
356 }
357 }
358
359 replay_get_camera( replay, cam );
360 }
361
362 struct replay_rb
363 {
364 v3f co, v, w;
365 v4f q;
366 };
367
368 void skaterift_record_frame( replay_buffer *replay, int force_gamestate )
369 {
370 f64 delta = 9999999.9,
371 statedelta = 9999999.9;
372
373 if( replay->head )
374 delta = vg.time - replay->head->time;
375
376 if( replay->statehead )
377 statedelta = vg.time - replay->statehead->time;
378
379 const f64 k_replay_rate = 1.0/30.0,
380 k_gamestate_rate = 0.5;
381
382 int save_frame = 0,
383 save_state = 0,
384 save_glider = 0;
385
386 if( force_gamestate ) save_state = 1;
387 if( statedelta > k_gamestate_rate ) save_state = 1;
388 if( delta > k_replay_rate ) save_frame = 1;
389 if( save_state ) save_frame = 1;
390
391 if( localplayer.have_glider || localplayer.glider_orphan ||
392 localplayer.subsystem == k_player_subsystem_glide ){
393 save_glider = 1;
394 }
395
396 if( !save_frame ) return;
397
398 u16 gamestate_size = 0;
399 if( save_state ){
400 /* TODO: have as part of system struct */
401 gamestate_size = (u32 []){
402 [k_player_subsystem_walk ] = sizeof(struct player_walk_state),
403 [k_player_subsystem_drive] = 0,
404 [k_player_subsystem_skate] = sizeof(struct player_skate_state),
405 [k_player_subsystem_dead ] = localplayer.ragdoll.part_count *
406 sizeof(struct replay_rb),
407 [k_player_subsystem_glide] = sizeof(struct replay_rb),
408 }[ localplayer.subsystem ];
409 }
410
411 u16 animator_size = player_subsystems[localplayer.subsystem]->animator_size;
412
413 replay_frame *frame = replay_newframe( replay,
414 animator_size, gamestate_size,
415 localplayer.local_sfx_buffer_count,
416 save_glider );
417 frame->system = localplayer.subsystem;
418
419 if( save_state ){
420 replay_gamestate *gs =
421 replay_frame_data( frame, k_replay_framedata_internal_gamestate );
422
423 gs->current_run_version = world_static.current_run_version;
424
425 /* permanent block */
426 memcpy( &gs->rb, &localplayer.rb, sizeof(rigidbody) );
427 memcpy( &gs->glider_rb, &player_glide.rb, sizeof(rigidbody) );
428 memcpy( &gs->cam_control, &localplayer.cam_control,
429 sizeof(struct player_cam_controller) );
430 v3_copy( localplayer.angles, gs->angles );
431
432 void *dst = replay_frame_data( frame, k_replay_framedata_gamestate );
433
434 /* subsytem/dynamic block */
435 if( localplayer.subsystem == k_player_subsystem_walk )
436 memcpy( dst, &player_walk.state, gamestate_size );
437 else if( localplayer.subsystem == k_player_subsystem_skate )
438 memcpy( dst, &player_skate.state, gamestate_size );
439 else if( localplayer.subsystem == k_player_subsystem_dead ){
440 struct replay_rb *arr = dst;
441 for( u32 i=0; i<localplayer.ragdoll.part_count; i ++ ){
442 rigidbody *rb = &localplayer.ragdoll.parts[i].rb;
443 v3_copy( rb->co, arr[i].co );
444 v3_copy( rb->w, arr[i].w );
445 v3_copy( rb->v, arr[i].v );
446 v4_copy( rb->q, arr[i].q );
447 }
448 }
449 else if( localplayer.subsystem == k_player_subsystem_glide ){
450 struct replay_rb *arr = dst;
451 rigidbody *rb = &player_glide.rb;
452 v3_copy( rb->co, arr[0].co );
453 v3_copy( rb->w, arr[0].w );
454 v3_copy( rb->v, arr[0].v );
455 v4_copy( rb->q, arr[0].q );
456 }
457 }
458
459 if( save_glider ){
460 struct replay_glider_data *inf =
461 replay_frame_data( frame, k_replay_framedata_glider );
462
463 inf->have_glider = localplayer.have_glider;
464 inf->glider_orphan = localplayer.glider_orphan;
465 inf->t = player_glide.t;
466 v3_copy( player_glide.rb.co, inf->co );
467 v4_copy( player_glide.rb.q, inf->q );
468 }
469
470 replay->cursor = vg.time;
471 replay->cursor_frame = frame;
472 frame->time = vg.time;
473
474 /* camera */
475 v3_copy( localplayer.cam.pos, frame->cam.pos );
476 if( localplayer.gate_waiting ){
477 m4x3_mulv( localplayer.gate_waiting->transport,
478 frame->cam.pos, frame->cam.pos );
479
480 v3f v0;
481 v3_angles_vector( localplayer.cam.angles, v0 );
482 m3x3_mulv( localplayer.gate_waiting->transport, v0, v0 );
483 v3_angles( v0, frame->cam.angles );
484 }
485 else
486 v3_copy( localplayer.cam.angles, frame->cam.angles );
487
488 frame->cam.fov = localplayer.cam.fov;
489
490 /* animator */
491 void *dst = replay_frame_data( frame, k_replay_framedata_animator ),
492 *src = player_subsystems[localplayer.subsystem]->animator_data;
493 memcpy( dst, src, animator_size );
494
495 /* sound effects */
496 memcpy( replay_frame_data( frame, k_replay_framedata_sfx ),
497 localplayer.local_sfx_buffer,
498 sizeof(struct net_sfx)*localplayer.local_sfx_buffer_count );
499
500 localplayer.local_sfx_buffer_count = 0;
501 }
502
503 static
504 void skaterift_restore_frame( replay_frame *frame ){
505 replay_gamestate *gs =
506 replay_frame_data( frame, k_replay_framedata_internal_gamestate );
507 void *src = replay_frame_data( frame, k_replay_framedata_gamestate );
508 u16 src_size = frame->data_table[ k_replay_framedata_gamestate ][1];
509 world_static.current_run_version = gs->current_run_version;
510
511 if(frame->system == k_player_subsystem_walk ){
512 memcpy( &player_walk.state, src, src_size );
513 }
514 else if( frame->system == k_player_subsystem_skate ){
515 memcpy( &player_skate.state, src, src_size );
516 }
517 else if( frame->system == k_player_subsystem_dead ){
518 player__dead_transition(0);
519 struct replay_rb *arr = src;
520
521 for( u32 i=0; i<localplayer.ragdoll.part_count; i ++ ){
522 struct ragdoll_part *part = &localplayer.ragdoll.parts[i];
523 rigidbody *rb = &part->rb;
524
525 v3_copy( arr[i].co, rb->co );
526 v3_copy( arr[i].w, rb->w );
527 v3_copy( arr[i].v, rb->v );
528 v4_copy( arr[i].q, rb->q );
529
530 v3_copy( arr[i].co, part->prev_co );
531 v4_copy( arr[i].q, part->prev_q );
532 rb_update_matrices( rb );
533 }
534 }
535 else if( frame->system == k_player_subsystem_glide ){
536 struct replay_rb *arr = src;
537 rigidbody *rb = &player_glide.rb;
538 v3_copy( arr[0].co, rb->co );
539 v3_copy( arr[0].w, rb->w );
540 v3_copy( arr[0].v, rb->v );
541 v4_copy( arr[0].q, rb->q );
542 rb_update_matrices( rb );
543 }
544
545 localplayer.subsystem = frame->system;
546
547 /* restore the seperated glider data if we have it */
548 if( frame->data_table[ k_replay_framedata_glider ][1] ){
549 struct replay_glider_data *inf =
550 replay_frame_data( frame, k_replay_framedata_glider );
551
552 localplayer.have_glider = inf->have_glider;
553 localplayer.glider_orphan = inf->glider_orphan;
554 player_glide.t = inf->t;
555 }
556 else {
557 localplayer.have_glider = 0;
558 localplayer.glider_orphan = 0;
559 player_glide.t = 0.0f;
560 }
561
562 memcpy( &localplayer.rb, &gs->rb, sizeof(rigidbody) );
563 memcpy( &player_glide.rb, &gs->glider_rb, sizeof(rigidbody) );
564 v3_copy( gs->angles, localplayer.angles );
565
566 v3_copy( frame->cam.pos, localplayer.cam.pos );
567 v3_copy( frame->cam.angles, localplayer.cam.angles );
568 localplayer.cam.fov = frame->cam.fov;
569
570 memcpy( &localplayer.cam_control, &gs->cam_control,
571 sizeof(struct player_cam_controller) );
572
573 /* chop end off replay */
574 frame->r = NULL;
575 player_replay.local.statehead = frame;
576 player_replay.local.head = frame;
577 player_replay.local.cursor_frame = frame;
578 player_replay.local.cursor = frame->time;
579 player_replay.replay_control = k_replay_control_scrub;
580 skaterift.activity = k_skaterift_default;
581 vg.time = frame->time;
582 }
583
584 static void skaterift_replay_resume(void){
585 replay_frame *prev = replay_find_recent_stateframe(&player_replay.local);
586
587 if( prev ){
588 player_replay.replay_control = k_replay_control_resume;
589 player_replay.resume_target = prev;
590 player_replay.resume_begin = player_replay.local.cursor;
591 player_replay.resume_transition = 0.0f;
592 }
593
594 gui_helper_clear();
595 }
596
597 static void skaterift_replay_update_helpers(void);
598
599 void skaterift_replay_pre_update(void)
600 {
601 if( skaterift.activity != k_skaterift_replay ) return;
602
603 if( player_replay.replay_control == k_replay_control_resume )
604 {
605 if( player_replay.local.cursor_frame == player_replay.resume_target ||
606 player_replay.local.cursor_frame == NULL )
607 {
608 skaterift_restore_frame( player_replay.resume_target );
609 }
610 else
611 {
612 vg_slewf( &player_replay.resume_transition, 1.0f,
613 vg.time_frame_delta * (1.0f/1.0f) );
614
615 if( player_replay.resume_transition >= 1.0f )
616 skaterift_restore_frame( player_replay.resume_target );
617 else {
618 f64 target = vg_lerp( player_replay.resume_begin,
619 player_replay.resume_target->time,
620 vg_smoothstepf( player_replay.resume_transition ) );
621 if( replay_seek( &player_replay.local, target ) )
622 player_replay.track_velocity = 1.0f;
623 else
624 player_replay.track_velocity = 0.0f;
625 }
626 }
627 }
628 else {
629 if( button_down( k_srbind_replay_play ) )
630 player_replay.replay_control = k_replay_control_play;
631 if( button_down( k_srbind_replay_freecam ) )
632 {
633 player_replay.use_freecam ^= 0x1;
634
635 if( player_replay.use_freecam )
636 {
637 replay_get_camera( &player_replay.local,
638 &player_replay.replay_freecam );
639 }
640 skaterift_replay_update_helpers();
641 }
642
643 f32 target_speed = axis_state( k_sraxis_replay_h ) * 5.0;
644 if( button_press( k_srbind_reset ) )
645 target_speed += -2.0;
646
647 if( fabsf(target_speed) > 0.01f )
648 player_replay.replay_control = k_replay_control_scrub;
649
650 if( player_replay.replay_control == k_replay_control_play )
651 target_speed = 1.0;
652
653 vg_slewf( &player_replay.track_velocity, target_speed,
654 18.0f*vg.time_frame_delta );
655
656 if( fabsf( player_replay.track_velocity ) > 0.0001f )
657 {
658 f64 target = player_replay.local.cursor;
659 target += player_replay.track_velocity * vg.time_frame_delta;
660
661 if( !replay_seek( &player_replay.local, target ) )
662 player_replay.track_velocity = 0.0f;
663 }
664
665 if( button_down( k_srbind_mback ) )
666 {
667 if( player_replay.local.statehead )
668 skaterift_restore_frame( player_replay.local.statehead );
669 else
670 skaterift.activity = k_skaterift_default;
671 srinput.state = k_input_state_resume;
672 gui_helper_clear();
673 }
674
675 if( player_replay.use_freecam )
676 {
677 freecam_preupdate();
678 }
679 else
680 {
681 if( button_down( k_srbind_replay_resume ) )
682 {
683 skaterift_replay_resume();
684 }
685 }
686 }
687 }
688
689 static void skaterift_replay_update_helpers(void)
690 {
691 player_replay.helper_resume->greyed = player_replay.use_freecam;
692
693 vg_str freecam_text;
694 vg_strnull( &freecam_text, player_replay.helper_freecam->text,
695 GUI_HELPER_TEXT_LENGTH );
696 vg_strcat( &freecam_text,
697 player_replay.use_freecam? "exit freecam": "freecam" );
698 }
699
700 void skaterift_replay_post_render(void)
701 {
702 #ifndef SR_ALLOW_REWIND_HUB
703 if( world_static.active_instance != k_world_purpose_client )
704 return;
705 #endif
706
707 /* capture the current resume frame at the very last point */
708 if( button_down( k_srbind_reset ) )
709 {
710 if( skaterift.activity == k_skaterift_default )
711 {
712 localplayer.rewinded_since_last_gate = 1;
713 skaterift.activity = k_skaterift_replay;
714 skaterift_record_frame( &player_replay.local, 1 );
715 if( player_replay.local.head )
716 {
717 player_replay.local.cursor = player_replay.local.head->time;
718 player_replay.local.cursor_frame = player_replay.local.head;
719 }
720 player_replay.replay_control = k_replay_control_scrub;
721
722 gui_helper_clear();
723 vg_str text;
724
725 if( gui_new_helper( input_axis_list[k_sraxis_replay_h], &text ) )
726 vg_strcat( &text, "scrub" );
727
728 if( (player_replay.helper_resume = gui_new_helper(
729 input_button_list[k_srbind_replay_resume], &text )) )
730 vg_strcat( &text, "resume" );
731
732 if( gui_new_helper( input_button_list[k_srbind_replay_play], &text ))
733 vg_strcat( &text, "playback" );
734
735 player_replay.helper_freecam = gui_new_helper(
736 input_button_list[k_srbind_replay_freecam], &text );
737
738 skaterift_replay_update_helpers();
739 }
740 }
741 }
742
743 void skaterift_replay_init(void)
744 {
745 u32 bytes = 1024*1024*10;
746 player_replay.local.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
747 player_replay.local.size = bytes;
748 replay_clear( &player_replay.local );
749
750 vg_console_reg_var( "replay_editor", &player_replay.editor_mode,
751 k_var_dtype_i32, VG_VAR_PERSISTENT );
752 }
753
754 void skaterift_replay_debug_info(void)
755 {
756 player__debugtext( 2, "replay info" );
757 replay_buffer *replay = &player_replay.local;
758
759 u32 head = 0,
760 tail = 0;
761 if( replay->tail ) tail = (void *)replay->tail - replay->data;
762 if( replay->head ) head = (void *)replay->head - replay->data;
763
764 player__debugtext( 1, "head @%u | tail @%u\n", head, tail );
765
766 if( replay->statehead ){
767 for( u32 i=0; i<k_replay_framedata_rows; i++ ){
768 player__debugtext( 1, "[%u]: [%hu, %hu]\n", i,
769 replay->statehead->data_table[i][0],
770 replay->statehead->data_table[i][1] );
771 }
772 u32 state = (void *)replay->statehead - replay->data;
773 player__debugtext( 1, "gs @%u\n", state );
774 player__debugtext( 1, "gamestate_size: %hu\n",
775 replay->statehead->data_table[k_replay_framedata_gamestate][1] );
776 }
777 else
778 player__debugtext( 1, "gs @NULL\n" );
779
780 f64 start = replay->cursor,
781 end = replay->cursor;
782 if( replay->tail ) start = replay->tail->time;
783 if( replay->head ) end = replay->head->time;
784
785 f64 cur = replay->cursor - start,
786 len = end - start;
787
788 player__debugtext( 1, "cursor: %.2fs / %.2fs\n", cur, len );
789 }
790
791 static int _keyframe_cmp( const void *p1, const void *p2 )
792 {
793 const replay_keyframe *kf1 = p1, *kf2 = p2;
794 return kf1->time > kf2->time;
795 }
796
797 static void replay_keyframe_sort(void)
798 {
799 qsort( player_replay.keyframes, player_replay.keyframe_count,
800 sizeof(replay_keyframe), _keyframe_cmp );
801 }
802
803 static void replay_editor_imgui(void)
804 {
805
806 }
807
808 void skaterift_replay_imgui(void)
809 {
810 if( skaterift.activity != k_skaterift_replay ) return;
811
812 replay_buffer *replay = &player_replay.local;
813 f64 start = replay->cursor,
814 end = replay->cursor;
815 if( replay->tail ) start = replay->tail->time;
816 if( replay->head ) end = replay->head->time;
817 f64 len = end - start,
818 cur = (replay->cursor - start) / len;
819
820 char buffer[ 128 ];
821
822 /* mainbar */
823 ui_px height = 32,
824 cwidth = 2;
825 ui_rect timeline = { 0, 0, vg.window_x, height };
826 ui_fill( timeline, ui_colour( k_ui_bg ) );
827
828 /* cursor frame block */
829 if( replay->cursor_frame )
830 {
831 if( replay->cursor_frame->r )
832 {
833 f64 l = (replay->cursor_frame->r->time-replay->cursor_frame->time)/len,
834 s = (replay->cursor_frame->time - start) / len;
835 ui_rect box = { s*(f64)vg.window_x, 0,
836 VG_MAX(4,(ui_px)(l*vg.window_x)), timeline[3]+2 };
837 ui_fill( box, ui_colour( k_ui_bg+4 ) );
838 }
839 }
840
841 /* cursor */
842 ui_rect cusor = { cur * (f64)vg.window_x - (cwidth/2), 0,
843 cwidth, (player_replay.editor_mode? 0: 16) + timeline[3] };
844 ui_fill( cusor, ui_colour( k_ui_bg+7 ) );
845
846 /* latest state marker */
847 if( replay->statehead )
848 {
849 f64 t = (replay->statehead->time - start) / len;
850 ui_rect tag = { t*(f64)vg.window_x, 0, 2, timeline[3]+8 };
851 ui_fill( tag, ui_colour( k_ui_green+k_ui_brighter ) );
852 }
853
854 /* previous state marker */
855 replay_frame *prev = replay_find_recent_stateframe( replay );
856 if( prev )
857 {
858 f64 t = (prev->time - start) / len;
859 ui_rect tag = { t*(f64)vg.window_x, 0, 2, timeline[3]+8 };
860 ui_fill( tag, ui_colour( k_ui_yellow+k_ui_brighter ) );
861 }
862
863 cusor[1] -= height;
864 cusor[2] = 200;
865 snprintf( buffer, 128, "-%.2fs\n", (end-replay->cursor) );
866 ui_text( cusor, buffer, 1, k_ui_align_middle_left, 0 );
867
868 snprintf( buffer, 128, "-%.2fs\n", len );
869 ui_text( timeline, buffer, 1, k_ui_align_middle_left, 0 );
870 ui_text( timeline, "0s", 1, k_ui_align_middle_right, 0 );
871
872 if( player_replay.editor_mode )
873 {
874 gui_helper_clear();
875 vg_ui.wants_mouse = 1;
876
877 ui_rect panel = { 0, timeline[3] + 20, 200, 400 };
878 ui_fill( panel, ui_opacity( ui_colour(k_ui_bg), 0.5f ) );
879 ui_rect_pad( panel, (ui_px[2]){4,4} );
880
881 if( ui_button( panel,
882 (player_replay.replay_control == k_replay_control_play)?
883 "Pause": "Play" ) == k_ui_button_click )
884 {
885 player_replay.replay_control ^= k_replay_control_play;
886 }
887
888
889
890
891 /* script bar */
892 ui_rect script = { 0, height + 2, vg.window_x, 16 };
893 ui_fill( script, ui_colour( k_ui_bg ) );
894
895 f64 mouse_t = start + ((f64)vg_ui.mouse[0] / (f64)vg.window_x)*len;
896
897 /* keyframe draw and select */
898 bool absorb_by_keyframe = 0;
899 ui_px lx = 0;
900 for( u32 i=0; i<player_replay.keyframe_count; i ++ )
901 {
902 replay_keyframe *kf = &player_replay.keyframes[i];
903 f64 t = (kf->time-start)/len;
904
905 ui_px x = t*(f64)vg.window_x-8;
906
907 if( i )
908 {
909 ui_rect con = { lx, script[1]+7, x-lx, 1 };
910 ui_fill( con, ui_colour(k_ui_blue) );
911
912 vg_line( kf->cam.pos,
913 player_replay.keyframes[i-1].cam.pos, VG__BLUE );
914 }
915
916 ui_rect tag = { x, script[1], 16, 16 };
917
918 if( ui_inside_rect( tag, vg_ui.mouse ) )
919 {
920 absorb_by_keyframe = 1;
921
922 if( ui_click_down( UI_MOUSE_LEFT ) )
923 {
924 if( player_replay.active_keyframe != i )
925 {
926 player_replay.drag_wait = 1;
927 player_replay.active_keyframe = i;
928 replay_seek( &player_replay.local, kf->time );
929 }
930 }
931 else
932 {
933 ui_outline( tag, 1, ui_colour(k_ui_fg), 0 );
934 }
935 }
936
937 if( i == player_replay.active_keyframe )
938 {
939 ui_outline( tag, 2, ui_colour(k_ui_fg), 0 );
940
941 if( ui_inside_rect( tag, vg_ui.mouse_click )
942 && !player_replay.drag_wait )
943 {
944 if( ui_clicking( UI_MOUSE_LEFT ) )
945 {
946 absorb_by_keyframe = 1;
947 tag[0] = vg_ui.mouse[0]-8;
948 replay_seek( &player_replay.local, mouse_t );
949 }
950 else if( ui_click_up( UI_MOUSE_LEFT ) )
951 {
952 kf->time = mouse_t;
953 replay_keyframe_sort();
954 }
955 }
956 }
957
958 ui_fill( tag, ui_colour(k_ui_blue) );
959 lx = x;
960 }
961
962 if( player_replay.drag_wait && !ui_clicking(UI_MOUSE_LEFT) )
963 player_replay.drag_wait = 0;
964
965 /* adding keyframes */
966 if( ui_inside_rect( script, vg_ui.mouse ) )
967 {
968 vg_ui.cursor = k_ui_cursor_hand;
969
970 ui_rect cursor = { vg_ui.mouse[0], script[1], 4, 16 };
971 ui_fill( cursor, ui_colour( k_ui_fg ) );
972
973 if( !absorb_by_keyframe && ui_click_down( UI_MOUSE_LEFT ) )
974 {
975 u32 max = vg_list_size( player_replay.keyframes );
976 if( player_replay.keyframe_count == max )
977 {
978 ui_start_modal( "Maximum keyframes reached", UI_MODAL_BAD );
979 }
980 else
981 {
982 replay_keyframe *kf =
983 &player_replay.keyframes[player_replay.keyframe_count++];
984
985 kf->time = mouse_t;
986 v3_copy( skaterift.cam.pos, kf->cam.pos );
987 v3_copy( skaterift.cam.angles, kf->cam.angles );
988 kf->cam.fov = skaterift.cam.fov;
989
990 replay_keyframe_sort();
991 }
992 }
993 }
994
995
996 /* timeline scrub */
997 bool start_in_timeline =
998 ui_clicking(UI_MOUSE_LEFT) &&
999 ui_inside_rect(timeline, vg_ui.mouse_click);
1000 if( (ui_inside_rect( timeline, vg_ui.mouse )) || start_in_timeline )
1001 {
1002 ui_rect cursor = { vg_ui.mouse[0], timeline[1], 4, timeline[3] };
1003 ui_fill( cursor, ui_colour( k_ui_fg ) );
1004 vg_ui.cursor = k_ui_cursor_ibeam;
1005
1006 if( ui_clicking( UI_MOUSE_LEFT ) && start_in_timeline )
1007 {
1008 replay_seek( &player_replay.local, mouse_t );
1009 player_replay.active_keyframe = -1;
1010 }
1011 }
1012
1013 if( player_replay.active_keyframe != -1 )
1014 {
1015 replay_keyframe *kf =
1016 &player_replay.keyframes[ player_replay.active_keyframe ];
1017
1018 enum ui_button_state mask_using =
1019 k_ui_button_holding_inside |
1020 k_ui_button_holding_outside |
1021 k_ui_button_click;
1022
1023 if( ui_button( panel, "Edit cam" ) & mask_using )
1024 {
1025 if( ui_click_down( UI_MOUSE_LEFT ) )
1026 {
1027 /* init freecam */
1028 v3_copy( kf->cam.pos, player_replay.replay_freecam.pos );
1029 v3_copy( kf->cam.angles, player_replay.replay_freecam.angles );
1030 player_replay.replay_freecam.fov = kf->cam.fov;
1031 }
1032
1033 /* move freecam */
1034 vg_ui.wants_mouse = 0;
1035 freecam_preupdate();
1036
1037 v3_copy( player_replay.replay_freecam.pos, skaterift.cam.pos );
1038 v3_copy( player_replay.replay_freecam.angles, skaterift.cam.angles);
1039 skaterift.cam.fov = player_replay.replay_freecam.fov;
1040
1041 v3_copy( skaterift.cam.pos, kf->cam.pos );
1042 v3_copy( skaterift.cam.angles, kf->cam.angles );
1043 kf->cam.fov = skaterift.cam.fov;
1044 }
1045 }
1046 }
1047 }